Mach 7 Posted April 25 (edited) No, I have a guy making the maps, who's on the otherside of the planet, can you help me make the Pain Elemental Boss? (It's called the Agony Incarnate) Add me on Discord, it's "thatoneirishmf" 1 Share this post Link to post
terminator80091 Posted April 26 I made a custom weapon sprite This one was ripped from a sketchfab model The only problem is how to make it look like an actual doom sprite instead of being a crappy scaled-down image. 5 Share this post Link to post
Desfar Posted April 26 (edited) 22 hours ago, Mach 7 said: can you help me make the Pain Elemental Boss? Do you got a sketch that shows the main components at each angle? Edit, Heres the zombie reworks as I have them for now. Still needing more crawling work, but that segment of the code is not likely needed as of yet. Draws heavily from the Daggerfall side of things. I will keep touching up this segment over time, just to make sure the skintones and pants move smoothly from frame to frame. Edited April 26 by Desfar 13 Share this post Link to post
Mach 7 Posted April 26 3 hours ago, Desfar said: Do you got a sketch that shows the main components at each angle? Also: Hoping to have my zombie attack angles done today. So lets pin him here to hold me accountable. Let me do just that 2 Share this post Link to post
Mach 7 Posted April 26 (edited) 1 hour ago, Mach 7 said: Let me do just that 4 hours ago, Desfar said: Do you got a sketch that shows the main components at each angle? Also: Hoping to have my zombie attack angles done today. So lets pin him here to hold me accountable. Spoiler It may not be the best, but its the best I can do, you get the general idea, and sorry if the drawing is a bit messy, I havent drawn in a really long time and I didn't mean for it to be so messy looking, and if you cant read my sloppy handwriting, Ill retype it, and if I do get all the sprites, I can code it And I did forget to draw some parts, so let me know if there's any parts you need drawn for reference. -The bottom should have parts of NON Cybernetic demons connected by bloody chains and hooks to the open and exposed bottom side of it, monsters should be like the Realm667 Superdemon and Devil, the idea is the thing is so ancient and it's been locked up in a hell prison so long it has never gotten the single chance to see the technological leap of hell or even the UAC Marines, the only thing it has that is mechanical is a Scavenged Spidermastermind Chaingun it got from a Guard Demon who tripped -As St. Mildly Annoyed suggested, it should have a shit ton of tendrils, *almost* like a big ass beard -Its skin should be littered with deformed, cancerous like Defilers and Agony Elementals (The DooM 64 Pain Elemental), unproperly spitten out, still born like Lost Souls, those poor, unlucky souls of the damned the thing has found, and random, massive mouths, so it can spit out properly formed Pain Elemental Variants and entire hordes of Lost Souls -It should have sharp as hell, random horns -It's singular, red eye should look normal, actually unphased, likely because its been like this hideous mass for so damned long -It's back should be slightly split open like the D64 Caco, exposing its gore and nervous system (THIS IS IMPORTANT), and if you need that drawn, I can do that -I did forget to draw this, but it should have two masculine arms, or two of those D64 Pain Elemental mouths on either side (Your Choice) Concepts of what it should do: -As mentioned, it's going to spit out regularly formed Defilers (which I already have), and entire hordes of Lost Souls, maybe from the bottom too and instead of just the mouths? -As seen on the paper, it should have a hitscan/projectile attack, I can code either -Resurrecting Move -Some form of laser attack, kind of like how the Overlord does on Realm667 -Some form of flamethrower attack, in which it spews flames from all mouths and pores on its body -The rest of the D64 Mother Demon attacks -The Bastard should teleport! Death (You can choose): (Concept One) It should explode and split into two, an absolutely glorious of death as it's removed from the very plane of existence (Concept Two) It's eye should go wide for a moment, before it explodes as the thing, unsurprisingly, begins to collapse on it's on, abominable existence, and falls into a slimy, goopy mess on the floor (Concept Three) Basic death, just falls to the floor and explodes, lame... (Concept Four) It's weakened, bloodied, and mutilated, by the Main Character (Michael York/The Exitium Marine, if anyone was wondering), and on the floor, if the player punches it instead of shooting it, the main character will perform a glory kill on it, if not, if shot with explosives, just explodes (I do NOT know how to code ACS for SHIT, so if you want to do this one, contact me on Discord [thatoneirishmf]) (Concept Five) It begins to fall apart before your very eyes, its own innards falling out of the bottom and its own mouths, the eye falling right out of the eyesocket, the thing becoming a mere disgrace on the floor Edited April 26 by Mach 7 2 Share this post Link to post
