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Pegleg

IronEagle Competition 65: Slith

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Posted (edited)

Apologies for the delay, but welcome to another month (better late than never!) and the latest installment of the IronEagle competition, the ironman challenge that welcomes everyone from the player that just found Doom last week to the veteran who has been playing since 1993. As long as you enjoy playing Doom, you're among friends. Welcome!

 

This month, participants will challenge themselves against Slith, a limit-removing 5-map set for Doom 2 made by @Pistoolkip and released in 2021. In this mapset, you seek to end the reign of the false prophet, Slith, an arch-vile that has attracted a demonic following. The maps feature a similar aesthetic as Thy Flesh Consumed and feature a range of fortresses and churches dedicated to Slith.

 

Participants must play these maps on complevel 2 or Doom(strict).

 

Download Slith here.

 

Slith starts at Map 01. Survival is finishing Map 05. There is no secret map.

 

Enjoy!

 

Congratulations to this month's winners (further details are in the post below).

 

UV: @SCF (Runner-up: @Asbadagba)

HMP: @LadyMistDragon (Runner-up: @head_cannon)

HNTR: @Andromeda (Runner-up: @Horus)

 

 

 

Spoiler

 

  • Template for PRBoom+:
    • -iwad doom2.wad -file slith.wad -complevel 2 -skill <x> -warp 01 -record <IEslith>

 

  • Template for ZDoom:
    • -iwad doom2.wad -file slith.wad +compatmode 2 -skill <x> +map map 01 -record <IEslith>
      • it is possible you may have to use +set skill <x> for GZDoom

 

  • <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV
  • <IEslith> would be replaced with whatever you decide to call your demo, if you're submitting a demo

 

 

Rules:

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.


The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive).

 

The following are allowed (but not required):

Freelook

Crosshair

Mods that are COSMETIC ONLY

 

The following are NOT allowed:

Crouching

Jumping

Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops.

 

Further, more specific, rules are listed below:

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo.
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit.

 


Any port is accepted provided it will actually run the mapset. There is no preference.
 

Spoiler

Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned.

 

Category System:

  • Category 1: Blind run.
    • This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category.
      • For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1.
  • Category 2: Non-blind.
    • If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. Your first submission is what counts.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

 

Submission:

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • If you survived, your time
  • If you didn't survive, the map where you died
  • The time it took you to reach the map where you died
  • Kill count upon death
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g., "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. If you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler.

 

Attempting to max the maps is not necessary to win.
 

Ranking for this mapset will be determined by:

  • Survival
  • Time for survival
  • Map of Death (in descending order: Map 05, Map 04, Map 03, Map 02, Map 01)
  • Time to reach map of death
  • Kill count in the map of death

 

If you die, please wait a few seconds before quitting.

 

 

Breaks:

Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick.

 

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

Spoiler

 

2018

  • 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)
  • 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)
  • 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

 

2019

  • 4 (Feb.): Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)
  • 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)
  • 7 (May): Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 8 (Jun.): Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)
  • 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)
  • 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)
  • 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

 

2020

 

 

2021

 

 

2022

  • 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz   HMP: PsychEyeball   HNTR: Major Arlene)
  • 40 (Feb.): Apokalypsis (Winners -- UV: Maribo   HMP: Goofy_1966   HNTR: Andromeda)
  • 41 (Mar.): Breach & Brigandine (Winners -- UV: SCF   HMP: head_cannon   HNTR: Major Arlene)
  • 42 (Apr.): Nex Credo (Winners -- UV: mhrz   HMP: Crusader No Regret   HNTR: Andromeda)
  • 43 (May): Ezekiel (Winners -- UV: dt_   HMP: LadyMistDragon   HNTR: Pegleg)
  • 44 (Jun.): Elegy (Winners -- UV: mhrz   HMP:  SCF  HNTR: Andromeda)
  • 45 (Jul.): Respawned: Back from Hell (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 46 (Aug.): Viscous Realms (Winners -- UV: dt_   HMP:  LadyMistDragon  HNTR: Andromeda)
  • 47 (Sept.): PhobosDeimos Anomaly (Winners -- UV: Luleta   HMP:  Zhaojue  HNTR: Pegleg)
  • 48 (Oct.): Eternally Yours (Winners -- UV: NaZa   HMP:  head_cannon  HNTR: Andromeda)
  • 49 (Nov.): Foursite (Winners -- UV: Asbadagba   HMP:  xX_Lol6_Xx  HNTR: Andromeda)
  • 50 (Dec.): Doom 2 (Winners -- UV: 4shockblast   HMP:  xX_Lol6_Xx  HNTR: NoisyVelvet)

