Pegleg Posted April 7 (edited) Apologies for the delay, but welcome to another month (better late than never!) and the latest installment of the IronEagle competition, the ironman challenge that welcomes everyone from the player that just found Doom last week to the veteran who has been playing since 1993. As long as you enjoy playing Doom, you're among friends. Welcome! This month, participants will challenge themselves against Slith, a limit-removing 5-map set for Doom 2 made by @Pistoolkip and released in 2021. In this mapset, you seek to end the reign of the false prophet, Slith, an arch-vile that has attracted a demonic following. The maps feature a similar aesthetic as Thy Flesh Consumed and feature a range of fortresses and churches dedicated to Slith. Participants must play these maps on complevel 2 or Doom(strict). Download Slith here. Slith starts at Map 01. Survival is finishing Map 05. There is no secret map. Enjoy! Congratulations to this month's winners (further details are in the post below). UV: @SCF (Runner-up: @Asbadagba) HMP: @LadyMistDragon (Runner-up: @head_cannon) HNTR: @Andromeda (Runner-up: @Horus) Spoiler Template for PRBoom+: -iwad doom2.wad -file slith.wad -complevel 2 -skill <x> -warp 01 -record <IEslith> Template for ZDoom: -iwad doom2.wad -file slith.wad +compatmode 2 -skill <x> +map map 01 -record <IEslith> it is possible you may have to use +set skill <x> for GZDoom <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV <IEslith> would be replaced with whatever you decide to call your demo, if you're submitting a demo Rules: The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to. The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive). The following are allowed (but not required): Freelook Crosshair Mods that are COSMETIC ONLY The following are NOT allowed: Crouching Jumping Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops. Further, more specific, rules are listed below: Spoiler Submissions (except for streams, as described below) must include a demo. You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below). A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.) Streams and video runs are accepted provided you post a video of the stream/run or a link to the video. If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link. Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit. Any port is accepted provided it will actually run the mapset. There is no preference. Spoiler Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned. Category System: Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category. For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1. Category 2: Non-blind. If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2. If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted. Difficulty System: You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts. Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately. Submission: When you submit your run, please the include the following information: The category (1 or 2) The difficulty If you survived, your time If you didn't survive, the map where you died The time it took you to reach the map where you died Kill count upon death The port you used (if you included a demo) A link to the stream/video (if you did a stream) You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g., "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler. Attempting to max the maps is not necessary to win. Ranking for this mapset will be determined by: Survival Time for survival Map of Death (in descending order: Map 05, Map 04, Map 03, Map 02, Map 01) Time to reach map of death Kill count in the map of death If you die, please wait a few seconds before quitting. Breaks: Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick. Happy Dooming! Previous IronEagle Competitions Spoiler 2018 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85 HMP: n/a HNTR: Liberation) 