wheresthelambsauce Posted April 3 Looking into making a multi map wad. Up to map 2 at the moment, thinking about doing 8 all up, seems like a decent number to finish at. A pic from the first map. 10 Share this post Link to post
BondoJames Posted April 3 More Doom 3 monster, weapon, and item models. Figured out how to make muzzle flashes work! 11 Share this post Link to post
Chris Hansen Posted April 3 Still working on these maps from this post. Here are few new screenies: However, I'm taking a break from them to do something very different and not quite so advanced (read: no micro-detailing and more abstract, fun, action orientated gameplay) 24 Share this post Link to post
Novaseer Posted April 3 Felt like doing some OTEX brutalism. Obvious Eviternity II Petrified influence is obvious. 20 Share this post Link to post
Novaseer Posted April 4 turns out when you combine my perfectionism with the goal of a map a day you get some really short maps 14 Share this post Link to post
Woody101 Posted April 4 Working on Woody World Episode 6...... 1 map down, 3 to go Episodes 1-5 for your amusement can be found here: 4 Share this post Link to post
Laocoön Posted April 5 If all goes to plan, RC1 will be out next week. In the meantime, here's a trailer: 5 Share this post Link to post
SkeletronMK666 Posted April 6 4 hours ago, SkeletronMK666 said: Zero Gravity map 4 Share this post Link to post
Novaseer Posted April 6 Here, have a map that takes more than 3 minutes to uv-max, because you're epic. 10 Share this post Link to post
kaoruunicorn7 Posted April 6 (edited) The last image(s) imprinted on the eyes of the only surviving Mark-9 Holothurn Synthetic human. Spoiler note this was for a wad that will never be released, its just a work of fiction i've cooked up in my head. 8 Share this post Link to post
Wo0p Posted April 6 Even Doomguy needs a vacation from time to time. And of course he goes hunting/fishing... 21 Share this post Link to post
SkeletronMK666 Posted April 6 7 hours ago, Wo0p said: Even Doomguy needs a vacation from time to time. And of course he goes hunting/fishing... beautiful 1 Share this post Link to post
TheHambourgeois Posted April 7 found out hexen fog map is not hardcoded, so you can have multiple. Cue more fogmap science: 6 Share this post Link to post
Novaseer Posted April 7 didn't have time to map yesterday so I did MAP04 today 7 Share this post Link to post
InTraining Posted April 8 Been working for a while now on a 6-level icy temple themed set, slowly, slowly chipping away...I think I first sketched out these maps like 18 months ago but am now finally starting on 5 of 6 with an end in sight, can't wait to release it! These are just shots from MAP01 21 Share this post Link to post
Wo0p Posted April 8 3 hours ago, InTraining said: Been working for a while now on a 6-level icy temple themed set, slowly, slowly chipping away...I think I first sketched out these maps like 18 months ago but am now finally starting on 5 of 6 with an end in sight, can't wait to release it! These are just shots from MAP01 -snip! Looks great :D I might just be partial to any icy/snowy Doom map but still, great aesthetics and architecture. 1 Share this post Link to post
kaoruunicorn7 Posted April 8 someone dug too deep. Spoiler credits for video: https://docs.google.com/document/d/1wn34jOc4d8B9nBSXpgduPyqnNVeZrCPn8WX0G2R-ytc/edit?usp=sharing non-horror version will be uploaded, note its still shot as one though (its almost 3 am for me when writing this sorry for any inconvenience) 1 Share this post Link to post
InTraining Posted April 8 10 hours ago, Wo0p said: Looks great :D I might just be partial to any icy/snowy Doom map but still, great aesthetics and architecture. Thanks! All my projects before this were vanilla, both in compatibility and art, so there was a big learning curve in using custom textures and have thousands and thousands of options all of sudden. Still feel like every time I scroll through the massive list (courtesy of the lovely AAtex set) I discover new material. Just started MAP05 in earnest this morning, hope by the time I wrap up the first five levels I think of some kind of ending for the finale... 7 Share this post Link to post
Wo0p Posted April 8 2 minutes ago, InTraining said: Thanks! All my projects before this were vanilla, both in compatibility and art, so there was a big learning curve in using custom textures and have thousands and thousands of options all of sudden. Still feel like every time I scroll through the massive list (courtesy of the lovely AAtex set) I discover new material. Just started MAP05 in earnest this morning, hope by the time I wrap up the first five levels I think of some kind of ending for the finale... -Snippity! Hehe yeah I know that struggle. My doom mapping started with me downloading every known and unknown texture pack from across the interwebs and attempting to navigate that ginormous pile in UDB. It takes some time to pick and choose the texture sets (and even individual textures!) that you want to use. Now I primarily use OTEX and bits and bobs from Duke Nukem, AVP and some custom tex lists provided by another mapper here on Doomworld :) 2 Share this post Link to post
Novaseer Posted April 8 I decided that episode enders for the WAD I'm working on won't be speedmaps, so instead of MAP05 today you get MAP06 feat. the most obvious Eviternity II MAP32 visual influence ever seen and inevitable self-rockets 11 Share this post Link to post
Wo0p Posted April 9 3 hours ago, AshtralFiend said: Crypt-Techbase -snippy! Daaaang that looks awesome. Great work and great pick of textures :) I'm especially in love with those teal / cyan windows in the first image. 3 Share this post Link to post