Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Logamuffin

(BETA RELEASED) TropicHELL - A tropical island themed MBF21 Community Project

Recommended Posts

Posted (edited)

Maplist and episodes

Here is the maplisting for the Beta version of TropicHELL. The maps have been swapped around in the interest of theming and difficulty curve, since we didn't make it to 32 maps.

 

Maplist:

Spoiler

Episode 1: The Coast
Map1 - Vacation Over? by @Logamuffin
Map2 -  A Little Slice of Paradise by @Lizardcommando
Map3 - The MS #Nightmare by @Logamuffin
Map4 - Skull Rock by @ByRntStarOEI
Map5 - Nave-Yagon Excursion by @BEG
Map6 - Coastal Getaway by @Logamuffin
Map7 - Support Your Local Mancubus by @Logamuffin


Episode 2: The Resort
Map8 - Lost and Found pt. 1 by @Sneezy McGlassFace
Map9 - Melting Work and Pleasure by @Beubeu
Map10 - Sunset Rush by @Fun-E Personn
Map11 - Tropic Monster Alliance by @CBM and @Amiga Angel
Map12 -  Sunlush Resort by @ABearInThaWoods
Map13 - Devil's Sea by @horselessheadsman
Map14 - Lost and Found pt2. by @Sneezy McGlassFace

 

Episode 3: The Lost Islands
Map15 - Forgotten Sea Fort by @Heretic926
Map16 - Lunar Waterfalls by @Frank Harper
Map17 - Ashen Archipelago by @AshtralFiend
Map18 - On The Rocks by @anrgyn
Map19 -  Into The Heart of Vesuvius by @Moustachio
Map20 - Untitled by @ByRntStarOEI
Map21 - The Serpent by @Logamuffin

Map22 - Vacation Over (credits map)


Secret Map (accessible through credits)

Map31 - Swim 2 It! by @ByRntStarOEI

 

Super Secret Map (only accesible through idclev)
Map32 - Demo Islands by me

 

Credits

Spoiler

 

Overboard by @mouldy (aka the GOAT): Sea, sand and palm tree textures, along with many others.

Knee Deep in the Jungle by @Sergeant_Mark_IV: Palm tree and bush sprites, various textures
Epic by Eternal: Zombieman sprites, bonus sprites

Epic 2 by Eternal: Various textures

Ray Mohawk 2 by @Doomkid: Hula imp sprite

Lost Civilization by @Jaska: Various textures and sprites

Pirate Doom! by @Darch: Various sprites

Deus Vult II by Huy Pham: Sunglasses statusbar sprites

32in24tex-15 by @esselfortium: Various textures

Realistic Texture Pack by Rottking: Various textures
StalungCraeft Texture Pack by DooMAD: Various Textures

Machete with Doomguy gloves by Printz: https://forum.zdoom.org/viewtopic.php?p=1145175

Struggle: Antaresian Legacy by Antares031: a few textures (https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/strg)

Realm667: Font

 

 

Edited by Logamuffin

Share this post


Link to post

I would love to claim an early episode 1 map, something fast and easy-ish. I'll take a random slot in the 01-06 range if that's agreeable.

Share this post


Link to post

I want to claim a slot, but I'll probably be creatively bankrupt for a few more months. Good luck on the project!

Share this post


Link to post
Posted (edited)

I will take map 02!

Is there a deadline or am I blind and not seeing it.

(nvm I am blind)

Share this post


Link to post

am i able to claim two spots? if so i'd like to claim map12 and map22, if not then only map22

Share this post


Link to post

If you wouldn't mind, I'd like to take a slot somewhere in episode 2. Any of them is fine.

Share this post


Link to post
Posted (edited)
58 minutes ago, MattFright said:

am i able to claim two spots? if so i'd like to claim map12 and map22, if not then only map22

Actually, I think I want to wait a bit before letting people claim multiple spots, since I don’t know how many people are going to participate in the project yet. I’ll give it a couple days and add you back in for Map22 if the slots aren’t claimed by that point, and let everyone else get a chance to claim multiple spots at that point as well. Just make absolute sure you have the time and energy for it…

Edited by Logamuffin

Share this post


Link to post

I would like to claim map slot 5

 

This may end up being a collab between me and cbm.. is it ok to make a map that is a city on a tropical island?

Share this post


Link to post

Isn't that your D2ICO map but on an island? It looks really familiar.

Share this post


Link to post

Sign me up, I would like MAP08

Share this post


Link to post
8 hours ago, Amiga Angel said:

I would like to claim map slot 5

 

This may end up being a collab between me and cbm.. is it ok to make a map that is a city on a tropical island?

