NiGHTS108 Posted April 25 (edited) A little over three years ago I finished my first Doom map ever and one of the first contributions I made to Doom's modding community as a ridiculous 13 year old child. I never released it at that time, but as something of a "celebration" of the time since on my 17th birthday as a slightly less ridiculous slightly less child, I figured I'd dump you all my old trash in Hot Old Garbage! Yeah, no deep opening paragraph here, just letting out all of my unreleased Nuts clones, failed community project contributions and failed megawad attempts, the vast majority of which were made in 2021 with a handful of 2022 remnants. Who exactly, if anyone this appeals to? I don't know. I do know though that I enjoy being rather transparent and open as a mapper, so hopefully whatever this trash mound is will spark joy in some future historian or anyone like me who just sees fun in looking through mappers' old junk. If this wad appeals to you then... Thanks. Seriously. HOWEVER: If you're hunting for a fresh, good experience right now, then you may be glad to know that a light resides at the end of the tunnel. As a tasty cherry on top of this shit flavoured cake, I present you a thorough remake of the first map I ever made, created over three years after that, as an ego boosting demonstration to myself, for the interest of any normal people wanting to play an actually good map, and for the interest of any extremely cool freaks out there who enjoy seeing this style evolution in other mappers. I'm not going to say to enjoy this wad, because I actually hope you really don't, but please enjoy MAP23! MAP LIST: 01: Baby's First WAD 02: Arch-vile.wad 03: Path Of Doom MAP01 04: Amgus 05: The Nuts Chronicles - Volume I: Pistachios 06: The Nuts Chronicles - Volume II: Hazelnuts 07: Path Of Doom MAP02 08: Path Of Doom MAP03 09: The Nuts Chronicles - Volume III: Cashews 10: The Colosseum 11: The Nuts Chronicles - Volume IV: Yo Mama 12: Plutonia 4 13: The Nuts Chronicles - Volume V: Macadamias 14: Nights' Not Very Fun Map 15: Pac-Doom 16: Sexually Stimulating Suicide Machine 17: The Weeping Bogeyman 18: Trial And Tribulation 19: 30mc_NiGHTS1082.wad 20: Unused Stress MAP01 21: Tropical Storm 22: Field 23: Shoutouts To Lmao.wad 31: Test 32: HOW TO MAKE A DOOR IN DOOM (QUICKLY).wad CREDITS: Spoiler Textures from Otex, Plutonia Revisited Community Project 2, 32in24-15tex and cc4-tex Title screen: Bonus Stage from Donkey Kong 64 Intermission: Main Theme from Hotel Mario Story text: Doom II D_READ_M converted to major key by Doomkid Ending: TNT: EVILUTION - DEAN OF DOOM - S1E1 by MtPain27, converted from MP3 to MIDI MAP07: Simon's Theme from Super Castlevania IV MAP09: Special Stage from Super Mario Sunshine MAP10: The Road Is Full Of Monsters from Super Mario RPG: Legend Of The Seven Stars MAP12: Hiding The Secrets by Bobby Prince sped up, ripped from Mock 2: The Speed Of Stupid MAP13: Nuts 3 MIDI by B.P.R.D. MAP14: Message For The Arch-Vile by Bobby Prince MAP15: Title screen from Pac-Attack MAP16: Scary 2 by Mark Klem MAP17: Moonwalk by Stuart Rynn MAP18: Rusty Ruin Zone Act 1 from Sonic 3D Blast (Saturn) MAP19: Warsword by James Paddock MAP20: Cross-Eyed Mary by Jethro Tull MAP21: Covenent Dance from Halo MAP22: Death Mask by Lippeth MAP23: You're Not Alone from Final Fantasy IX MAP32: HOW TO MAKE A DOOR IN DOOM (QUICKLY) by NiGHTS108, converted from MP3 to MIDI DOWNLOAD: IdGames Edited November 18 by NiGHTS108 20 Share this post Link to post
-BLEEDTEA Posted April 25 I think you may have gotten some of your brain wires mixed up in MAP20. Door visually marked with blue opens with red key, and the Door marked with red opens with blue key (one that you cannot get! it is behind this "red" door). Seems to not be the original intention. 1 Share this post Link to post
NiGHTS108 Posted April 25 Just now, -BLEEDTEA said: I think you may have gotten some of your brain wires mixed up in MAP20. Door visually marked with blue opens with red key, and the Door marked with red opens with blue key (one that you cannot get! it is behind this "red" door). Seems to not be the original intention. Yeah I noticed that don't worry, download the wad again, it's been fixed 2 Share this post Link to post
Axuris Posted April 26 If you let NiGHTS108 draw lines in Doom Builder at random an infinite amount of times, NiGHTS108 will eventually create the entire works of BPRD. 3 Share this post Link to post
NiGHTS108 Posted April 26 I believe something likely of interest to any fans of this wad especially, I've just published my Behind The Linedefs episode on Hot Old Garbage, which is an audio commentary on the entire wad map by map! If you want a little further insight into some of the stuff I was thinking while making these, then I hope you enjoy! 0 Share this post Link to post
