4shockblast Posted May 18 4bwad D2ALL Pacifist in 0:37. https://www.youtube.com/watch?v=Sg1IUS_HFeY Map 01 Pacifist in 0:03.71. Map 02 UV-Max in 0:03.91. Map 02 Pacifist in 0:00.06. Map 03 UV-Max in 0:18. https://www.youtube.com/watch?v=8Rcoq0r-5SY Map 04 UV-Max in 0:06.83. Map 04 Pacifist in 0:01.11. Map 05 Pacifist in 0:05.11. Map 06 UV-Speed in 0:08.91. Map 07 UV-Speed in 0:00.74. 4bwadallp037.zip 4bwad01p371.zip 4bwad02-391.zip 4bwad02p006.zip 4bwad03-018.zip 4bwad04-683.zip 4bwad04p111.zip 4bwad05p511.zip 4bwad06-891.zip 4bwad07-074.zip 8 Share this post Link to post
Maribo Posted May 19 Happy Birthday Jimmy! (bday91.wad) UV-Max in 1:46 - bday91m146.zip Another Bad Dream Tyson in 2:43 - abdt243.zip 3 Share this post Link to post
Revved Posted May 20 (edited) Forsaken Compound UV Max in 35:34 forcomall-3534.zip 3 Share this post Link to post
lirui1001 Posted May 20 Crate Expectations Map11 UV Max in 1:55-ce11-155.zip 60 Minute Marathon Map20 UV Max in 0:09.26-60mm20-00926.zip 2 Share this post Link to post
Hitherto Posted May 23 (edited) ABYSS m02 - UV Speed - 0:40.77 ab02-040.zip --- m02 - UV Max - 1:02 ab02-102.zip Edited May 23 by Hitherto : addend00m 2 Share this post Link to post
lirui1001 Posted May 24 Maiden Voyage Map32 UV Max in 7:41-mv32-741.zip 3 Share this post Link to post
Clippy Posted May 27 On 12/10/2023 at 4:27 PM, No-Man Baugh said: 30 second wad by Clippy Clippington UV Speed in 00:05.14 - 30sec.zip First time submitting a speedrun, but I felt like throwing this out there after watching Clippy's vid making this map:https://www.youtube.com/watch?v=9FR0nvrEPZ0 Oh nice, sorry I missed this til now, will check out! 1 Share this post Link to post
Bald Cyberdemon Posted May 28 9 hours ago, Clippy said: Oh nice, sorry I missed this til now, will check out! Thanks man! Funny that you remind me of that demo, I made that before I even knew that was apart of a larger megawad lol 1 Share this post Link to post
SubZero Posted May 28 Mayan Mishap MAP02 UV Speed in 05:02.69t-maya02-0502.zip 1 Share this post Link to post
lirui1001 Posted May 29 Congestion: 64 D2all UV Max in 5:39-64all-539.zip 5 Share this post Link to post
grapes Posted May 29 Plutonia 3: Going to Surface MAP15 Pacifist in 0:43 PLUT315p043.zip Video: https://youtu.be/Um5q1mIoAfs 1 Share this post Link to post
SubZero Posted May 30 Mayan Mishap MAP01 UV Speed in 00:10.51 t-maya01-0010.zip d2all UV Speed in 09:11 t-mayaall-0911.zip 2 Share this post Link to post
Crusador560 Posted June 1 Breathless map01 max in 41:41 breathless01m4141.zip 5 Share this post Link to post
Monsieur E Posted June 1 bp72.wad Map01 nomo in 0:06 bp01o603.zip Map03 nomo in 0:07 bp03o-00013.zip Map03 speed in 0:06 bp03-00002.zip Map03 max in 0:11 bp03m.zip Map03 stroller in 0:11 bp03strol1169.zip 0 Share this post Link to post
kvothesixstring Posted June 2 Scientist Nomonsters Map01 in 32 sci01o32.zip Map03 in 38 sci03o38.zip Map06 in 28 sci06o28.zip Map07 in 42 sci07o42.zip Map08 in 1:02 sci08o102.zip Map09 in 1:01 sci10o101.zip Map11 in 17 sci11o17.zip 4 Share this post Link to post
Naxius Posted June 3 On 5/7/2024 at 7:35 PM, 4shockblast said: I think this WAD might be cl2? Does it only work with cl9? I tried with comp level 2 and one of the elevators doesn't work. Setting to comp level 9 fixes the issue. So yes it appears it only works with cl9 :) 2 Share this post Link to post
Crusador560 Posted June 4 Embraced: map01 max in 14:44 map02 max in 17:27 map03 max in 48:17 embraced01m1444.zip embraced02m1727.zip embraced03m4817.zip 6 Share this post Link to post
Crusador560 Posted June 5 Disparate Realities: map01 max in 14:47 map02 max in 42:43 map03 max in 17:40 map04 max in 35:53 dr01m1447.zip dr02m4243.zip dr03m1740.zip dr04m3553.zip 3 Share this post Link to post
4shockblast Posted June 6 On 6/3/2024 at 11:56 AM, Naxius said: I tried with comp level 2 and one of the elevators doesn't work. Setting to comp level 9 fixes the issue. So yes it appears it only works with cl9 :) Which elevator? I played through this map, and it worked just fine for me on cl2. 2 Share this post Link to post
Naxius Posted June 6 10 hours ago, 4shockblast said: Which elevator? I played through this map, and it worked just fine for me on cl2. The one that leads up to the yellow key. When I play on comp level 2, running over the line def in front of it doesn't start it going up or down. It just stays still. But when I play on comp level 9 running over the line works... Not sure why we are having this different experience :S 1 Share this post Link to post
4shockblast Posted June 6 40 minutes ago, Naxius said: The one that leads up to the yellow key. When I play on comp level 2, running over the line def in front of it doesn't start it going up or down. It just stays still. But when I play on comp level 9 running over the line works... Not sure why we are having this different experience :S That floor may or may not go up right away, but the line there is a vanilla action line. I think if you try again in cl2, it will go up, but it could take a few seconds (same would apply in Boom, though). 1 Share this post Link to post