Yeah, that’s fine! I might need to add some more textures to make a city map work though..

Share this post


Link to post

You know, I think I'm ready after D2ICO didn't end well for me. Sign me up for MAP29!

Share this post


Link to post
Posted (edited)
1 hour ago, Sikreci said:

Isn't that your D2ICO map but on an island? It looks really familiar.

it is .. or its a compact version of it... however .. cbm and me plan on making plenty of changes to it

 

this is just cbms island with a compact version of my city and the boat on it at the moment... I wanted to try some things in this map that will make this play very differently from the map I made for d2ico

 

45 minutes ago, Logamuffin said:

Yeah, that’s fine! I might need to add some more textures to make a city map work though..

 

cbm made some car textures and added them to a texture wad ... the wad has 32 in 24 and the new car textures and I am sure cbm would be more than happy to send the wad to you, that would also allow the custom sector cars cbm made to show up correctly on the map

 

also 32 in 24 has lots of city stuff

Edited by Amiga Angel

Share this post


Link to post
5 minutes ago, Amiga Angel said:

 

cbm made some car textures and added them to 32 in 24 and I am sure cbm would be more than happy to send them to you (they have been added to a custom version of 32 in 24 that also has tons of city stuff), that would also allow the custom sector cars cbm made to show up correctly on the map

 

Yeah, if you could send them to me, that’d be good. Also, can you join the discord so we can chat about your map easier?

Share this post


Link to post

I have an idea for how to end Episode 2. Sign me up for MAP20 please!

Share this post


Link to post

Progress is coming along much more smoothly and faster than I thought. The buildings can be entered via silent teleporters. The Inn is more or less completed. I still need to make the inside of the restaurant and make some more adjustments with the island, including difficulty settings.

 

Mi0JmJX.png

17MPxS3.png

gj4GPEY.png

Share this post


Link to post
2 minutes ago, Lizardcommando said:

Progress is coming along much more smoothly and faster than I thought. The buildings can be entered via silent teleporters. The Inn is more or less completed. I still need to make the inside of the restaurant and make some more adjustments with the island, including difficulty settings.

 

Mi0JmJX.png

17MPxS3.png

gj4GPEY.png

Ooh, looks very nice! Though now that the project is getting going, I am noticing some limitations with the texture pack, it probably needs a good amount of additional textures, such as a better sand side texture and more island building textures. Again, if you have any suggestions for textures you would want for your map, give me a shout and I'll add them in.

Share this post


Link to post

If you're targeting MBF21, then UMAPINFO is also available, so you'll be able to split the project into proper episodes of whatever length you want, move the secret maps/exits, expand/shrink the available map slots based on interest, and so forth -- there's no need to stick to Doom 2's 32-map format.

 

Relatedly, it's generally a good idea to have folks reserve an episode (for theme's sake) but not a specific map slot, then figure out the optimal order based on the submissions that come in. If map slots are pre-reserved and there isn't a directed effort to have folks coordinate with their neighbors, you'll end up with super-wonky difficulty curves and pacing issues (e.g. 3 people making huge maps in a row). Or at least reserve the right to rearrange stuff afterward, so folks know to expect it.

Share this post


Link to post
7 minutes ago, Xaser said:

If you're targeting MBF21, then UMAPINFO is also available, so you'll be able to split the project into proper episodes of whatever length you want, move the secret maps/exits, expand/shrink the available map slots based on interest, and so forth -- there's no need to stick to Doom 2's 32-map format. 

 

Relatedly, it's generally a good idea to have folks reserve an episode (for theme's sake) but not a specific map slot, then figure out the optimal order based on the submissions that come in. If map slots are pre-reserved and there isn't a directed effort to have folks coordinate with their neighbors, you'll end up with super-wonky difficulty curves and pacing issues (e.g. 3 people making huge maps in a row). Or at least reserve the right to rearrange stuff afterward, so folks know to expect it.

Thanks for the advice! I was mainly sticking to the 32 map format with reserved slots for simplicity's sake. I am most likely going to rearrange the mapslots later, and I should put that on the OP since I didn't mention it. I am gonna be using UMAPINFO for this as well, so the episode lengths may change too.

Share this post


Link to post
Posted (edited)

Id like an episode 1 Map slot please (If there will be a lot of unfulfilled slots I can take more).

Share this post


Link to post

Unfortunately I have to withdraw from this already. My computer is having some critical issues and I won't be able to replace it for months probably. :(

Share this post


Link to post
Posted (edited)

Me when I hear there's a vaguely Plutonia-related project:

Spoiler

gSl7e703puA6tSSfqW.webp

 

Sign me up for any episode 3 map other than MAP30! :)

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×