Deleted User bye Posted March 23 Amazing episode as usual :D HYPED FOR SEASON 4!!! 0 Share this post Link to post
xScavengerWolfx Posted March 23 (edited) I don't why but for some reason i felt sad when Mt. Pain said that it's going to be ending soon. Don't get me wrong i love the dean of doom series but i get why he wants to end it on season 4. For me when i do mapping if i don't have anything i really wanna listen to on youtube i just slap on the Dean of Doom and listen while i work, i hope season 4 is going to be the big one as in i hope he makes it a massive banger before the dean rides off into the sunset like Eric Alm did back in the day. * raises a small cyber demon skull coffee cup* Here's to one last final season of watching him play a 30+ year old game and the community that made this game stay alive and striving for 30 more years. 6 Share this post Link to post
Celestin Posted April 1 I'm not a fan of April Fool's jokes, so I appreciate a serious video about a silly wad. 10 Share this post Link to post
stephyesterday Posted April 1 (edited) actually fantastic episode, really cool to see him approaching an admittedly silly wad seriously, and end up having a good time with it. junkfood4ever 5 Share this post Link to post
Li'l devil Posted April 3 Just watched this, and while personally I'm uninterested in slaughtermaps myself, I found it funny how there's this one mapper who kept receiving F grades for their maps, lol. Some of the map ideas were funny though, like the Guitar Hero map, the insane map by Deathz0r made entirely out of moving floors, and the unplayable jokemap which immediately fills with hundreds of rockets and you inevitably die. 1 Share this post Link to post
Cutman 999 Posted April 3 Possibly my favorite dean of doom episode like, ever, reviewing junkfood felts like an analogy of how I feel every once in a while mt.pain publishes a video. 1 Share this post Link to post
Phoenyx Posted April 3 8 hours ago, Li'l devil said: and the unplayable jokemap which immediately fills with hundreds of rockets and you inevitably die. I apologise for that joke map, it was 4am and I had gotten no sleep at all and we needed to hit 69 maps lol It is (kind of) playable though, there's a point where you can circle strafe around the Cyberdemons but you also need to dodge crushers that are hard to see and there's only health and ammo on one side of the arena. Still have no idea what I was cooking though, bad map. #JusticeforTerrarienn 3 Share this post Link to post
stephyesterday Posted April 3 #JusticeforTerrariennANDPhoenyx I suppose that would be my only complaint wrt the video, Mt. Pain isn't quite far enough down the rabbit hole to enjoy some of junkfood's more odd and deranged offerings (most of the time, congrats xulgonoth lmao) but that isn't really a knock on him. I don't think Terrarienn's or Phoenyx's maps deserved the heat they got, but hey tastes change over time, maybe he'll come around ¯\_(ツ)_/¯ 3 Share this post Link to post
Phoenyx Posted April 3 Heh, I think the grades my maps got were fair even if I'd rank them differently. Map 07 and 26 are like the 'marmite' maps out of the four I made, you either like it or you don't. With his complaints about Map 07 being too cramped, I kind of knew that Map 26 was probably gonna get an F which it didn't to be fair but only because of the map name that I didn't even come up with (thanks Billa LOL). Glad he liked Map 09 though, and the lighting on Map 62 which was literally 99% of the build time on that map. Maybe my maps for Junk Food 2 and 3 will fare better, if he does review them since they are generally more open, more dynamic and not as amateur. Appreciate the support, Steph <3 3 Share this post Link to post
Shepardus Posted April 3 The Dean's reaction to Dubzzz's maps, particularly MAP61, shows why a title like "Dubzzz Without Restrictions" (POOGERS MAP31) carries such foreboding energy. 4 Share this post Link to post
xScavengerWolfx Posted May 31 Just finished watching it, I got to say that season 3 was the best so far but man i feel really bad for Mt. Pain for having burnout and being in ruts for making videos. If Mt. Pain dose read this i wish him the best of luck and i hope he can get out of the burden of getting burned out and being stuck in the rut of trying to get stuff done for the show. With that i can't wait to see what he brings to the table next season. 4 Share this post Link to post
RICHIE B Posted June 1 (edited) Just listened to it while driving at work this evening. Obvs enjoyed it as usual but I thought he did sound weary, was somewhat struck by that from the start actually. And it was very noticeable one of the first things he mentioned was how loooooooong this season has been, giving the game away it's taken a lot out of him. He's done a loooooot of serious playing this season. We don't want to see the guy feeling burdened, we're really grateful for everything he's done to revitalise our Doom lives, so hopefully he will be able to be revitalised soon too. Sending virtual bro hugs if it helps...? Great news though: Sounds like an Eviternity II review is coming soon! 5 Share this post Link to post
Roofi Posted June 1 Frankly, I didn't expect at all to figure among the hall of fame ! Brilliant conclusion for a brillant season ! 13 Share this post Link to post