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz HMP: n/a HNTR: Liberation) 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet HMP: n/a HNTR: Pegleg) 2019 4 (Feb.): Dark Covenant (Winners -- UV: kmc HMP: n/a HNTR: Pegleg) 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz HMP: Walter Confetti HNTR: Pegleg) 7 (May): Scimitar (Winners -- UV: Bdubzzz HMP: Crusader No Regret HNTR: Pegleg) 8 (Jun.): Bauhaus (Winners -- UV: vdgg HMP: Crusader No Regret HNTR: Pegleg) 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85 HMP: n/a HNTR: Pegleg) 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz HMP: n/a HNTR: Pegleg) 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa HMP: Crusader No Regret HNTR: Pegleg) 2020 15 (Jan.): Thy Flesh Turned into a Draft-Excluder (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 16 (Feb.): Fava Beans (Winners -- UV: NaZa HMP: n/a HNTR: Pegleg) 17 (Mar.): Beyond Revival (Winners -- UV: Bdubzzz HMP: n/a HNTR: Pegleg) 18 (Apr.): Absolute Dishonor (Winners -- UV: Veinen HMP: Crusader No Regret HNTR: kalaeth) 19 (May): Ever Shrine (Winners -- UV: Bdubzzz HMP: Dieting Hippo HNTR: Pegleg) 20 (Jun.): Operation: Biowar (Winners -- UV: Veinen HMP: Austinado HNTR: Pegleg) 21 (Jul.): The Attraction of All Things Uncertain (Winners -- UV: Bdubzzz HMP: seed HNTR: Pegleg) 22 (Aug.): Fracture (Winners -- UV: Bdubzzz HMP: Horus HNTR: Pegleg) 23 (Sept.): Spectrum (Winners -- UV: golbeeze HMP: Horus HNTR: Pegleg) 24 (Oct.): Tyrant (Winners -- UV: Bdubzzz HMP: Horus HNTR: Andromeda ) 25 (Nov.): The Enigma Episode v. 2.0 (Winners -- UV: Crusader No Regret HMP: n/a HNTR: Andromeda) 26 (Dec.): Songs of the Damned & Drip Feed (Winners -- UV: Suitepee HMP: Capellan HNTR: Andromeda) 2021 27 (Jan.): The Classic Episode (Winners -- UV: Daerik HMP: BoxY HNTR: Horus) 28 (Feb.): Blinded by Fear & In Death's Embrace & By the Pain I See in Others (Winners -- UV: Bdubzzz HMP: n/a HNTR: Major Arlene) 29 (Mar.): Crimson Canyon (Winners -- UV: Veinen HMP: Austinado HNTR: Andromeda) 30 (Apr.): Infected Area (Winners -- UV: Maribo HMP: Capellan HNTR: Pegleg) 31 (May): Tangerine Nightmare (Winners -- UV: Yugiboy85 HMP: n/a HNTR: Major Arlene) 32 (Jun.): The Parallel Dimension (Winners -- UV: head_cannon HMP: Capellan HNTR: Pegleg) 33 (Jul.): Mayan Mishap (Winners -- UV: Suitepee HMP: Lol 6 HNTR: Pegleg) 34 (Aug.): Witness of Time (Winners -- UV: Maribo HMP: Lol 6 HNTR: Major Arlene) 35 (Sept.): Data Center (Winners -- UV: MAN_WITH_GUN HMP: Lol 6 HNTR: Major Arlene) 36 (Oct.): Dystopia 3 (Winners -- UV: dt_ HMP: Lol 6 HNTR: Major Arlene) 37 (Nov.): Ol' No Name (Winners -- UV: mhrz HMP: Maribo HNTR: Andromeda) 38 (Dec.): By the Pricking of My Thumbs... (Winners -- UV: Veinen HMP: head_cannon HNTR: Andromeda) 2022 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz HMP: PsychEyeball HNTR: Major Arlene) 40 (Feb.): Apokalypsis (Winners -- UV: Maribo HMP: Goofy_1966 HNTR: Andromeda) 41 (Mar.): Breach & Brigandine (Winners -- UV: SCF HMP: head_cannon HNTR: Major Arlene) 42 (Apr.): Nex Credo (Winners -- UV: mhrz HMP: Crusader No Regret HNTR: Andromeda) 43 (May): Ezekiel (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Pegleg) 44 (Jun.): Elegy (Winners -- UV: mhrz HMP: SCF HNTR: Andromeda) 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 46 (Aug.): Viscous Realms (Winners -- UV: dt_ HMP: LadyMistDragon HNTR: Andromeda) 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta HMP: Zhaojue HNTR: Pegleg) 48 (Oct.): Eternally Yours (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 49 (Nov.): Foursite (Winners -- UV: Asbadagba HMP: xX_Lol6_Xx HNTR: Andromeda) 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast HMP: xX_Lol6_Xx HNTR: NoisyVelvet) 2023 51 (Jan.): Monument (Winners -- UV: ginc HMP: head_cannon HNTR: Andromeda) 52 (Feb.): Into the Code (Winners -- UV: Asbadagba HMP: xX_Lol 6_Xx HNTR: Pegleg) 53 (Mar.): City of Doom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 54 (Apr.): Prototype (Winners -- UV: SCF HMP: head_cannon HNTR: Andromeda) 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Horus) 56 (Jun.