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everennui

what are you working on? I wanna see your wads.

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4 hours ago, Egregor said:

I'm getting ready to drop RC1 of a vanilla Heretic level set titled Your Journey Begins. Here is the picture preview:

 

YJB_screen_compv2.png

I'm very glad that there is still someone making new maps for Heretic.. I really like Heretic and the pictures look really good.. I'm looking forward to it.

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Posted (edited)


Trying to stretch the ability of my limited mapping skills right now, I can't figure out how to make a compelling narrative in vanilla but until I can do that I'll stick with this hl2 beta project. These are very WIP
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c17.png.e3886c50af18d74768062fcca04e57a8.png
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onlyones.png.5e523ccb9f1f7ddfcc581c6ed426bf18.png
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verywip.png.7328799f8b4198a3e648930f05ca9f1f.png

 

 

 

Edited by Milkeno : Better screenshots

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Made another weapon

New melee weapon for Eternity Engine 4.03 - Force Gauntlet with the mechanic of accumulating damage before a punch:
If you hold down the LMB, the player will begin to accumulate punch, the longer you hold it, the more damage you will end up taking during the punch.

During a berserk, the damage is doubled.

There are 4 stages of damage accumulation, the transition from one stage to another can be distinguished by a specific mechanical sound and visually by the changing sprite of the stretching arm.
Stage 1 - 100 (200 with berserker) damage, will work if you just press the LKM.
Stage 2 - 200 (400 with berserk) damage, changes the sprite of the outstretched arm.
Stage 3 - 350 (700 with berserk) damage, the sprite of the outstretched arm changes.
Stage 4 - 500 (1000 with berserk) damage, maxed out, at which point the player keeps his left arm maximally extended at the center of the screen, allowing for better aim before punching.
 

 

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DOOM0067.png

 

I am once against indulging my green/brown/orange/blue fetish.

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I did my 10th round of randomized deathmatch mapping!

 

I rolled the randomizer at the start of the stream, and this time I got 'MummyTex'!

 

Today's texture pack was from 2001, and was created by Andy McKie - it comes from his WAD called 'Mummy Phuquers 2'.

 

It claims to be an Egyptian-themed megaWAD, in the texture pack readme, but I can't find it on the /idgames archive.

 

Anyway, for being so old, it has some nice features - lots of marble edits, arch midtextures, bricks, and Egyptian mural textures. Honestly, it's not bad at all, if you're wanting to make a WAD of this style - especially if you pair it w/ Doom 2, like I did in this session!

 

The map only took me 1 hour, 58 minutes to complete beginning to end - for some reason, I was much quicker this time!

 

Here are some screenshots from tonight's session!

 

Random Doom2 Deathmatch Mapping (STREAM 10): MAP11: Pyramid Peril:

2u6hd21.png

q1jsSCc.png

b0MI3bi.png

 

List of packs used in streams so far:

Spoiler

 

1) Otex1.1
2) AquaTex
3) 5th Episode Textures
4) GothicDM1+2Tex
5) FoxTex

6) Vanilla Doom 2

7) Too Much Brown

8) NMN Corp. Tex 2 / Darkbase

9) Silver Textures

10) MummyTex

11) ???

 


So yeah, didn't really intend for this to be a speedmap - but I'm not complaining!

I've been really productive recently, getting a map done every second day! At this pace, it shouldn't take me very long to reach 32 levels!

Spoiler

This will be my 6th 32-map+ Doom2 deathmatch megaWAD!

 

 

:D

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Still have been working hard on that one WAD I posted some screenshots of here.

Screenshot_Doom_20240614_105417.png?ex=6

Screenshot_Doom_20240614_105440.png?ex=6

Screenshot_Doom_20240614_105342.png?ex=6

Screenshot_Doom_20240614_105359.png?ex=6

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Working on my mod and trying to make the Urdak map (although frankley all of them) better. I am kinda bad at mapping lol. I still need to finish code for alot of demons and weapons aswell.