DΞLTΛ Posted April 27 On 4/26/2024 at 12:46 AM, Desfar said: Looks very stylized! Super clean as well! thanks! On 4/26/2024 at 1:28 AM, Grieferus said: The wooden parts need to be brighten up. i was kinda going for a dark, greyed out wooden look for the stock and grip but yea 0 Share this post Link to post
Tsran908 Posted April 27 Dark cardinal's long missing pain frame D.cardinalpain.zip 15 Share this post Link to post
Ani Posted April 28 On 4/26/2024 at 4:44 AM, terminator80091 said: I made a custom weapon sprite This one was ripped from a sketchfab model The only problem is how to make it look like an actual doom sprite instead of being a crappy scaled-down image. Hahaha hey that's actually really cool. Yeah my railgun mod had some pretty icky sprites but you know it was a proof of concept. Do you plan to make an entire sheet for this? It could make a great update for my railgun mod I have left in my files. 0 Share this post Link to post
terminator80091 Posted April 28 (edited) 49 minutes ago, Ani said: Hahaha hey that's actually really cool. Yeah my railgun mod had some pretty icky sprites but you know it was a proof of concept. Do you plan to make an entire sheet for this? It could make a great update for my railgun mod I have left in my files. Well I was planning to use it for my WIP Murder Drones Doom mod. Yes, I am working on a Murder Drones mod for Doom. You can check it out here! By the way, can I have your permission to use your railgun for my mod? Edited April 28 by terminator80091 1 Share this post Link to post
ak47fu2 Posted April 29 (edited) What have I done lol. I know it is kinda bad but still cursed lol. Edited April 29 by ak47fu2 0 Share this post Link to post
Ani Posted April 29 20 hours ago, terminator80091 said: Well I was planning to use it for my WIP Murder Drones Doom mod. Yes, I am working on a Murder Drones mod for Doom. You can check it out here! By the way, can I have your permission to use your railgun for my mod? Yes you may! In fact I'll provide you a better thing of code I cooked up for my Ultimate Doom 64ifier. 0 Share this post Link to post
terminator80091 Posted April 29 7 hours ago, Ani said: Yes you may! In fact I'll provide you a better thing of code I cooked up for my Ultimate Doom 64ifier. Wow! Thank you so much! 0 Share this post Link to post
tomoshi_baka Posted April 30 (edited) I don't remember when, but i made an edit of the pistol zombieman sprites, he's bald now, feel free to use, no credit needed (also credit to whoever created the zombieman pistol sprites, i don't remember who it was) Bald Zombieman.zip Edited May 2 by tomoshi_baka : Spelling mistakes 10 Share this post Link to post
Desfar Posted April 30 (edited) Trying to create a new ghost design for my wad, and going with a death shroud aesthetic. Slowly gaining confidence in freehanding things Edit:When asked by a discord pal "Can it waifu?" Slowly making the rotations...gotta keep that booty Edited May 1 by Desfar 18 Share this post Link to post
Randyharry2009 Posted May 3 (edited) I made a Team Fortress 2 Widowmaker Custom Weapon 8 Share this post Link to post
Xaser Posted May 3 Looks damn cool, but as a heads-up it looks like the image is too large for Doomworld's forum software -- it's been scaled down, which renders it hard to use. Try uploading it to Imgur or someplace similarish. 4 Share this post Link to post
Lone2401 Posted May 4 I'm surprised that this hasn't been done before, Hexen gargoyle statues with Doom's marble colors Doom pillars, these are a bit smaller than the Hexen pillar ones so they can fit on the pillars better- Hexen pillars, original scale to the Hexen sprites- 24 Share this post Link to post
