DoomerBlazkowicz Posted June 18 (edited) Bullies took her son, so she murdered those devils, one by one. Her death came with a single amend, she has no choice but, slaughtering more devils. Maria needs her son, Kiritaka needs his mother and so Mother Maria’s next deed shall begun. Mother Maria’s assignment is clear; MERCILESS EXTERMINATION!!! Description: Maria no Jigoku or Maria’s Hell is a small gameplay mod based on Kazuki’s manga Maria no Danzai (Aka Maria’s Judgement), influenced from Doom’s console ports (PSX AND N64), Quake and many works of Skelegant. You’re taking the control of the vengeful, grieving mother Maria Akeboshi (formerly Mari Nagare) instead of our beloved Doom Slayer. Those devil's will pay for killing your son. Link to the Manga. Itch.Io link: https://doomerblazkowicz.itch.io/marias-hell Some Screenshots (Might outdated) Spoiler Spoiler Edited October 18 by DoomerBlazkowicz : Heretic compatibility is done! 17 Share this post Link to post
Matt Eldrydge Posted June 18 I've been looking forward to this mod since seeing some sprites on the sprite-sharing thread, can't wait to play it! 3 Share this post Link to post
katherinecode Posted June 18 Seen the videos you've been putting around various places, looks promising! 1 Share this post Link to post
Lizardcommando Posted June 21 Color me intrigued. Will this have new maps too or will remain just a gameplay mod? 0 Share this post Link to post
DoomerBlazkowicz Posted June 22 On 6/18/2024 at 11:49 PM, Matt Eldrydge said: I've been looking forward to this mod since seeing some sprites on the sprite-sharing thread, can't wait to play it! Can't wait you to make a video about it when it released. 1 Share this post Link to post
DoomerBlazkowicz Posted June 22 3 hours ago, Lizardcommando said: Color me intrigued. Will this have new maps too or will remain just a gameplay mod? Just a gameplay mod. As for maps... In the future but cannot clarify yet. 2 Share this post Link to post
DoomerBlazkowicz Posted July 2 (edited) Maria's arsenal so far, after an number of updates and additions to her arsenal and this sheet, I'm done for now. (EDIT: Keep your eyes on this, because I'll update this due to new additions or redesigns.) Edited August 9 by DoomerBlazkowicz : Taser/Pipebombs moved to slot 0 and addition of Chainsaw in slot 1. 4 Share this post Link to post
Lizardcommando Posted July 3 That's a nice looking arsenal. Will she also have a regular crossbow (like the one seen in one of the most recent chapters of the manga?) 1 Share this post Link to post
DoomerBlazkowicz Posted July 3 11 hours ago, Lizardcommando said: That's a nice looking arsenal. Will she also have a regular crossbow (like the one seen in one of the most recent chapters of the manga?) Originally planned but that idea merged with Railgun, that's why it's called "Arbalest". Maybe I'll include it with planned extra weapons addon in the future but maybe with poisoned arrows since right now people claiming that Kinugawa (third bully) is hallucinating. (BTW I'm very surprised that you mentioned her crossbow XD) 1 Share this post Link to post
Lizardcommando Posted July 3 I started looking into this manga and began reading the translated manga scans because of this mod lol. 0 Share this post Link to post
DoomerBlazkowicz Posted July 21 New weapons; Ebony and Ivory A dual SMG's with weak but fast fire rate and a more powerful projectile based altfire that can deal fire damage (try with BD enemies for more results), keep in mind that altfire can deplete your bullets fast. 3 Share this post Link to post
CasualScrub Posted August 1 Definitely looking forward to this. I recently read through the manga and really enjoyed it, plus I enjoy any Doom mod with a female protag. 2 Share this post Link to post
DoomerBlazkowicz Posted August 9 On 7/27/2024 at 1:13 AM, DoomerBlazkowicz said: Teaser..? From being lazy to dealing with IRL stuff, here's the Great Communicator. Angled frames by Revae. 1 Share this post Link to post
DoomerBlazkowicz Posted August 25 (edited) A short gameplay footage of Maria's Hell with Eviternity. 3 Share this post Link to post
DoomerBlazkowicz Posted September 11 (edited) Another and longer gameplay with Kinsie's Consolation Prize (PSX). 3 Share this post Link to post
DoomerBlazkowicz Posted September 25 https://doomerblazkowicz.itch.io/marias-hell 4 Share this post Link to post
Matt Eldrydge Posted September 25 Great news! I'll take it for a spin tomorrow, expect a showcase as well. :) 4 Share this post Link to post
CasualScrub Posted September 26 Glad to see this mod released, definitely gonna have some fun with this. :) 1 Share this post Link to post
