TF_Doomer Posted April 18 The title kinda explains it but what is a opinion you have on DOOM that goes against what most people think Here’s mine the Archville is genuinely a terrible demon that unless it’s for a gimmick you don’t need more Than one of in the map. 2 Share this post Link to post
nathanB404 Posted April 18 Doom can still thrive without Mick Gordon Tag 1 and 2 proved this. Nuff said 3 Share this post Link to post
libre-lettuce-pie Posted April 18 Doom needs female characters and textboxes, as it stands doom is too shallow for me but I think as an artist its the only way I can make anything is if I make something shallow and pedantic because its too much of a herculean task to make anything good by one's lonesome or atleast by myself so I resent doom because it holds me back as an artist but its the best I can get. >.> 0 Share this post Link to post
MFG38 Posted April 18 7 hours ago, nathanB404 said: Doom can still thrive without Mick Gordon Tag 1 and 2 proved this. Nuff said 1) I don't think that's that hot of a take. 2) This post reads like you just stole the responses to your worries from here. 3) Do you actually think that or are you just boarding the bandwagon as per point #2? 0 Share this post Link to post
Zerofuchs Posted April 18 Dunno if this is unpopular or not but I rarely get agreement from my buddies... Doom 2016 was better Doom than Eternal. My reasons being hard for me to put into words (besides "I enjoy 2016 more when I play it")... but I suppose my biggest gripe is them leaning into hard meta gameplay mechanics. They make it significantly harder to defeat a lot of enemies without using very specific tactics and sometimes even specific weapons. Like sure, there are the best tools for any given scenario in all the games - but only really in Eternal is there a specific weapon/weapon switch combo that is unequivocally the correct tool for a particular opponent. The Marauder wasn't too bad, but those stone imps for example annoy the heck out of me. I also have a minor issue with them leaning into the pastel aesthetics, although that's really is minor considering DOOM's never actually been shy on intense colour. That said Eternal certainly got a lot of love from id and it's an awesome game. Great addition to the franchise. I just don't think it's outright better or even necessarily as good as 2016, which didn't get itself caught in a trap of "expanding" gameplay options by constricting them. 1 Share this post Link to post
Amaruq Wulfe Posted April 18 Music from Doom 2016 and Eternal seems to be going through genre dysphoria. It doesn't know if it wants to be industrial metal or dubstep. 1 Share this post Link to post
esselfortium Posted April 18 9 hours ago, TF_Doomer said: Here’s mine the Archville is genuinely a terrible demon that unless it’s for a gimmick you don’t need more Than one of in the map. My recommendation as a doctor*: Every time you encounter someone with this opinion, add another archvile to the map you're currently working on. *not actually a doctor 30 Share this post Link to post
⇛Marnetmar⇛ Posted April 18 (edited) 1 hour ago, Amaruψ said: Music from Doom 2016 and Eternal seems to be going through genre dysphoria. It doesn't know if it wants to be industrial metal or dubstep. Just wait until you hear about Jazz fusion 5 Share this post Link to post
xdarkmasterx Posted April 18 (edited) Doom Eternal has the best gameplay in the series and Doom 3 has the most satisfying guns 0 Share this post Link to post
costadevale Posted April 18 Doom 1 maps can be as fun as Doom 2 if done properly. It's like a community project that restricts you from using the majority of monsters and forces you to be creative with what's left. 2 Share this post Link to post
Amaruq Wulfe Posted April 18 1 hour ago, esselfortium said: My recommendation as a doctor*: Every time you encounter someone with this opinion, add another archvile to the map you're currently working on. *not actually a doctor My map now has more archviles than in the entirety of Plutonia, help. 1 Share this post Link to post
yakfak Posted April 18 corel prison from ff7 rebirth is a complete tonal fuck-up a step beyond being able to say "ah, it's just fun yakuza-style design" because you had that the whole game doing that already and the player start in e2m5 is in the wrong place 2 Share this post Link to post
yuakuru Posted April 18 Video Games were a nice idea but clearly failed A good video game although possible has yet to be accomplished 2 Share this post Link to post
realjohnmadden Posted April 18 Maybe not exactly a hot take, but whatever. Doom 1 is much better than Doom 2. The SSG isn't as prevalent (I wonder why) and weapon usage variety is far greater, the levels are far less dickish (we don't talk about E4M2), and as much as people like to dog on Sandy's maps, they were the best in the game. Monster variety is more limited, but that means you have to be creative, and not spam chaingunners and Revenants like you're a long-lost Casali brother. 0 Share this post Link to post
Lucius Wooding Posted April 18 Sandy Peterson made too few maps for Doom 1+2 and we need more. 3 Share this post Link to post
TuxWare Posted April 18 1. Gzdoom is better than dsda doom and other boom clones for most players 2. Udmf is easier to use and better than doom format 1 Share this post Link to post
Metal_Slayer Posted April 18 New members should be restricted to only reacting and replying to posts for a week before they are allowed to make new topics. 1 Share this post Link to post
Cilian Posted April 18 Don't really care about the topic of the thread but want to respond to some posts 1 hour ago, realjohnmadden said: Doom 1 is much better than Doom 2. The SSG isn't as prevalent (I wonder why) and weapon usage variety is far greater, the levels are far less dickish (we don't talk about E4M2), and as much as people like to dog on Sandy's maps, they were the best in the game. Monster variety is more limited, but that means you have to be creative, and not spam chaingunners and Revenants like you're a long-lost Casali brother. As a modding platform doom 2 because the community can realize its potential well, but if we're talking about vanilla maps, only in doom 2 you can get a screenshot as beautiful as this: 0 Share this post Link to post
yuakuru Posted April 18 33 minutes ago, Metal_Slayer said: New members should be restricted to only reacting and replying to posts for a week before they are allowed to make new topics. r/Doom would probably be more your speed then 1 Share this post Link to post
Kroc Posted April 18 Ultra Violence slogfests are overrated and environmental story telling is the true purpose of DOOM. (but it's okay if you like to play that way, I'll just stick to lower difficulties and enjoy my DOOM tourism) 0 Share this post Link to post
Claire Posted April 18 Welcome to "Another Hot takes thread", we got: -Plutonia bad -Slaughter bad -Doom 2 > doom 1 -Doom 1 > doom 2 -"The real way to play doom is [insert some dumb shit]" -TnT good -Doom 64 good -Sandy's maps aren't that bad Now i remember why the other thread was locked. 11 Share this post Link to post
roadworx Posted April 18 oh jesus fucking christ not this thread again 8 Share this post Link to post
Gifty Posted April 18 56 minutes ago, roadworx said: oh jesus fucking christ not this thread again 1 Share this post Link to post
Obsidian Posted April 18 1 hour ago, roadworx said: oh jesus fucking christ not this thread again 6 Share this post Link to post