azerty Posted April 8 (edited) I usually make big, detailed and complex UDMF map but sometimes I just have to go back to simple and fun thechbases. This is a collection of 3 maps I made while I felt like I needed a break from UDMF. While making these I listed a lot to MFDOOM, my favourite artist. Each map is named after a song I listed a lot during the making of it. The mapset itself is called "Metal Face" because that's what the MF stands for while he is rapping. When he is producing it stands for Metal Fingers. Just a small fact probably no one cares about :) I might make more of these if I feel like it idk yet. These weren't even meant to be put public but yeah here they are, I at least hope you'll have fun with it. MAPS: - MAP01: Figaro (Music: Warswoor by Jimmy) -MAP02: One Beer (Music: Transducer by Jimmy) -MAP03: Hoe Cakes (Music: Ghost Grinder by Jimmy) -MAP04: Kon Karne (Music: Compulsion by Jimmy) DOWNLOAD: https://www.mediafire.com/file/4m1opexqeihrnor/Metal_Face.wad/file SCREENSHOTS: Edited May 24 by azerty 25 Share this post Link to post
LadyMistDragon Posted April 8 Your link permissions are screwed up. Does this little wheel spinning 'download key generation' issue. 0 Share this post Link to post
azerty Posted April 8 6 minutes ago, LadyMistDragon said: Your link permissions are screwed up. Does this little wheel spinning 'download key generation' issue. Hmmm, any way to fix it? 0 Share this post Link to post
LadyMistDragon Posted April 8 1 minute ago, azerty said: Hmmm, any way to fix it? I've never really used mediafire for anything. Maybe it's just being wonky rn. 0 Share this post Link to post
azerty Posted April 8 (edited) 6 minutes ago, LadyMistDragon said: I've never really used mediafire for anything. Maybe it's just being wonky rn. I've looked it up and apparently I'm not the only one who had this issue. I'll look into it and ty for mentioning it. 0 Share this post Link to post
azerty Posted April 8 Ok I've changed it to a google drive link because I had no idea how to fix the mediafire one. Let me know if there are any more problems. 0 Share this post Link to post
grendelw Posted April 9 custom music isn't working in dsda doom and neither is the lift in the yellow key room on map 2. Complevel 9 0 Share this post Link to post
azerty Posted April 9 @Delisk Thanks a lot for the playthroughs! I think I need to put some more health at the start of map 3 you seemed to be struggling there and it seems like a big difficulty spike so I'll fix that up. I've never seen a more formidable secret hunter that you. It's crazy how fast you find these. @Riclo500 Thank you for giving this a try and the kind words. @grendelw Sorry about that I never really tested it with complevel 9 but I really should have. Will fix that right away. 1 Share this post Link to post
azerty Posted April 9 UPDATE: - Minor texturing mistakes fixed - Elevator in MAP02 yellow key room fixed for complevel 9 - Music fixed for complevel 9 Also here is a quick look at the start of MAP04. It's an old DM speedmap I found in my old maps folder so I'm trying to detail it a bit more and I'm planning to change it into some kind of open single player level. I'll see how that turns out. 2 Share this post Link to post
Zesiir Posted April 9 (edited) 3 Techbase maps oozing quality. Just what I needed today. Played with GZDoom, on UV. Nothing major to remark on, really. All maps are solid. Kudos should be given for keeping a good balance of level architecture and flow of combat encounters. Techbase themes are spot on. Music works. Not sure what else to say. Looking forward to seeing more. Some oddities things I found. Spoiler At the end of the first map I had 2 more monsters to kill. I figured they were behind here, but I could not get this wall to open. Broken trigger perhaps? Ever so slightly misaligned switch texture. Bars texture is only on outside, not on inside. 0 Share this post Link to post
azerty Posted April 9 @Zesiir Thanks a lot for the compliments. The simplicity you said you needed is exactly what I need as well while mapping atm. I'll fix those texturing issues you mentioned. About the two monsters: Spoiler After picking up the blue key you can drop down which triggers the line that lowers the floor for the monsters to attack you. If you instead go back down via the stairs you never cross the line and thus the monsters are never freed. I fixed this by making it impossible to not cross the line when picking up the key. 1 Share this post Link to post
grendelw Posted April 10 Thanks for fixing these. These were really fun 90's style techbases, and I'm eager to see where you go next with this style. 0 Share this post Link to post
azerty Posted April 10 @LadyMistDragon Could I ask when you played this? Some of the issues you encountered should already be fixed. If you did play it recently then it's on my end and apparently there is still something wrong. Anyway ty for the playthrough. I found some more small things I'm probably gonna adjust. Hope you enjoyed it. @grendelw Thank you for the kind words. I'm just as eager as you to see where this is going haha. This is kinda a random project that just spawned out of nowhere but it's apparently quite likable so I'm just gonna continue making these as long as I find it fun to do. MAP04 is well on it's way so stay tuned if you're still interested :) @Beemer Yeah another MFDOOM fan! Probably not the best place to ask this considering this is the WAD release section but whatever. What's your favourite song? 1 Share this post Link to post
KevvyLava Posted April 10 These were solid maps, I would dig a whole episode of these types. I like that there are good secrets and the maps feel like they have a progression/goal. I'd be interested to see how you might add in bigger open spaces in addition to the tight hallways. Cool stuff. 1 Share this post Link to post
LadyMistDragon Posted April 11 On 4/10/2024 at 10:34 AM, azerty said: @LadyMistDragon Could I ask when you played this? Some of the issues you encountered should already be fixed. If you did play it recently then it's on my end and apparently there is still something wrong. Anyway ty for the playthrough. I found some more small things I'm probably gonna adjust. Hope you enjoyed it. It was the first version that was made available for download so yes. 0 Share this post Link to post
azerty Posted May 24 Here is finally is the promised fourth map. I broke my leg during the making of this map so that's why it took longer than expected... It's an old speedmap DM map I made but then totally revamped into a single player level. The remaining DM layout creates a bit of a larger playing space for the player than the previous maps. It's also a bit of a difficulty spike compared to the previous ones so I'm not sure I'll leave it on map slot 4. Anyways have fun! 0 Share this post Link to post