RataUnderground Posted May 30 (edited) Eureka Fountains This is a map I started last week to test if I was able to map in Eureka. The result of the experiment was frustrating to say the least, as this editor lacks many of the tools I'm used to in the Ultimate Doom builder. But finally and by fixing some of the problems I had in UDB, I have finished it. Lost in another place, in another time... The fountains of Eureka were a citadel that could only be accessed through portals. An MBF21 map no longer than 15 minutes of gameplay, full of secrets, panoramic views and with some lethal moments. I hope you enjoy it. The music is a midi version of one of the tracks from Unreal Tournament 99'. All the new textures have been made by me. Additionally, the map contains spawn points for up to four players in cooperative mode, extra monsters and ammo, and an arena specially made for deathmatch. Have fun! Format: MBF21 Testing done in: Nugget Doom, DSDA Edit: New versión! some fixes and changes added in v2.0! Download: https://mega.nz/file/EbJBQYSY#6epYUreEJQH7fnGCp-bmsT86HIjCy9kkiBZ_GExVp60 Screenshots: Spoiler Edited June 8 by RataUnderground 20 Share this post Link to post
97th Century Fox Posted May 30 Just finished it, quite an enjoyable map! Definitely like the visuals and the music choice! The combat has a nice flow to it. Overall, a good map! 0 Share this post Link to post
RataUnderground Posted May 30 7 hours ago, 97th Century Fox said: Just finished it, quite an enjoyable map! Definitely like the visuals and the music choice! The combat has a nice flow to it. Overall, a good map! Thanks for playing! : ) 1 Share this post Link to post
RataUnderground Posted May 31 8 hours ago, LadyMistDragon said: Cool Arch-vile usage :) It is ill-advised to press buttons while running in the middle of a fight, but I admire how you handled such decisions xD 1 Share this post Link to post
Sneezy McGlassFace Posted May 31 Hey, Eureka is my editor of choice! Sure feels like it's from past century despite being updated somewhat recently. Actually, i didn't know it's got mbf21 support. Did you make it boom format and looked up the new numbers for line triggers? Good job 0 Share this post Link to post
RataUnderground Posted May 31 (edited) 3 hours ago, Sneezy McGlassFace said: Hey, Eureka is my editor of choice! Sure feels like it's from past century despite being updated somewhat recently. Actually, i didn't know it's got mbf21 support. Did you make it boom format and looked up the new numbers for line triggers? Good job Actually, the MBF21 format changes were made in UDB. I only made about 75% of the map in eureka before been done with the experiment and switching. Eureka has some nice things. The simplicity of some of the ui and the workflow is nice, but I cannot deal with the sectors broken when merging and other QoL issues. Maybe if I make an attempt in the future to make a "shovelware aesthetics" map I'll try again. 1 Share this post Link to post
BunnyBun Posted May 31 Such a cool map! Sorry to hear it was frustrating to make! Some parts got me good! Here is my playthrough commentary of the map: https://youtu.be/x6PYs8Kc2-w 2 Share this post Link to post
RataUnderground Posted May 31 26 minutes ago, BunnyBun said: Such a cool map! Sorry to hear it was frustrating to make! Some parts got me good! Here is my playthrough commentary of the map: https://youtu.be/x6PYs8Kc2-w Thank you very much for playing! It was a pleasant surprise to see your video appear in my YouTube inbox. Answering some of the questions you ask in your video, I haven't stopped to add different levels of difficulty because I finished this map at two in the morning and I was really eager to release it to Doomworld now. The reason I tried to do it in Eureka (although I had to end it in UDB) is because Eureka is supported on Linux and UDB is not, and I wanted to see if it was possible for me to make the switch without having to go through the hassle of loading UDB with Wine. Regarding creating textures, I used to use aseprite for it, but I use Krita just as much. Both are good applications. Something I should perhaps mention is that I have been a professional artist for 16 years and six years of experience as a 3D artist in a video game studio. I practically never map unless I introduce some of my own textures to give it a different flavor. Maybe it would be of interest to the community if I explained my process? Let me know. Anyway, I really liked your gameplay, you have defended yourself very well, even though you haven't found any of the secrets :) 0 Share this post Link to post
Oxyde Posted June 3 Joining the FDA crew! So I ran into a softlock near the end (the door that closes abruptly can lock you outside of the exit), but other than that, well made stuff! 3 Share this post Link to post
RataUnderground Posted June 8 On 6/3/2024 at 3:48 PM, Oxyde said: Joining the FDA crew! So I ran into a softlock near the end (the door that closes abruptly can lock you outside of the exit), but other than that, well made stuff! Thanks for playing! I fixed the softlock and some other things that bugged me. Version 2.0 is out! https://mega.nz/file/EbJBQYSY#6epYUreEJQH7fnGCp-bmsT86HIjCy9kkiBZ_GExVp60 2 Share this post Link to post