Tiramisu Posted May 4 (edited) Apologies if this is a stupid question, but lately I've been thinking - when people post their sprites in this thread, they usually do so in form of spritesheets. But wouldn't it make more sense to post them in wad form, so they're ready-to-use and with all the correct offsets, too? (plus I'm assuming said wad forms already exist for most of these, because the creators had to test them in-game somehow) 3 Share this post Link to post
Matt Eldrydge Posted May 4 44 minutes ago, Tiramisu said: Apologies if this is a stupid question, but lately I've been thinking - when people post their sprites in this thread, they usually do so in form of spritesheets. But wouldn't it make more sense to post them in wad form, so they're ready-to-use and with all the correct offsets, too? (plus I'm assuming said wad forms already exist for most of these, because the creators had to test them in-game somehow) That depends entirely on the spriter. As someone who's friends with quite a few people who sprite and has dabbled in spriting and/or modding to some extent, I find sheets to actually be more handy since I can edit all the frames at once and cut them out later. Everyone has their own methods but most of the time they'll palletize it, adjust it, then post it for use or just to show it to others based on what I know. Offsets is just something you're better off learning on your own, you're likely to need that knowledge sooner rather than later anyway. 4 Share this post Link to post
Burgish Posted May 4 57 minutes ago, Tiramisu said: Apologies if this is a stupid question, but lately I've been thinking - when people post their sprites in this thread, they usually do so in form of spritesheets. But wouldn't it make more sense to post them in wad form, so they're ready-to-use and with all the correct offsets, too? (plus I'm assuming said wad forms already exist for most of these, because the creators had to test them in-game somehow) When I make sprites I export directly to the proper file/frame name, so it actually takes me extra time to assemble a sprite sheet after I'm done. When I provide a wad though, I feel like it's incomplete without code for behavior, and with projectiles and all that. I've done that a few times though, but usually when it's a pretty simple enemy. I think I've wound up going with sprite sheets because it's the best way to show off all the work at once, while leaving anyone who wants it be inspired as to how it should work in game, rather than telling them how it's "supposed" to work. I'd be happy to send anyone a .wad if they ask, though I don't always have code to share. 3 Share this post Link to post
Tiramisu Posted May 4 Now that I think of it, it kind of makes me wish Slade had an option to import a (grid-aligned) spritesheet and split it into frames by rows/columns - that would be the best of both worlds, you could work on the sprite in proper animation software, export it as a sheet and have it in-game within seconds... Maybe it could be done with scripting? Idk, that's a topic for another thread, I guess. 2 Share this post Link to post
SquigRattlehead Posted May 5 So... after years I finally made an account here lmao Over time I'll be dumping the stuff I made, but for now have this vert slice. I'll probably be doing more in the future 18 Share this post Link to post
Donowa Posted May 5 since mugshots seem to be all the rage now, i decided to give it a spin with my oc (this is not a resource btw) 4 Share this post Link to post
Kan3 Posted May 5 Attempting to level up the zombie dog of the previous page 12 Share this post Link to post
TommyGalano5 Posted May 6 (edited) Bling Bang Bang - credits to Cardboard_Marty for the reload hands, Joblez for the idle and recoil hands, and the third hand IDK? Mike12 maybe 21 Share this post Link to post
ShallowB Posted May 6 2 hours ago, TommyGalano5 said: Finally! Doom movie chaingun! 2 Share this post Link to post
Burgish Posted May 6 17 hours ago, TommyGalano5 said: Bling Bang Bang - credits to Cardboard_Marty for the reload hands, Joblez for the idle and recoil hands, and the third hand IDK? Mike12 maybe Genuinely thought that was an eyeball being loaded into the chamber for a minute there. Has anyone done that? Cause hey gun sqaud... 2 Share this post Link to post
Desfar Posted May 7 2 hours ago, Burgish said: Genuinely thought that was an eyeball being loaded into the chamber for a minute there. Has anyone done that? Cause hey gun sqaud... I'll make one as soon as I can figure out how the NecroBro carries them into battle. Part of me wants to make them in a pod of some kind...like some kind of Eye Pod 1 Share this post Link to post