azerty Posted April 2 (edited) Hey all, it's been a while but I'm finally back with a new map. My mapping productivity has been very inconsistent so development was very slow. I redid or even deleted whole areas just because of my indecisiveness. It was a rough development but I'm still very happy with how it turned out. This is also my submission for the RAMP2023 community project, which you should really go take a look at! I did make a lot of adjustments since then so expect a lot of change if you already played it. It's a good old key hunt with very very nonlinear design. This made making and balancing this map even harder but I think I got it balanced enough at the moment. (let me know if I'm wrong). Information: - IWAD: DOOM2 - Mapformat: UDMF - MAP: MAP01 - Port: GZDOOM only (UDMF) - Jump and crouch: No (disabled in MAPINFO) - Difficulties: No (not yet still working on that) - Textures: 32in24 tex and otex (not included in the wad) - Music: Compulsion by Jimmy Load the files in this order: DOOM2, brain dead, 32in24 tex, otex. If not loaded in this order animations won't work. I'm sorry for the hassle with the textures but I can't get the two texture packs to works once combined into the wad. If anyone knows how please let me know. Settings: Renderer: hardware accelerated Dynamic lights: YES! (otherwise it will be too dark) Glow: yes Credits: - Jimmy for the music - Ukiro for otex - 32in24 tex - Everyone in the RAMP discord that gave me some much needed feedback Download: - Map: https://www.mediafire.com/file/438supdqx6eumma/Demonic_pulses_DW.wad/file - 32in24 tex: https://www.mediafire.com/file/vqvwpyfay32odag/32in24-15_tex_v2.wad/file - Otex: https://doom.ukiro.com/about-otex/ I hope you'll have fun :) 19 Share this post Link to post
Clippy Posted April 3 Still processing to HD but I had to jump into this. WAs longer than expected and some things went off the rails a lil, I just got through it just barely haha - hard to balance such an elaborate flowing map but it was close for me. Just beautiful use of colours and design that was the best, lots of eye candy here nice to see ya back, kudos 2 Share this post Link to post
CacoKnight Posted April 3 (edited) If the order is that important I think you can zip all three files renaming them something like: 1-Demonic pulses DW.wad, 2-32in24-15_tex_v2.wad and 3-OTEX_1.1.wad so they load in order no? No idea, manually loading them is fine too of course. Great map, great work, one of the most visually stunning wads I've played, added here ! Edited April 3 by CacoKnight 1 Share this post Link to post
azerty Posted April 3 @Clippy Thanks a lot for playing! I'm glad to see that you were able to make it through which can't be said about all my maps... Always fun to watch your videos, I hope and I'm glad you at least liked the party room a lot :) @CacoKnight I didn't think about the zip file thing you said. I might actually do that tho it's going to be a large file. Thank you for the nice comments! 2 Share this post Link to post
Custom Longplay Posted April 11 After later difficulties with the map, I just marveled at how beautiful this map is. Great work. I also wrote something about it in my comment. Doom 2 - Hell on Earth - Map: #359 - Demonic Impulses - [4K60ᶠᵖˢ] 1 Share this post Link to post