 

 

2023

  • 51 (Jan.): Monument (Winners -- UV: ginc   HMP: head_cannon   HNTR: Andromeda)
  • 52 (Feb.): Into the Code (Winners -- UV: Asbadagba   HMP: xX_Lol 6_Xx   HNTR: Pegleg)
  • 53 (Mar.): City of Doom (Winners -- UV: Asbadagba   HMP: head_cannon   HNTR: Andromeda)
  • 54 (Apr.): Prototype (Winners -- UV: SCF   HMP: head_cannon   HNTR: Andromeda)
  • 55 (May): MAYhem 2019 (Winners -- UV: joe-ilya   HMP: LadyMistDragon   HNTR: Horus)
  • 56 (Jun.-Jul.): Adonis: Escape from Urania (Winners -- UV: ginc   HMP: LadyMistDragon   HNTR: Andromeda)
  • 57 (Jul.-Aug.): The Abyss (Winners -- UV: Master Medi   HMP: xX_Lol 6_Xx   HNTR: Andromeda)
  • 58 (Sept.): Enslavement (Winners -- UV: joe-ilya   HMP: LadyMistDragon   HNTR: Pegleg)
  • 59 (Oct.): Escalation Titan (Winners -- UV: NaZa   HMP: head_cannon   HNTR: Andromeda)
  • 60 (Nov.): Bad Idea (Winners -- UV: NaZa   HMP: LadyMistDragon   HNTR: Andromeda)
  • 61 (Dec.): Grim Ripper (Winners -- UV: galileo31dos01   HMP: head_cannon   HNTR: Andromeda)

 

 

2024

  • 62 (Jan.): ADoom (Winners -- UV: Asbadagba   HMP: head_cannon   HNTR: Andromeda)
  • 63 (Feb.): Preacher (Winners -- UV: SCF   HMP: LadyMistDragon   HNTR: Andromeda)
  • 64 (Mar.): Castle of Evil (Winners -- UV: Horus   HMP: head_Cannon   HNTR: SleepyVelvet)
Edited by Pegleg : Added monthly winners and runners up.

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https://youtu.be/K6tW8Q91fwM

 

Category 1 run on UV, video starts at around 28:50.

 

Died on map 4 with 169/188 monsters killed to a second Archvile I didn't see coming until it was too late. Damn shame, because I felt like I'd played pretty well up to that point. So it goes.

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Category II

Ultraviolence

DSDA-DOOM

Dead on MAP03 at 21:00 with 125 kills

 

An incredibly lucky escape on MAP02, I lost control of things on MAP03 and met a sticky end by running headfirst into a fireball. Still, this is a great wad and one of my favourites of recent years, although I only played it once at release, so it was nice to revisit. Great maps that really let you go to town. Some Arachnos on MAP03 died to two(!) rockets, which I'm pretty sure I've never seen.

 

Demo

 

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Well, that could have gone better, but still fun!

Category: 1
Difficulty: UV
Died: Map 1 / 21 kills
Sourceport: DSDA-Doom

 

YouTube Spoiler:

Spoiler

 

 

 

mxcraven-ie-24-04.zip

 

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Cat 1, UV difficulty, died on map 2 at roughly the 12-13 minute mark with around 59 kills.