Lizardcommando Posted September 26 Nice! I'm gonna have to take play around with this mod a bit. 0 Share this post Link to post
DoomerBlazkowicz Posted September 26 14 hours ago, Matt Eldrydge said: Great news! I'll take it for a spin tomorrow, expect a showcase as well. :) Can't wait, and I should work on a small update tonight. BTW, try Valmet while you have berserk. 1 Share this post Link to post
Matt Eldrydge Posted September 26 This mod slaps, it's a ton of fun and fits most Doom 64-type maps perfectly! I haven't seen everything it has to offer just yet but I did take it through some Doom 64 maps (via Consolation Prize), Hell Ground and Doom 64 in Doom 2 and had a pleasant time with one minor point of feedback I'm not sure is worth looking into too hard but better safe than sorry. So, D64inD2 uses some hackery to crush an explosive barrel to push a copy of the player actor through trigger lines. I'm assuming either the explosive barrel or player have changes which makes this not work correctly, so D64inD2 is essentially unplayable due to softlocks. Again, not super sure if it's worth looking into that hard but that's the one bit of feedback I have to offer. This is good stuff. On another note, I've been preparing some spookier playthroughs for my channel for October and Maria's Hell will show up for sure. Until October comes, here's a short video of me getting through Hell Ground's first map with your mod to get it in people's radars! I'll hold off on the showcase proper until I get a bit more familiar with the mod, which is just as well since you'll give it a small update. :) Keep up the good work! 3 Share this post Link to post
DoomerBlazkowicz Posted September 26 (edited) First "small" update is here, here are changes; Shotgun's fire rate slightly increased (Thanks Lumenoth) Disposed the placeholder Rocket Launcher kicking frames and added new ones Removed the screen tilting Slightly buffed Ebony and Ivory Made some fixes to Valmet projectile (Thanks Lumenoth once again) https://doomerblazkowicz.itch.io/marias-hell/devlog/805606/update-v11 3 Share this post Link to post
Matt Eldrydge Posted September 29 Hey, managed to get that showcase up! With it, I have gotten some more feedback regarding the mod. Nothing that will be really massive, just minor changes that will certainly improve it. Spoiler The kick deals a flat 5 damage and isn't affected by berserk as far I was able to notice. Not necessary, but a bit of damage randomization could go a long way to make it a bit more useful past sending zombies flying. Same goes to the knife. I did use it when I had berserk but I didn't notice anything different about it. For some reason, the pipebombs have no safety catch but have the highest selection value in the arsenal - the moment ammo for your current weapon goes out, they're selected. I didn't know this, ran out of bullets while using the Ebony & Ivory and died on the spot. The revolver's silencer seems to wiggle a bit oddly when firing. Again, these are small things. Out of them I think you should focus on the pipebombs, they're very deadly and having one blow up in your face because you held mouse 1 for a split second too long isn't a fun time. I appreciate the mix of regular health pickups as well as portable ones, it's a surprisingly nice touch! 2 Share this post Link to post
DoomerBlazkowicz Posted September 29 Some responses of your feedbacks; Kicking was originally intended to deal less damage but serving as a pushover mechanic. Knife is intended to be weaker but more faster counterpart of Crowbar, pickup berserk for activating "Vampire Drain". Pipebombs? I'm aware of that one for a while, I'll deal with that. I didn't get it, but I'll check. 0 Share this post Link to post
CasualScrub Posted September 29 I quite enjoy the mod so far. Definitely is one to be paired with a gore mod though to really make it that extra bit satisfying. 0 Share this post Link to post
UserPlayer89 Posted October 2 (edited) On 9/29/2024 at 3:23 PM, CasualScrub said: I quite enjoy the mod so far. Definitely is one to be paired with a gore mod though to really make it that extra bit satisfying. the starter revolver has a chance of gibbing zombieman in 2 shots with the right damage rolls and its absolutely hilarious in combination with a gore mod like that 0 Share this post Link to post
defender1812 Posted October 4 Sorry, I have an error when I load the mod in lzdoom which is with a line of code called ''got'' could you fix it please? 0 Share this post Link to post