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  So I've been working on a doom map/mod for a while now, I have been struggling with breakable glass for a good while now. Honestly, if I can't figure it out, I'll probably bail on the breaking glass idea cause realistically it's taking up way too much time for something so small, but I wanted to at least try asking. The plan was I had these two office type rooms I wanted to essentially make a "hall of windows" leading to the doors.

  There's only like, 2 tutorials even using Ultimate Doom Builder which is what I'm using, both from like 10 years ago and don't explain enough or properly to be usable anymore, not for me at least. 
  Both action 49 (Breakable Glass) and making a script in Slade and/or through the script editor in UDB doesn't seem to react or process anything, like it doesn't actually exist. I don't know many methods or terms aside from what I've followed online, and neither have really helped and given no real results. I wanted to make the glass break on impact from players (shooting, melee, projectiles etc) and wanted some advice on what I could do. Please keep in mind of course that I'm very new to this specific subject, so I might not immediately understand any info given to me if it's something I'm not familiar with (DW I expected that in advance). Thank you for any time you can spare for this.

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Your answer entirely depends on the Source Port you are targeting. There is Breakable Glass mechanic in Augur Zenith, which is Boom Oriented doing it with DeHacked(I think). Brutal Doom and Universal Map Enhancements have it for GZDoom and Zadronum.

 

I believe Realm667 also has a premade asset for broken glass too.

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On 6/9/2024 at 3:19 AM, kalensar said:

 

I believe Realm667 also has a premade asset for broken glass too.

In realm667? Where? Can you suggest please?

 

Also another question. Sorry for if this is asked before or it sounds weird, is there any way possible to create a breakable glass floor?

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Posted (edited)

A collection of a few more examples for breaking glass

https://www.mediafire.com/file/d1akzujctd9e5dp/Break_Glass.7z/file

 

11 hours ago, Yousuf Anik said:

.... is there any way possible to create a breakable glass floor?

 

For floors it is a bit more awkward.

You could create a lot of small sectors which drop down a few mus with a changing

texture, with perhaps a quake. Or, as was done similarly in Redux (Reduxb.wad)

with a wall texture, overlaying a transparent 3d floor with an appropriate texture a

few mus (0.25, 0.5, etc) above the actual floor.

Edited by Kappes Buur

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I wonder if it'd be possible making a breakable glass actor in decorate

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