 

I am so good at dying in low damage acid and not realizing there was a switch to let me escape in the last place I would have checked.  Nevermind me failing to notice that 30 seconds prior before I dived in there, heh.

DWIroneagle_SlithUV_AnimaZero.zip

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Category: 2

Difficulty: UV

Survived in 31:54

 

DWIE_24-04_Slith_SCF.zip

 

I made it to map 4, but I was enjoying the wad so I played through it casually and then had another go at it, and made it out alive on the second try (after another map 4 death).

 

Spoiler

Accidentally grabbed the megasphere on map 5 and also completely forgot about the revenants at the end, but it's actually one of the easiest maps if you know what's coming. Map 4 is a lot scarier. Shoutout to the ghost pinky, I got two of them in the previous attempt.

 

I liked that the wad consistently uses the gargoyle texture to indicate secrets, which meant I didn't have to go out of my way to hunt them down. Apart from the one invuln the rewards aren't super powerful either. I skipped the armor/rocket launcher crusher secret in map 2 because it seemed like more trouble than it's worth. Fun map set!

 

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Category: 2

Difficulty: HNTR

Survived in 37:48

 

I played this really recently, so I remembered pretty much everything - still came close to dying a couple times due to clumsiness :P

 

ie_andromeda_slith.zip

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Dead: Map02

Category: 1 (Bllind)

Difficulty: UV

Time of Arrival: 4:28

Time of Death: 14:41

Kills: 61/105

Demo: noisy_Slith_ironman.zip

 

I knew there was an Invuln that I left behind so I thought I'd double back for it.  In a sub-epic but amusing fashion, I failed what seemed like a good jump and couldn't get out of the soup alive.  Cool set.  Definitely felt Thy Flesh Consumed.

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Category: 1 (blind)
Difficulty: UV
Died on Map 3
Time: 14:29 (add -skipsec 865 to see how it happened)

Kills: 138
Port: DSDA-Doom 0.27.5

 

slith1.zip

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Now that I have a win in each difficulty category, I've decided to go back to the HNTR category except play more aggressively than I usually do. Didn't quite make it sadly but I had a lot of fun during the way.

 

Cat: 1

Difficulty: HNTR

Died on Map 4

Time: ~24:50 

Kills: 109/124

 

Spoiler

Did anyone else get ghost demons on the 4th map? That so nearly killed me lol

 

0horus_ironeagle_2024_04.zip

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50 minutes ago, Horus said:
Spoiler

Did anyone else get ghost demons on the 4th map? That so nearly killed me lol

 

 

Spoiler

I was worried about that as well but fortunately it didn't happen to me :P

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Posted (edited)

Well this looked like a fun challenge, so I decided to give it a shot. Overall, it was quite enjoyable and a nice map set. It was my first time to play the wad so I was fairly cautious throughout, especially towards the end where I started getting jumpy around weapon and key pickups. I eventually met my doom in the fourth map with the plasma gun pickup trap (Knew it was coming, buy wasn't prepared for what it threw at me). A bummer, but I was pretty lucky to make it that far, as there were a few times where I was play pretty sloppy and probably shouldn't have survived, but lucked out somehow (Mostly from falling into damaging floor pits and chaingunners) . Looking through the rest of what I didn't finish, I believe it would have been fairly tricky to pull off a complete finish while going in blind, anyway, so I'm glad I made it as far as I did. Fun stuff though, so I'll have to keep a look out for more of these in the future.

 

Category: 1

Difficulty: UV

Died: Map04

Time: 61:30

Kills: 85/188

Port: DSDADOOM

 

 

BS_slith.zip

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Category: 2

Difficulty: HNTR

Dead on: Map 02

Time of death: 15:38

Time entered Map 02: 4:39

Port: PrBoom+ 2.5.1.4

 

ie_pegleg_slith.zip

 

Years ago, when I was a teenager, I was at a friend's house watching him play Wolfenstein 3D. One of the things in their computer room was a poster that his dad had hung up called "Murphy's Laws of Combat." One of those laws read, "No plan survives first contact intact." Mike Tyson had a similar saying, "Everybody has a plan until they get punched in the face." I could go on all day about the variations of this quote that have been said by various famous people throughout history, but how does that relate to my performance in Slith?