baja blast rd. Posted June 2 What the point on grades not being important had me thinking: Something I've seen a bunch is critical convo that comes down to simply "this wad is better than that other wad." That includes tier lists that are shared without elaboration, and discussion about which wads are overrated or underrated, again without any elaboration. So, when you're talking in a server about wads, that feels like the only option right? Actual "criticism" (which requires more length) is too deep for a chat, right? I don't think so. Let's say you simply open up a wad, in-game or even in the editor, and go to one area of one map, and casually talk about something in that area -- whether it's a design of some kind, an encounter, the overall mood, or whatever. Anything that area makes you feel or think. If you do that, you're already so many steps ahead of pure "criticism as evaluation" in having something interesting to say. You don't have to make a larger point of some kind or tie it into a neatly structured essay. You can just...chat. (I also once jokingly suggested in a server that every tier list someone posted has to come up with a 1000-word essay. Then a few people actually did that -- which is why I try not to make requests of people lightly :P. They did it not with a neatly structured review or essay but with casual freeform support of their placements.) The other day we were talking about drawing rocks and how there are so many different ways to do it. It started out as a discussion of Dannebubinga's rock style, these single-row borders of uniformly sized rocks that have become one of the most popular rock-drawing styles in challenge wads (Ribbiks would also try that in some of Crumpets's maps, and people who have joined the community recently sometimes don't even realize it's Danne specifically that really popularized that style in these wads). Then I talked about AD_79's style and their penchant for these well crafted arches, where rocks on both sides build up to a highest point over a path of some kind... ... and also highlighting pseudo-3D by going out of their way to place a thing prop of some kind on top of the structure, which makes it look like the part above the arch has space up there even when it doesn't. Terminal Stages of Nostalgia shows that, but even as far back as Violence it was a thing. Then we discussed Darkwave0000's style and we got into so much, like how he kinda improvs with all the shapes, doesn't worry about whether they're pretty or ugly, even sometimes draws in ways that most people would consider sloppy. So many examples, but there's this bit in Speed of Doom map02 where a rock is a literal rectangle. You don't really notice in-game. This part of map06, because of how the ceiling architecture juts down, has these convex jagged shapes that would be taboo from many other authors, but it looks weird and surreal. We talked about map10 and how this vista has so much character to it. Rather than drawing this careful and tidy set of rocks like many other authors, Darkwave's loose, more improvised shapes evoke the wear and tear of a world falling apart. That fits what he's going for thematically with the familiar Mucus Flow acid-wear style look. And this isn't even played experience. Since I was chatting, I was casually opening up wads to -nomonsters through them and talk about design. Played experience is all of that, and then some. (I would happily talk about that too, but usually when I'm playing I don't stop to write notes.) Doom wads are a wondrous world of interesting things to say, do, and feel. I joked about writing a long essay about Wow.wad once, and then I outlined it for fun, and saw how shockingly reasonable that was -- even if chapters would have to be topics like "the history of lazy jokewads" and "an analysis of Doom's gore props" and "a description of Decay and El Juancho's UV-Max fight along with a literary analysis of the demo text file beef" and "the use of HOM as an intentional aesthetic choice" (50 Shades of Gray map06, along with Maribo's work, would make this one a genuinely interesting chapter to write -- but if I did it, I would want to write that chapter as a standalone piece to not tie their work to Wow.wad). Something I've felt is that as good as critical formats like reviews or other write-ups are, you open up a lot by simply allowing yourself to talk about wads somewhere, to say whatever is on your mind about one thing at the time. There's a lot of space for even more informal writing. Thinking about all the times I tried to participate in a DWMC and felt I didn't have the energy, but it was because I was trying to do "an overview" instead of just blabbing without structure. Blabbing without structure, like I'm doing now... I think the larger point is we shouldn't accidentally wall ourselves away from good things because we force ourselves to do it in a way that requires a lot of effort -- because we shy away from forms that allow us to do it very casually. This applies to a lot of things. It's one of those reasons that speedmapping or less-serious projects can be a good thing to turn to after working on something very ambitious. 34 Share this post Link to post
Gibbitudinous Posted September 23 So I just remembered that there was an episode where Mtpain27 talks about Comatose, and that it was one of the Halloween specials. Well, I found it but not without first getting gaslit for a little bit by the fact that it's not mentioned in either the video description or the Doomwiki article on the series. Thought that was pretty strange. 1 Share this post Link to post
Foxo Posted September 29 New Episode just released!https://www.youtube.com/watch?v=XM9CtTumk9I 13 Share this post Link to post
Gibbitudinous Posted September 30 (edited) E: Never mind it was a bad post. Edited September 30 by Gibbitudinous 0 Share this post Link to post
PsychEyeball Posted September 30 Instead of making new seasons of the show (it feels as if MtPain doesn't want to commit to new seasons of pre-selected episodes to take on, moreso considering how long it took to make all of Season 3), I feel as if the show should just number the episodes based on which order they're made and nothing else. This way, there would be no need to stress about making episodes be "off-season" or having to comptabilize a large array of stats for a finale, it would just be about making episodes because a cool or noteworthy WAD was found and the need to talk about it was felt. Part of me would want to see lower quality WADs sometimes on the show, but I doubt that will happen, especially judging from the commentary of the Season 3 finale. This new episode feels like a step in that direction. Dunno why it was labelled as a "lost episode" as if it was something that was not meant to be, because that was a great watch. I'd like to see more videos like this, highlighting WADs that MtPain wants to show instead of doing what would be expected of him (ie. reviews of Eviternity 2 and Legacy of Rust). With that said, I still would love to see the latter because his Doom reviews are always interesting. 8 Share this post Link to post