-Jul.): Adonis: Escape from Urania (Winners -- UV: ginc HMP: LadyMistDragon HNTR: Andromeda) 57 (Jul.-Aug.): The Abyss (Winners -- UV: Master Medi HMP: xX_Lol 6_Xx HNTR: Andromeda) 58 (Sept.): Enslavement (Winners -- UV: joe-ilya HMP: LadyMistDragon HNTR: Pegleg) 59 (Oct.): Escalation Titan (Winners -- UV: NaZa HMP: head_cannon HNTR: Andromeda) 60 (Nov.): Bad Idea (Winners -- UV: NaZa HMP: LadyMistDragon HNTR: Andromeda) 61 (Dec.): Grim Ripper (Winners -- UV: galileo31dos01 HMP: head_cannon HNTR: Andromeda) 2024 62 (Jan.): ADoom (Winners -- UV: Asbadagba HMP: head_cannon HNTR: Andromeda) 63 (Feb.): Preacher (Winners -- UV: SCF HMP: LadyMistDragon HNTR: Andromeda) 64 (Mar.): Castle of Evil (Winners -- UV: Horus HMP: head_Cannon HNTR: SleepyVelvet) Edited May 2 by Pegleg : Added monthly winners and runners up. 7 Share this post Link to post
Suitepee Posted April 7 https://youtu.be/K6tW8Q91fwM Category 1 run on UV, video starts at around 28:50. Died on map 4 with 169/188 monsters killed to a second Archvile I didn't see coming until it was too late. Damn shame, because I felt like I'd played pretty well up to that point. So it goes. 6 Share this post Link to post
Somniac Posted April 8 Category II Ultraviolence DSDA-DOOM Dead on MAP03 at 21:00 with 125 kills An incredibly lucky escape on MAP02, I lost control of things on MAP03 and met a sticky end by running headfirst into a fireball. Still, this is a great wad and one of my favourites of recent years, although I only played it once at release, so it was nice to revisit. Great maps that really let you go to town. Some Arachnos on MAP03 died to two(!) rockets, which I'm pretty sure I've never seen. Demo 5 Share this post Link to post
MxCraven Posted April 8 Well, that could have gone better, but still fun! Category: 1 Difficulty: UV Died: Map 1 / 21 kills Sourceport: DSDA-Doom YouTube Spoiler: Spoiler mxcraven-ie-24-04.zip 4 Share this post Link to post
Anima Zero Posted April 9 Cat 1, UV difficulty, died on map 2 at roughly the 12-13 minute mark with around 59 kills. I am so good at dying in low damage acid and not realizing there was a switch to let me escape in the last place I would have checked. Nevermind me failing to notice that 30 seconds prior before I dived in there, heh. DWIroneagle_SlithUV_AnimaZero.zip 5 Share this post Link to post
SCF Posted April 9 Category: 2 Difficulty: UV Survived in 31:54 DWIE_24-04_Slith_SCF.zip I made it to map 4, but I was enjoying the wad so I played through it casually and then had another go at it, and made it out alive on the second try (after another map 4 death). Spoiler Accidentally grabbed the megasphere on map 5 and also completely forgot about the revenants at the end, but it's actually one of the easiest maps if you know what's coming. Map 4 is a lot scarier. Shoutout to the ghost pinky, I got two of them in the previous attempt. I liked that the wad consistently uses the gargoyle texture to indicate secrets, which meant I didn't have to go out of my way to hunt them down. Apart from the one invuln the rewards aren't super powerful either. I skipped the armor/rocket launcher crusher secret in map 2 because it seemed like more trouble than it's worth. Fun map set! 4 Share this post Link to post
PBeGood Posted April 10 Category: 1 Difficulty: UV Death: Map 02 / 77 Kills (played with longtics) pbe_slith.lmp.zip 4 Share this post Link to post
Andromeda Posted April 11 Category: 2 Difficulty: HNTR Survived in 37:48 I played this really recently, so I remembered pretty much everything - still came close to dying a couple times due to clumsiness :P ie_andromeda_slith.zip 3 Share this post Link to post