Crusador560 Posted June 6 Disparate Realities: map06 max in 20:24 dr06m2024.zip 1 Share this post Link to post
Naxius Posted June 6 2 hours ago, 4shockblast said: That floor may or may not go up right away, but the line there is a vanilla action line. I think if you try again in cl2, it will go up, but it could take a few seconds (same would apply in Boom, though). I tried again, but unfortunately no, the elevator didn't move. I tried re-downloading the wad and ensuring I have the most recent DOOM2.wad. Even updated dsda to 0.27 (was using 0.26). I tried numerous compatibility options in dsda (Doom 1.2, DOOM v1.666, DOOM/2 v1.9) and on all of these compatabilities, the elevator does not move. I can sit there for over a minute and it doesn't work. The moment I set compatibility to ANY Boom (Boom Vanilla for example), the elevator works and starts moving immediately after I step onto it. Really not sure what's going on, but I also don't want to clutter up the forum with my broken WAD woes haha 1 Share this post Link to post
4shockblast Posted June 6 1 hour ago, Naxius said: I tried again, but unfortunately no, the elevator didn't move. I tried re-downloading the wad and ensuring I have the most recent DOOM2.wad. Even updated dsda to 0.27 (was using 0.26). I tried numerous compatibility options in dsda (Doom 1.2, DOOM v1.666, DOOM/2 v1.9) and on all of these compatabilities, the elevator does not move. I can sit there for over a minute and it doesn't work. The moment I set compatibility to ANY Boom (Boom Vanilla for example), the elevator works and starts moving immediately after I step onto it. Really not sure what's going on, but I also don't want to clutter up the forum with my broken WAD woes haha Hmm, that is very confusing to me. I will investigate the WAD further to see what's going on. I checked in nomo, and it worked, and when I maxed the map it worked, but now I have to wonder if somehow monsters impact how it raises somehow impacts it in a weird way. 0 Share this post Link to post
Naxius Posted June 6 25 minutes ago, 4shockblast said: Hmm, that is very confusing to me. I will investigate the WAD further to see what's going on. I checked in nomo, and it worked, and when I maxed the map it worked, but now I have to wonder if somehow monsters impact how it raises somehow impacts it in a weird way. I figured it out, there's something up with the Pinky that's inside the door at the bottom of the elevator. I triggered the elevator, used idclip to go into the hallway at the bottom of the elevator. Opened the side door just on the right which woke up the Pinky. As soon as it started moving the elevator started to lower. Why is this the case? No idea... 2 Share this post Link to post
4shockblast Posted June 6 48 minutes ago, Naxius said: I figured it out, there's something up with the Pinky that's inside the door at the bottom of the elevator. I triggered the elevator, used idclip to go into the hallway at the bottom of the elevator. Opened the side door just on the right which woke up the Pinky. As soon as it started moving the elevator started to lower. Why is this the case? No idea... Cool, yeah, this was my theory, but I didn't get around to checking it. It's a weird thing where monsters can block floors that they are not in in cl2 and not in Boom. I think it's hard to say if this was intended on the map, because it sort of makes sense progression-wise; otherwise you can get the yellow key right away and exit, but this way the blue key is required. But it's confusing to rely on a bug like this for this, so who knows. 0 Share this post Link to post
Naxius Posted June 6 22 minutes ago, 4shockblast said: Cool, yeah, this was my theory, but I didn't get around to checking it. It's a weird thing where monsters can block floors that they are not in in cl2 and not in Boom. I think it's hard to say if this was intended on the map, because it sort of makes sense progression-wise; otherwise you can get the yellow key right away and exit, but this way the blue key is required. But it's confusing to rely on a bug like this for this, so who knows. Since I'm new to this (and I apologize for taking up so much time), just wonder what would be the path forward here? Do I toss the cl9 demos and make new ones? 1 Share this post Link to post
4shockblast Posted June 6 Just now, Naxius said: Since I'm new to this (and I apologize for taking up so much time), just wonder what would be the path forward here? Do I toss the cl9 demos and make new ones? I can upload the cl9 demos as Other (incompatible demo), but no as UV-Max. If you're ok with redoing, then that would be ideal. 0 Share this post Link to post
Crusador560 Posted June 6 Disparate Realities: map05 max in 29:04 dr05m2904.zip 1 Share this post Link to post