 

Because that is exactly what happened here. I had a plan, and then I met the enemy, and you can see the end result.

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Category: 1

Difficulty: UV

Dead on: Map 02

Time of death: 2:11

Kills: 8/105

Demo: dwie_24-04__doomydoom.zip

 

I should've died going for the exit switch on map 1, but the roll was low. You can FEEL the lack of touching Doom recently in this gameplay(lol).

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IEslithHMPhc.zip

Category: 1

Difficulty: HMP

Dead on MAP03 with 108 kills.

Spoiler

Just couldn't shake that Revenant missile, no matter how far I ran...

 

The E4-esque visuals were pretty solid, and the choice of community-enhanced TNT midis also had a neoclassical charm to it. I had fun with this one; I especially loved the theatricality of how the Arch-Vile villain in MAP02 would occasionally appear to harass you before fleeing again, until it was time for the final showdown with him at the end. I'll definitely be going back to see other half of this set. Thanks for selecting it for this month!

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joe-ilya posted a run to the Ironman discord. Here are the details (and demo), for those who have not joined the Ironman Discord server.

 

Category: 1

Difficulty: UV

Dead on: Map 02

Time: 8:06

Kills: 62/105

Time entering Map 02: 2:55

Port: DSDA-Doom 0.27.5

 

doom2.slith_15.45.49.zip

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I've recorded the demo back on the 7th, but I held off on uploading it because I was in a dilemma as to what to upload. I settled on this.

 

Category 2, because I zoned out of Doom for a sec to check something (got an email on phone), didn't menu pause, and died to a sniper revenant I forgot about from miles away on MAP03. Thus I started again, just to die a map later. MAP04 UV.

 

Disclaimer: this will be the final time I submit a second attempt for this competition. From now on, for the sake of staying consistent to my stances on that, I'll upload solely first attempts regardless of how they fare. I much prefer playing something blindly anyway

 

ironeagle_apr24_naza.zip

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Thanks to everyone who came out this month and challenged themselves against Slith. I hope to see everyone back next month, and perhaps bring a few new compatriots to try their hands at the endeavor.

 

Without further ado, here are the final standings for IronEagle 65.

 

UV

  1. SCF (Survived)
  2. Asbadgba (Survived)
  3. NaZa (Map 04)
  4. dt_ (Map 04)
  5. Suitepee (Map 04)
  6. ByRntStarOEI (Map 04)
  7. Somniac (Map 03)
  8. Dimon12321 (Map 03)
  9. Austinado (Map 03)
  10. Doomy__Doom (Map 02)
  11. joe-ilya (Map 02)
  12. PBeGood (Map 02)
  13. SleepyVelvet (Map 02)
  14. Anima Zero (Map 02)
  15. LegendaryEevee (Map 02)
  16. MxCraven (Map 01)

 

HMP

  1. LadyMistDragon (Map 03)
  2. head_cannon (Map 03)

 

HNTR

  1. Andromeda (Survived)
  2. Horus (Map 04)
  3. Pegleg (Map 02)

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Congrats to all the survivors!

 

I hope everyone enjoyed the my first WAD regardless. Watching some of you cooping with the map or reading your reactions was a lot of fun to me. So thanks for picking this!

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Damn, I didn't know this was a thing. That said, excited for Slith II.

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On 5/2/2024 at 2:13 PM, Astro X said:

Damn, I didn't know this was a thing. That said, excited for Slith II.

 

We do the IronEagle every month, with the new thread generally being released in the first few days of the month. Come back for IronEagle 66.

 

In fact, here's the link to new thread.

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