kgsws Posted May 26 I have not seen this animated yet. This is related to https://doomwiki.org/wiki/Picture_format It also shows how doom does not store transparent pixels at all. 34 Share this post Link to post
NeilForshaw Posted May 26 3 hours ago, kgsws said: I have not seen this animated yet. This is related to https://doomwiki.org/wiki/Picture_format It also shows how doom does not store transparent pixels at all. That's really interesting. Like an offset saying to start drawing pixels. Also the data picture looks so funny seeing the pinky "squished to the ceiling" XD 2 Share this post Link to post
TheRedTide Posted May 27 On 5/9/2024 at 11:09 PM, Lutz said: Waterfalls around the landing pad (very much WIP): Fucking hell. This is the most beautiful screenshot I've ever seen on the Doom engine. Your map? 3 Share this post Link to post
Lutz Posted May 27 15 hours ago, TheRedTide said: Fucking hell. This is the most beautiful screenshot I've ever seen on the Doom engine. Your map? It is, yes -- thanks. It turns out that "borrowing" a bunch of amazing textures and a few dynamic lights can do wonders for Doom visuals... 3 Share this post Link to post
DynamiteKaitorn Posted May 29 Decided to name my upcoming DooM project thing: Let The Bunny Sleep! Spoiler Gween. 1:30AM meets UDB. Gween sky! owo Checkerboard. Ominous void! :o And as a cute little bonus: the ever famous 6502! 17 Share this post Link to post
LegendaryEevee Posted May 29 9 minutes ago, Jaska said: More nature. You're Lost Civilization WAD is still one of my favorites ever made so far! Are you working on a new one? If so let me know if you want any Playtesting or Advertising for it. You do outstanding work my friend! 5 Share this post Link to post
97th Century Fox Posted May 29 3 hours ago, DevilMyEyes said: D2 personal wad (Coração Preto) Will be looking out for this, that shot look sexy af 1 Share this post Link to post
Jaska Posted May 29 1 hour ago, LegendaryEevee said: You're Lost Civilization WAD is still one of my favorites ever made so far! Are you working on a new one? If so let me know if you want any Playtesting or Advertising for it. You do outstanding work my friend! Thanks, nice to hear! Yes, I'm working on something but it's sloow. I'll keep that in mind! 6 Share this post Link to post
Async Unicorn Posted May 31 (edited) It wasn't planned, but... yeah Nice effect! Edited May 31 by Async Unicorn 16 Share this post Link to post
DiavoJinx Posted May 31 On 5/30/2024 at 4:09 AM, Lutz said: Hangar Just started using colored dynamic lights in my maps this past month, I love 'em! This scene, plus the lights, reminds me instantly of Quake 2. 2 Share this post Link to post
DiavoJinx Posted May 31 Dynamic & light-sourcing lights in Doom make me happy. =) & (From a short map set of 6-7 I've been working on.) 8 Share this post Link to post
Uncle 80 Posted May 31 Some screenshots from my soon-to-be released (RC1) 10-map doom2.exe compatible episode. 51 Share this post Link to post
Lutz Posted May 31 1 hour ago, Uncle 80 said: Some screenshots from my soon-to-be released (RC1) 10-map doom2.exe compatible episode. Stock texture sector trees? Hell, yes! 5 Share this post Link to post
Cacodemon187 Posted May 31 2 hours ago, Uncle 80 said: Some screenshots from my soon-to-be released (RC1) 10-map doom2.exe compatible episode. These shots are fascinating, I love the indoor space, the garden with the sorta torii gate, and the awesome roof detailing. Your project has hard mid-2000's vibes, I love it :D 6 Share this post Link to post
ludicrous_peridot Posted June 1 10 hours ago, Uncle 80 said: Some screenshots from my soon-to-be released (RC1) 10-map doom2.exe compatible episode. Love the use of symmetry, elegant use of stock textures, oblique lines in vanilla, and, yes, the garden/forest backdrop. Looking forward to trying this out in motion! Do you intend to use the same sky texture in the final version? Just asking because current choice does a great job of highlighting the level geometry, but is also maybe a bit in too much contrast to the surroundings. Have you tried something in, eg, blue hues? 4 Share this post Link to post
Uncle 80 Posted June 1 Thanks for the good words, people! Quote Do you intend to use the same sky texture in the final version? Just asking because current choice does a great job of highlighting the level geometry, but is also maybe a bit in too much contrast to the surroundings. Have you tried something in, eg, blue hues? I'll probably stick to the Udoom sky, unless I have sort of a last-minute change of mind. It works well to "counter" all the brown in the stock textures :) But thanks for the idea, I'll have to remind myself to check out some available skies before the final WAD assembly. 3 Share this post Link to post
Devalaous Posted June 2 I actually finished a modern megawad for once, and the final fight I survived with a ton of powerups still remaining. I definitely am improving at the game. 11 Share this post Link to post
Async Unicorn Posted June 3 4 days before the "DBP66" deadline... I feel like Joel Goodsen from "Risky Business"... 17 Share this post Link to post
DevilMyEyes Posted June 3 (edited) Sigil Intermission Screen Edited June 5 by DevilMyEyes 34 Share this post Link to post
Rifleman Posted June 4 (edited) Found this interesting skybox and just had to use it somewhere :) EDIT: here you go - credits to Mr.Who at gamebanana.com skybox.zip Edited June 5 by Rifleman 33 Share this post Link to post
DRON12261 Posted June 5 I finally got it. A fully working Unmaker from Doom 64 in the Eternity Engine. Which can also be upgraded by collecting demon keys. The firing mechanics are slightly different and slightly randomized (port limitations), but the way it works is roughly the same. Ammo is not spent for test reasons, it is very easy to fix. 1 Share this post Link to post
damned Posted June 7 On 6/4/2024 at 1:13 PM, Rifleman said: Found this interesting skybox and just had to use it somewhere :) EDIT: here you go - credits to Mr.Who at gamebanana.com skybox.zip Is it animated? It would be amazing :) 0 Share this post Link to post
Martin Posted June 8 (edited) On 5/31/2024 at 10:54 PM, Uncle 80 said: Some screenshots from my soon-to-be released (RC1) 10-map doom2.exe compatible episode. So nice to see what you are working on! Screenshots number 5 and 7-8 make me think of something Japanese, almost pagoda-inspired. Very interesting to see this in Doom as well as the sector trees! Edited June 8 by Martin 6 Share this post Link to post
Forgotten Soul Posted June 8 On 6/4/2024 at 2:13 PM, Rifleman said: Found this interesting skybox and just had to use it somewhere :) EDIT: here you go - credits to Mr.Who at gamebanana.com skybox.zip Thanks for posting this! I think I use this in my wad. 2 Share this post Link to post
Uncle 80 Posted June 8 2 hours ago, Martin said: So nice to see what you are working on! Screenshots number 5 and 7-8 make me think of something Japanese, almost pagoda-inspired. Very interesting to see this in Doom as well as the sector trees! Thanks! Yes, pagodas and other pictures of various "eastern" themes were the main inspiration for 3 of the maps in the set, those shots are from two of them. To make an actual pagoda in vanilla doom is rather impossible, so this was the closest I got :D 1 Share this post Link to post
Rifleman Posted June 8 18 hours ago, damned said: Is it animated? It would be amazing :) Unfortunately not :/ 0 Share this post Link to post