Homer_hardware Posted May 6 (edited) Sometimes when I delete a linedef it just deletes the sector the linedef is also in. This is before deleting the linedef by pressing Del on the keyboard Here is after deleting the linedef with the Del key. The whole sector is just gone. Is there a way to fix this or do we have to live with it??? 0 Share this post Link to post
jaeden Posted May 6 Instead of deleting the line directly, select both sectors and merge them (defaultly on Shift+J I think) 6 Share this post Link to post
Jayextee Posted May 6 (edited) 52 minutes ago, Homer_hardware said: Is there a way to fix this or do we have to live with it??? Press 'm' for 'make sector', click inside your new sector (which is technically the remnants of two sectors when you deleted the center line like that). 3 Share this post Link to post
Stabbey Posted May 6 The reason why the sectors get destroyed is because if the sectors had different properties, there's no way to know what the "intended" properties of the merged sector would do. If you want to make two sectors into one, use the "Merge" command on the sectors (which I do think is "Shift + J"), instead of deleting linedefs. 3 Share this post Link to post
Jayextee Posted May 6 FWIW, I think to join sectors (merge), it's just 'j'. It's worth noting that the first sector selected in the bunch to be merged is the one from which the others will inherit their properties e.g. ceiling/floor heights, lighting, special, flats. 1 Share this post Link to post
Misty Posted May 6 If only delete lines, you can use "backspace", if merge sectors do as others say. 5 Share this post Link to post
Stabbey Posted May 6 40 minutes ago, Jayextee said: FWIW, I think to join sectors (merge), it's just 'j'. It's worth noting that the first sector selected in the bunch to be merged is the one from which the others will inherit their properties e.g. ceiling/floor heights, lighting, special, flats. Join is "J," but it keeps sector boundaries intact, so it wouldn't do what the OP wanted in this case. Join is most useful for joining sectors which are physically separate. 1 Share this post Link to post
URROVA Posted May 6 1 hour ago, Jayextee said: FWIW, I think to join sectors (merge), it's just 'j'. It's worth noting that the first sector selected in the bunch to be merged is the one from which the others will inherit their properties e.g. ceiling/floor heights, lighting, special, flats. The shortcut for joining and deleting the joining lines is shift-j 2 Share this post Link to post
Async Unicorn Posted May 6 (edited) 1 hour ago, Misty said: If only delete lines, you can use "backspace", if merge sectors do as others say. Jesus Christ, UDB has even that kind of feature?! I believe I will never know the full power of this editor! There's always something to impress me! I tried it and I believe it will save me A LOT of time in future... Edited May 6 by Vanilla+Unicorn 2 Share this post Link to post
Misty Posted May 6 You can also delete vertices that way too, if needed. 2 Share this post Link to post
Jayextee Posted May 6 4 hours ago, Stabbey said: Join is "J," but it keeps sector boundaries intact, so it wouldn't do what the OP wanted in this case. Join is most useful for joining sectors which are physically separate. My bad, I had no idea there was the distinction -- I pretty much use 'j' (without shift) mainly for dummy/control sectors and the like. 1 Share this post Link to post
FireWarden1000 Posted May 7 If you made any mistakes with any DOOM level editor, you should be able to undo the action (CTRL+Z). Merge the Sectors then delete the Vertices (DELETE) on a Linedef 1 at a time if necessary to clean up the level. 1 Share this post Link to post