Screenshot_Doom_20240614_183422.png

urdak.png

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I did my 11th round of randomized deathmatch mapping!

 

I rolled the randomizer at the start of the stream, and this time I got 'GothMash'!

 

The map only took me 2 hours, 30 minutes to complete beginning to end.

 

Here are some screenshots from tonight's session!

 

Random Doom2 Deathmatch Mapping (STREAM 11): MAP12: Keep of the Damned:

J0oPsrK.png

osckEfN.png

pUwuyjZ.png

 

List of packs used in streams so far:

Spoiler

 

1) Otex1.1
2) AquaTex
3) 5th Episode Textures
4) GothicDM1+2Tex
5) FoxTex

6) Vanilla Doom 2

7) Too Much Brown

8) NMN Corp. Tex 2 / Darkbase

9) Silver Textures

10) MummyTex

11) GothMash

12)  ??? / ???

 

VOD available here: https://www.twitch.tv/arrowheadd2dm

 

 

 

I'm more than a third done this new megaWAD already!

 

 

:D

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I started making a Rain World-themed joke wad (joke as in it's funny not as in it's bad) but it snowballed and now it's becoming a whole thing. It's really cool trying to accurately recreate environments from the game in 3D though... especially when working with Doom and the whole no jumping no crouching thing.

 

image.png.bf37b1551645cf8d6efff9fec28cd6da.png

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Posted (edited)

This is my fourth deathmatch map for my new DM pack. I have never created a Hell style level at all, so this was a new experience for me. When I was finishing this level up, I had a good feeling that this might be my strongest one yet.

Shoutout to @Arrowhead for checking out each one of my maps to make sure I'm on the right track.

 

zesErXR.jpg

 

GpfXqvJ.jpg

 

zrMGmKJ.jpg

 

cS30ttm.jpg

 

d3DTPpY.jpg

 

Nd74OOT.jpg

 

CCrB2ld.jpg

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On jeudi 13 juin 2024 at 3:51 AM, Arrowhead said:

Today's texture pack was from 2001, and was created by Andy McKie - it comes from his WAD called 'Mummy Phuquers 2'.

 

It claims to be an Egyptian-themed megaWAD, in the texture pack readme, but I can't find it on the /idgames archive.

https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mumphuq2

Like mumphuq1, it was made for Doom Legacy. Dunno how much Legacy features it uses (haven't tried it); it might run in GZDoom which has some amount of Legacy-compatibility built-in.

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After a few month hiatus I've have resumed work on the demo for my TC project. The basic layout of the level is complete now. I just have to code in another enemy and populate the level. Hopefully a release will be ready before July:
 

 

Screenshot_Heretic_20240614_045927.png

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2 hours ago, Gez said:

https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/mumphuq2

Like mumphuq1, it was made for Doom Legacy. Dunno how much Legacy features it uses (haven't tried it); it might run in GZDoom which has some amount of Legacy-compatibility built-in.

That's close but not it, that's Mummy Phuquer 2. Mummy Phuquers 2 can be downloaded here:

https://teamhellspawn.com/doomheaven/wads/mummy2.zip

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2 hours ago, MObreck said:

After a few month hiatus I've have resumed work on the demo for my TC project. The basic layout of the level is complete now. I just have to code in another enemy and populate the level. Hopefully a release will be ready before July:
 

 

Screenshot_Heretic_20240614_045927.png

Getting big Marathon vibes from this, really nice atmosphere.

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Right now I'm working on a Thy Flesh Consumed themed WAD, 4 out of 9 Maps done. 
 

Spoiler

Little Peak of E4M2Screenshot_Doom_20240616_195535.png.a9d862b49b151bae3fb5e1e67b6f07c3.png

 

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Posted (edited)

my polymorphic map for a community project. still very much work-in-progress though.

 

Edited by rita remton

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