Zahid Posted April 26 most maps are kiddish and pointless but map 5 and 14 are a bit tricky but best map is map 17 and last area of map 20 map 18 got some bug at blue key door here is my blind first try playthrough demo of all maps prboom cl9 uv skill used popi9.zip 0 Share this post Link to post
Large Cat Posted April 27 Sad to see how far your mapping has regressed over the years. Your promise peaked with The Colosseum, and then you just devolved into Plutonia clone drivel riddled with softlocks. Shameful. (For legal reasons, this is me being silly. Thank you for sharing your mapping journey with us. It seems you already found the issues with Trial and Tribulation, so I won't pile on.) 1 Share this post Link to post
NiGHTS108 Posted April 28 Made a slight edit to the wad to make MAP18 possible without cheats. I figured since I edited so many of the other maps to have inexplicable 64x16x64 silver plated exits, might as well throw in a yellow key here too so you can leave. Probably going to upload to IdGames soon enough. 1 Share this post Link to post
NiGHTS108 Posted April 30 Another update to this wad, though this one's pretty significant. I've added three new maps, all from between the time I made my Plutonia Revisited 2 maps and my Jamal Jones map. I've already made my Behind The Linedefs video though, so I'll run through and talk about the few new maps. Download the wad again to check them out. MAP19: 30mc_NiGHTS1082.wad I had a few (curiously) failed maps for 30 Monsters, about 5 of them all in all, none of them very far into actually being finished, though I picked out what I consider to be the most interesting and relevant map for this archive's interest. Not much to say about it, it really is just that opening room in the screenshot, though I suppose I see it as an origin point for the rather poppy and shiny visual style I'd build on later on. It's one of the first times I went really hard on the whole "sector special 8 brightness 255" trick which I still rely on a lot. MAP21: Tropical Storm The ACTUAL first map of Stress. Honestly, I'd go as far as saying besides MAP23 this is the only map in this project I genuinely enjoy playing. I distinctly recall the layout being inspired by MAP01 of Coffee Break. This was back when Stress was actually my "main" "project", it's since evolved into a megawad I'll release eventually. It might still have this map in it when it's done. There's a few strange quirks from my Plutonia Revisited maps here, specifically with some peculiar visual choices at times. It does still distinctly feel like a map from that mapping era for me, the only difference being I actually enjoy it. MAP22: Field MAP01 of an unfinished speedmap project called "M.P.L.S.M", or "Mediocre Plutonia Looking Speedmap Megawad". Interestingly the map was designed only in a few hours, and is perhaps the first time I ever successfully made a speedmap as a result. This map, while not thrilling combat wise by proxy of just being a fairly basic opener, flushes away some more of the peculiar habits I had built up up to that point and refines my eventual style even further. I believe this was the last non-joke map I made before Jamal Jones E3M17. As a whole, I think these maps are pretty important. Going straight from the PRCP maps to Jamal Jones feels kinda strange, and I think these demonstrate well the process leading from there to Scorching Ivy, which I still personally hold up as my first "great" map, and it's my first public one too. Hah, you know it feels much more pretentious to write this out than to say it in a Behind The Linedefs video, lol. Anyway, most likely the last major update before IdGames. Thanks for reading! 0 Share this post Link to post
NiGHTS108 Posted May 18 Oh yeah, I completely forgot to update this this thread, wad's on IdGames! https://www.doomworld.com/idgames/levels/doom2/Ports/megawads/hog 2 Share this post Link to post
EffinghamHuffnagel Posted May 19 Just downloaded this from the archive. Can't extract the wad. The file is corrupt. 1 Share this post Link to post
NiGHTS108 Posted May 19 8 hours ago, EffinghamHuffnagel said: Just downloaded this from the archive. Can't extract the wad. The file is corrupt. Damn, that’s really strange, for some reason this wad keeps running into that issue on the archive but I thought it was fixed this time since they didn’t reject it . . . Guess I’ll have to send another update :p 0 Share this post Link to post
plums Posted May 19 @EffinghamHuffnagel @NiGHTS108 I was able to extract it using 7-zip, which complained about having extra data at the end of the archive but seemed to otherwise work. Don't know what the cause of that could be. 1 Share this post Link to post
NiGHTS108 Posted May 20 Update, a new version has been sent to IdGames and it definitely is NOT corrupt! This is the final version :) 0 Share this post Link to post