SleepyVelvet Posted April 11 Dead: Map02 Category: 1 (Bllind) Difficulty: UV Time of Arrival: 4:28 Time of Death: 14:41 Kills: 61/105 Demo: noisy_Slith_ironman.zip I knew there was an Invuln that I left behind so I thought I'd double back for it. In a sub-epic but amusing fashion, I failed what seemed like a good jump and couldn't get out of the soup alive. Cool set. Definitely felt Thy Flesh Consumed. 4 Share this post Link to post
Dimon12321 Posted April 13 Category: 1 (blind) Difficulty: UV Died on Map 3 Time: 14:29 (add -skipsec 865 to see how it happened) Kills: 138 Port: DSDA-Doom 0.27.5 slith1.zip 4 Share this post Link to post
Horus Posted April 14 Now that I have a win in each difficulty category, I've decided to go back to the HNTR category except play more aggressively than I usually do. Didn't quite make it sadly but I had a lot of fun during the way. Cat: 1 Difficulty: HNTR Died on Map 4 Time: ~24:50 Kills: 109/124 Spoiler Did anyone else get ghost demons on the 4th map? That so nearly killed me lol 0horus_ironeagle_2024_04.zip 4 Share this post Link to post
Andromeda Posted April 14 50 minutes ago, Horus said: Spoiler Did anyone else get ghost demons on the 4th map? That so nearly killed me lol Spoiler I was worried about that as well but fortunately it didn't happen to me :P 0 Share this post Link to post
LadyMistDragon Posted April 18 This wasn't a long one so I gave it a shot last night. Difficulty: HMP Dead on: Map 03 Time: 19:13 Kills 104/127lmd_slitt_hmp.zip 4 Share this post Link to post
dt_ Posted April 26 https://www.dropbox.com/scl/fi/jsct27q4js4zmrjorpb34/dtslith.lmp?rlkey=r02b4ji6wotolhx38h7rmg236&st=uf9jpma5&dl=1 Played this really early on in the month and forgot to upload til now, sorry It's a cat 1 UV, I died at some point, think it was m3, might've been 4, I remember it being an easily avoidable one anyway 4 Share this post Link to post
ByRntStarOEI Posted April 28 (edited) Well this looked like a fun challenge, so I decided to give it a shot. Overall, it was quite enjoyable and a nice map set. It was my first time to play the wad so I was fairly cautious throughout, especially towards the end where I started getting jumpy around weapon and key pickups. I eventually met my doom in the fourth map with the plasma gun pickup trap (Knew it was coming, buy wasn't prepared for what it threw at me). A bummer, but I was pretty lucky to make it that far, as there were a few times where I was play pretty sloppy and probably shouldn't have survived, but lucked out somehow (Mostly from falling into damaging floor pits and chaingunners) . Looking through the rest of what I didn't finish, I believe it would have been fairly tricky to pull off a complete finish while going in blind, anyway, so I'm glad I made it as far as I did. Fun stuff though, so I'll have to keep a look out for more of these in the future. Category: 1 Difficulty: UV Died: Map04 Time: 61:30 Kills: 85/188 Port: DSDADOOM BS_slith.zip 5 Share this post Link to post
Pegleg Posted April 28 Category: 2 Difficulty: HNTR Dead on: Map 02 Time of death: 15:38 Time entered Map 02: 4:39 Port: PrBoom+ 2.5.1.4 ie_pegleg_slith.zip Years ago, when I was a teenager, I was at a friend's house watching him play Wolfenstein 3D. One of the things in their computer room was a poster that his dad had hung up called "Murphy's Laws of Combat." One of those laws read, "No plan survives first contact intact." Mike Tyson had a similar saying, "Everybody has a plan until they get punched in the face." I could go on all day about the variations of this quote that have been said by various famous people throughout history, but how does that relate to my performance in Slith? Because that is exactly what happened here. I had a plan, and then I met the enemy, and you can see the end result. 3 Share this post Link to post
Doomy__Doom Posted April 30 Category: 1 Difficulty: UV Dead on: Map 02 Time of death: 2:11 Kills: 8/105 Demo: dwie_24-04__doomydoom.zip I should've died going for the exit switch on map 1, but the roll was low. You can FEEL the lack of touching Doom recently in this gameplay(lol). 4 Share this post Link to post
