Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
Green561

what are your favorite/least favorite doom enemies?

Recommended Posts

Posted (edited)

Favorite to Least Favorite based on IDK
1. Cyberdemon
2. Cacodemon (These 2 are basically interchangeable)
3. Archvile
4. Spider Mastermind
5. Pinky/Spector
6. Zombieman/Shotgun Guy
7. Revenant
8. Imp
9: Arachnotron
10: Hell Knight/Baron of Hell
11. Chaingunner
12. Mancubus (Yeah, I'm disappointed in myself too)
13. Pain Elemental/Lost Soul
14. Wolfenstein SS
15. Icon of Sin

Edited by Ranger Qwerty : Incomplete when sent, also I'm an idiot.

Share this post


Link to post
On 6/15/2024 at 8:24 PM, TheCarsEdge said:

my favorites have to be barons and hell knights

Yesss. 

 

The Barons are my favorite. Oh, my beloved barons...

I would like to be surrounded by barons so I can hug each of them...

 

The least favorite are arachnotrons. I don't know... they're just boring

Share this post


Link to post
Posted (edited)

Favorite - Arch-viles. I don't know who came up with the idea of adding what is essentially a sniper necromancer but they did too good of a job, so many scenarios where archies are just gamechangers in completely unique ways compared to any monster in any other shooter on top of amazing visual and sound design just amazing.

Least favorite - Choosing the Icon of Sin or Wolfenstein SS is a cop out imo so I'd give it to the lost soul, they're so unsatisfying to kill compared to everything else and in 90% of situations you're better off using another demon anyways, even in obnoxiousness they're outdone by the Pain Elemental.

Share this post


Link to post

Like: Arch Vile = love the challenge!

Dislike: Chaingunners = argghhhh!

Share this post


Link to post
Posted (edited)

Least favorite: Pain Elemental. Annoying floating fat fuck that just spawns Lost Souls. It could have at least been given another attack to make it less boring.

 

Dishonorable mention: Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and with less health.

 

Favorite: Imp. They aren't too weak or too strong and they can give you a decent challenge on Nightmare difficulty. Plus, they have a melee attack and a long range attack so it's not boring to fight them no matter the range. Very versatile enemy.

 

Honorable mention: Demon. Sure it only has one attack, but it hurts like Hell when you are careless around them and have little health. Plus, it's pretty exhilarating being chased by a horde of them and all you got are rockets and a regular shotgun.

Edited by Lizardcommando

Share this post


Link to post
Posted (edited)

I love: Meatballs Raw and BBQ one, IMP
I hate: Spider Master Mind
I Fucking love: Arch-Villes
I Fucking hate: Arch-Villes

Edited by MistycSpider

Share this post


Link to post
2 hours ago, Lizardcommando said:

Hell Knight. It's a boring recolor of the Baron of Hell, except slightly less powerful and less health.

Eh, is the attack less powerful than a baron? That's a Thing I just Found Out.

Share this post


Link to post
Posted (edited)
1 hour ago, RICHIE B said:

Eh, is the attack less powerful than a baron? That's a Thing I just Found Out.

Attack is exactly the same. Literally uses the same attack function.

void A_BruisAttack (mobj_t* actor)
{
    int		damage;
	
    if (!actor->target)
	return;
		
    if (P_CheckMeleeRange (actor))
    {
	S_StartSound (actor, sfx_claw);
	damage = (P_Random()%8+1)*10;
	P_DamageMobj (actor->target, actor, actor, damage);
	return;
    }
    
    // launch a missile
    P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT);
}

As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all.

 

The only differences between HK and BOH are:

- different sprites

- different sight and death sounds

- only half as much health

Share this post


Link to post
Posted (edited)

Love Barons and Hell Knights.

I've always liked the look of Imps. Because they seem more alien-like than demon-like and I love that.

Archviles are cool and bad ass.

I have a soft spot for Mancubi as well.

 

I hate Pain Elementals and Lost Souls.

I don't care for Revenants either. I always put an extra "Oompf" on the trigger when killing them. 

 

Share this post


Link to post

Arch-viles. Basically everything about them, apart from their appearance maybe is calculated to bring fear and due to their moving patterns will always be fun to fight/avoid/and any option between those two.

 

Least favorite - Lost Souls. They definitely have their place but are annoying, nuff said. Although Spectres are a close second but that's more due to their common misuse and abuse.

Share this post


Link to post
15 hours ago, Gez said:

Attack is exactly the same. Literally uses the same attack function.


void A_BruisAttack (mobj_t* actor)
{
    int		damage;
	
    if (!actor->target)
	return;
		
    if (P_CheckMeleeRange (actor))
    {
	S_StartSound (actor, sfx_claw);
	damage = (P_Random()%8+1)*10;
	P_DamageMobj (actor->target, actor, actor, damage);
	return;
    }
    
    // launch a missile
    P_SpawnMissile (actor, actor->target, MT_BRUISERSHOT);
}

As you can see, there's nothing in the above code that would change the function's behavior depending on what used it. So it is exactly 100% the exact same perfectly identical thing without any difference at all.

 

The only differences between HK and BOH are:

- different sprites

- different sight and death sounds

- only half as much health

Same strength? It must be some kind of placebo effect or something because I swear the Hell Knights were able to do slightly less damage on average compared to the Baron of Hell. Good to know.

Share this post


Link to post

Favorite - Cacodemons, not too threatening, big and slow enough that you can drop them from extremely far away, dropping them out of the sky adds some satisfying feedback. If they're up close, you can try to go for a pointblank double shotgun blast or stunlock them with the chainsaw which is also satisfying.  

 

Least - Lost souls, not really a threat, but annoying and numerous enough that you can't ignore them for very long. Basically the cacodemons annoying little relative. 

Share this post


Link to post

Most hated (yes hate): tie between D64 lost soul and pain elemental. I don't even know where to begin with these bs mobs. the souls move faster than the speed of sound and keep attacking nonstop because they have faster animations (and faster charge speed because why not), the annoying af PE shoots two at same time in weird angles so even if you are shooting it they'll make it to you and hit you for a ton of hp.. and if you block any lost soul spawn it turns into an explosive barrel.


Basically removed all counterplay of the normal PE and made lost souls even more annoying.

Share this post


Link to post

My personal favorite Doom monster is the Hell Knight, it offers a reasonable challenge without being too hard or annoying while not also not being a pushover enemy like the zombieman, I also just really like their design as well, granted a like the Baron's red skin more, but still great and really cool :3

 

my least favorite monster is the Pain Elemental because they're annoying shit stains (their cool design is the only redeeming quality about them imo)

Share this post


Link to post

Favorite: Archviles. I enjoy having to use cover while trying to stay aggressive to avoid resurrecting becoming an issue.

 

Disliked: Cacodemons, They're so tedious to kill most of the time due to what I believe is too much health for the kind of threat they are.

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×