Dusty_Rhodes Posted September 30 6 minutes ago, PsychEyeball said: Part of me would want to see lower quality WADs sometimes on the show I agree. I think bad wads can lead to interesting and entertaining videos, Hell Revealed II is my most watched episode, I think. I like analyzing a trainwreck, seeing where it went wrong. But I also agree this episode was fantastic. Any Dean of Doom is good Dean of Doom - he has a way to make all of the wads just as interesting to watch as they are to play. It's a rare skill. 1 Share this post Link to post
Gibbitudinous Posted September 30 Not gonna lie, was putting off watching this episode because I wanted to finish Road to Hades without being put off of it, but then found that map16 was kicking me in the teeth, so I went to watch and realized my mistake of playing past the midway point. The wad's release thread and text file certainly gave no indication of how hard the difficulty would escalate, so really at this point I should probably just take it as a warning when a wad gets covered on Dean of Doom at all, much less in a special episode, because he certainly isn't going to give that treatment for wads that aren't liable to light a fire under your ass, no matter how humble and silly they may seem at first. 0 Share this post Link to post
Novaseer Posted September 30 21 minutes ago, Gibbitudinous said: The wad's release thread and text file certainly gave no indication of how hard the difficulty would escalate, so really at this point I should probably just take it as a warning when a wad gets covered on Dean of Doom at all, much less in a special episode, because he certainly isn't going to give that treatment for wads that aren't liable to light a fire under your ass, no matter how humble and silly they may seem at first. Counterpoint: Nostalgia. 1 Share this post Link to post
Rose Holmes Posted October 1 I would love to see more unpolished wads from new mappers on Dean Of Doom, to give them more attention and motivation to improve. I don't know if that was part of the reason why he made this episode, but I appreciate it anyway :3 8 Share this post Link to post
Jimmy² Posted October 1 (edited) 12 hours ago, Gibbitudinous said: Not gonna lie, was putting off watching this episode because I wanted to finish Road to Hades without being put off of it, but then found that map16 was kicking me in the teeth, so I went to watch and realized my mistake of playing past the midway point. The wad's release thread and text file certainly gave no indication of how hard the difficulty would escalate, so really at this point I should probably just take it as a warning when a wad gets covered on Dean of Doom at all, much less in a special episode, because he certainly isn't going to give that treatment for wads that aren't liable to light a fire under your ass, no matter how humble and silly they may seem at first. Considered lowering the difficulty at all? Genuinely. Don't base what you bother playing on whether or not MtPain enjoys it for it steep difficulty on his (self-imposed for the sake of the show) obligatory UV playthroughs. 8 Share this post Link to post
VoanHead Posted October 1 I enjoyed the latest one off episode. I wonder if he's gonna keep up the streak of the yearly Halloween episode. 2 Share this post Link to post
Gibbitudinous Posted October 1 10 hours ago, Jimmy² said: Considered lowering the difficulty at all? Genuinely. Don't base what you bother playing on whether or not MtPain enjoys it for it steep difficulty on his (self-imposed for the sake of the show) obligatory UV playthroughs. Yeah I was considering that, but then I saw map24 and got the sinking feeling that maybe this wad just isn't for me at all. But I was admittedly being a bit hasty due to how much of a nasty surprise the sudden difficulty hike was (including going from map31 to 32), so I guess I can try it again on HMP. 0 Share this post Link to post
Kam Tovalski Posted October 2 (edited) On 10/1/2024 at 12:55 AM, Gibbitudinous said: The wad's release thread and text file certainly gave no indication of how hard the difficulty would escalate, so really at this point I should probably just take it as a warning when a wad gets covered on Dean of Doom at all, much less in a special episode, because he certainly isn't going to give that treatment for wads that aren't liable to light a fire under your ass, no matter how humble and silly they may seem at first. MP27 even mentioned about his 'building disinterest to easy stuff' in one DoD episode, so this erases vast amount of wads I would like to see there the regular way. EDIT: It was 'Nostalgia' episode 0 Share this post Link to post
jmac Posted October 2 2 hours ago, Kam Tovalski said: MP27 even mentioned about his 'building disinterest to easy stuff' in one DoD episode, so this erases vast amount of wads I would like to see there the regular way. EDIT: It was 'Nostalgia' episode Yet he gave Ichinichi a glowing review in one of his (relatively) recent videos, and I thought that was one of the easiest megawads I've played. 2 Share this post Link to post
Kam Tovalski Posted October 3 4 hours ago, jmac said: Yet he gave Ichinichi a glowing review in one of his (relatively) recent videos, and I thought that was one of the easiest megawads I've played. Exceptions might happen. From my POV, only 2 episodes toned in with my interest: Icarus (personal TOP3 of favourite megawads) and Ichinichi (there is some place for cozy megawads in 2020's) 2 Share this post Link to post