head_cannon Posted May 1 IEslithHMPhc.zip Category: 1 Difficulty: HMP Dead on MAP03 with 108 kills. Spoiler Just couldn't shake that Revenant missile, no matter how far I ran... The E4-esque visuals were pretty solid, and the choice of community-enhanced TNT midis also had a neoclassical charm to it. I had fun with this one; I especially loved the theatricality of how the Arch-Vile villain in MAP02 would occasionally appear to harass you before fleeing again, until it was time for the final showdown with him at the end. I'll definitely be going back to see other half of this set. Thanks for selecting it for this month! 4 Share this post Link to post
Pegleg Posted May 1 joe-ilya posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server. Category: 1 Difficulty: UV Dead on: Map 02 Time: 8:06 Kills: 62/105 Time entering Map 02: 2:55 Port: DSDA-Doom 0.27.5 doom2.slith_15.45.49.zip 2 Share this post Link to post
Pegleg Posted May 1 Austinado did an IronEagle run, and I wanted to add it here before the end of the month. @Austinado, feel free to add in any additional details you want. Difficulty: UV Dead on: Map 03 Time: 37:10 Kills: 37/104 Time entering Map 03: 30:37 https://www.twitch.tv/videos/2133899775 2 Share this post Link to post
NaZa Posted May 1 I've recorded the demo back on the 7th, but I held off on uploading it because I was in a dilemma as to what to upload. I settled on this. Category 2, because I zoned out of Doom for a sec to check something (got an email on phone), didn't menu pause, and died to a sniper revenant I forgot about from miles away on MAP03. Thus I started again, just to die a map later. MAP04 UV. Disclaimer: this will be the final time I submit a second attempt for this competition. From now on, for the sake of staying consistent to my stances on that, I'll upload solely first attempts regardless of how they fare. I much prefer playing something blindly anyway ironeagle_apr24_naza.zip 3 Share this post Link to post
Asbadagba Posted May 1 cat 1 (never played) uv survived in 34:35 hope it's not too late to submit ironeagle_2024_05_asbadagba.zip 4 Share this post Link to post
LegendaryEevee Posted May 1 DSDA Doom Dead: Map02 Category: 1 (Bllind) Difficulty: UV Time of Death: 15:43 Almost got through that Mancubus/Revenant ambush was literally kicking myself soooooo close. Amazing WAD my friend fun challenge DWIroneagle_SlithUV_LegendaryEevee.zip 5 Share this post Link to post
Pegleg Posted May 2 Thanks to everyone who came out this month and challenged themselves against Slith. I hope to see everyone back next month, and perhaps bring a few new compatriots to try their hands at the endeavor. Without further ado, here are the final standings for IronEagle 65. UV SCF (Survived) Asbadgba (Survived) NaZa (Map 04) dt_ (Map 04) Suitepee (Map 04) ByRntStarOEI (Map 04) Somniac (Map 03) Dimon12321 (Map 03) Austinado (Map 03) Doomy__Doom (Map 02) joe-ilya (Map 02) PBeGood (Map 02) SleepyVelvet (Map 02) Anima Zero (Map 02) LegendaryEevee (Map 02) MxCraven (Map 01) HMP LadyMistDragon (Map 03) head_cannon (Map 03) HNTR Andromeda (Survived) Horus (Map 04) Pegleg (Map 02) 4 Share this post Link to post
Pistoolkip Posted May 2 Congrats to all the survivors! I hope everyone enjoyed the my first WAD regardless. Watching some of you cooping with the map or reading your reactions was a lot of fun to me. So thanks for picking this! 8 Share this post Link to post
Astro X Posted May 2 Damn, I didn't know this was a thing. That said, excited for Slith II. 0 Share this post Link to post
Pegleg Posted May 5 On 5/2/2024 at 2:13 PM, Astro X said: Damn, I didn't know this was a thing. That said, excited for Slith II. We do the IronEagle every month, with the new thread generally being released in the first few days of the month. Come back for IronEagle 66. In fact, here's the link to new thread. 3 Share this post Link to post