Cutman Posted June 20 (edited) Hello! This is a community project is very similar in concept to fellow community project Amalgoom. Take two commercial Doom maps and use ideas from both to create a brand new one! While Amalgoom had map makers choose from pre-set Doom1/2 map combinations, Second Mix lets YOU decide what two maps to mix! The only catch is your chosen maps must be from two different Doom games (IWADs). For example, mixing MAP02 and MAP07 from Plutonia is not allowed. But MAP02 from Plutonia and MAP07 from TNT: Evilution is fine! Use your Doom wisdom and creativity to decide which two maps will blend together best! Alternatively, if you're feeling spicy, use a random number generator to decide for you! The final product will be a classic limit-removing 32 map megawad. Why no Boom/MBF? As I have experienced with other classic themed CP's, Boom features encourage some mappers to go a little too experimental, which can go against the theme of the project. Your goal is to create a new map using elements from your two chosen maps. What counts as map elements? Room layouts, aesthetics, traps, you name it. The idea is to not simply copy the layout of either map, but to create a brand new map with the "DNA" of both of your chosen maps. See the MAP01 of this project for an example. Get those creative juices flowing! The only other restriction is you cannot use monsters that do not appear in either of your chosen maps. Weapons, items and textures are fine to be added in as you please (though you will most likely use textures that appear in both maps). The monster selection adds a lot of identity to maps after all. What maps are allowed? You can choose maps from the following Doom games: Ultimate Doom (any of the 4 episodes) Doom 2 TNT: Evilution The Plutonia Experiment The two secret maps have exceptions. See the list below for details! To help you create your map, open two copies of Doom Builder. Start your new map in one, and open your one of your selected maps in the other. Select all the map geometry and copy them into your new map somewhere. Do the same for your other map choice. With both maps on hand you can easily enter 3d mode to refresh your memory on both maps! I would also advise removing all the line special tags and sector tags so they don't interfere with testing your own map. See the screenshot below for an example of how I was editing my map: Choose two different maps from either Ultimate Doom, Doom 2, TNT or Plutonia. Do not choose two maps from the same game! Do both maps have enough interesting things about them to create a new map? I must be able to visibly see the influences from both chosen maps. I've been playing Doom for almost 30 years, don't worry. If they're there, I will notice them! Map format: Limit-Removing (No Boom specials!) Target source port: DSDA Complevel 2. Please allow use difficulty settings with monster/item placements. If you don't I may roughly add them myself. Use this Resource pack for extra textures from TNT, Plutonia etc Your map must use some elements from both of your selected maps (see above for more info). I will judge whether your map meets this criteria. Your sky texture must be defined in UMAPINFO (and must be from either one of your map choices). If you don't provide one I will choose a sky. Do not use monsters not found in either of your choices. If you choose a map with an Icon of Sin fight, the Icon of Sin boss itself cannot be used (except for map30)! If you choose a slot with a secret exit, you must provide a secret exit. You may collaborate with others. Please let me know when this is decided and who you are collaborating with. It should go without saying, but *try* to make a good map. Even if you think both of your map choices are terrible maps, strive to make a good level! Choose any music you like, but please provide who made it and where you got it from so they can be properly credited. If your map is extreme low quality or shows a lack of effort, it may be rejected. Check the list below to find an open slot! Check if the slot has any special requirements too. Only one slot can be claimed (may change later if I'm struggling to complete a full 32 map set). Post in the thread that you wish to claim a slot. Specify the slot you desire and which two maps you have chosen to blend. Maps that are already being blended may be rejected (we don't want 5 copies of Plutonia's "Hunted"). I will allow exceptions if problems arise. If I accept your slot, I will allow 3 weeks to show visible progress. You will lose your slot if nothing is shown after I send you a reminder. Use the template below to post and claim a slot: @Cutman First map choice: Second map choice: Desired map slot: I will reply to you if your claim is accepted. Depending on the difficulty and size of your map, I may change which slot it takes up at a later time. Good luck! Here is a link to a spreadsheet I will be using which contains more information on slots and deadlines: MAP01: CutmanMike - Doom E4M1 x TNT MAP01 MAP02: Nikolanchik Doom E3M1 x Doom2 MAP22 MAP03: DFF - Doom2 MAP02 x TNT MAP22 MAP04: FlyingGoner - Doom2 MAP18 x Plutonia MAP11 MAP05: WASFDDDDD - Doom2 MAP02 x Plutonia MAP02 MAP06: DynamiteKaitorn - Doom E2M1 x Plutonia MAP16 MAP07: ViolentBeetle - Doom E3M6 x Doom2 MAP07 MAP08: SirPootis - Doom E1M7 x Plutonia MAP05 MAP09: maxresdefaultDoom E4M6 x Doom2 MAP19 MAP10: DukeOfDoom - Doom E2M7xPlutonia MAP15 MAP11: capsaicin - Doom2 MAP06 x Plutonia MAP08 MAP12: Adam Duży -Plutonia MAP23 x TNT MAP23 MAP13: CutmanMike - ??? x ??? MAP14: DankMetal - Doom E4M4 x Doom2 MAP14 MAP15: Argent Agent - Plutonia MAP24 x TNT MAP31 MAP16: ViolentBeetle - Doom2 MAP11 x Plutonia MAP08 MAP17: Gothic - TNT MAP16 x Doom E3M5 MAP18: DukeOfDoom - Doom2 MAP08 x Doom E2M6 MAP19: Plerb & Mystic 256 - TNT MAP19 x Doom E2M2 MAP20: DankMetal - Doom E4M6 x Doom2 MAP29 MAP21: DFFPlutonia MAP12 x TNT MAP13 MAP22: Bendy1 - Doom2 MAP24 x Doom E1M3 MAP23: ViolentBeetle - TNT MAP08 x Doom2 MAP27 MAP24 DankMetal - Doom E3M4 x Doom2 MAP11 MAP25 Kras - Doom E3M2 x TNT MAP04 MAP26: YeOldeFellerNoob - TNT Map22 x Doom E2M1 MAP27: stochastic - Plutonia MAP17 x Doom2 MAP22 MAP28: DFF Plutonia Map32 x Doom E1M1 MAP29: Xulgonoth - Doom E3M7 x TNT MAP14 MAP30: CutmanMike - Doom E4M8 x Plutonia MAP30 MAP31: Grizzly Old B - Sigil E5M1 x Doom2 MAP24(Sigil 1 special map!) MAP32: DoomGuy999 Sigil - 2 E6M9 x Doom E1M8 (Sigil 2 special map!) See the spreadsheet to see which maps have been taken for use! Please use this thread to discuss the project and show your progress. This is my first attempt at a CP (outside of non-vanilla Doom projects), hope I didn't miss anything important. Have fun and don't be afraid to share your WIP map for feedback :) Resource Pack, contains all textures from required Doom IWADs. Second Mix MAP01, to get an idea of what the project is about! Progress Spreadsheet WIP Screenshots here! Spoiler Edited October 21 by Cutman 35 Share this post Link to post
NiGHTS108 Posted June 20 Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It 0 Share this post Link to post
Cutman Posted June 20 18 minutes ago, Djoga said: I wanna make the MAP20 and E4M6 fusion @Djoga Are you committing to a slot? If so please choose a map slot you'd like to take out of the 32 so I can put it on the list. 12 minutes ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It Possibly, but I am a fan of 32 map sets even though it's arbitrary these days. We can always start more CPs! Also just a friendly reminder please use the claiming format above so I know you want to commit to your entry :) 1 Share this post Link to post
Djoga Posted June 20 2 minutes ago, Cutman said: Are you committing to a slot? If so please choose a map slot you'd like to take out of the 32 so I can put it on the list. Slot 16 0 Share this post Link to post
Mystic 256 Posted June 20 (edited) am having choice paralysis trying to think of what kind of combination I want, I am in a TNT mood, but I'm just having trouble thinking I think I'll need someone to help me come to a choice, there's just too many choices 0 Share this post Link to post
WASFDDDDD Posted June 20 Is there a deadline or are we just going until we finish? Because this seems like a pretty fun project, but I'm not gonna join if there's gonna be a ton of pressure I'd like to do a fusion of Underhalls from Doom 2 and Congo from Plutonia, and the slot doesn't really matter to me, but I'll pick slot 5 just because 0 Share this post Link to post
Ravendesk Posted June 20 32 minutes ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It better idea: lv01 and go2it 6 Share this post Link to post
NiGHTS108 Posted June 20 (edited) 10 minutes ago, Ravendesk said: lv01 and go2it Actually That's not even a bad idea, I think I could do some Funny Shenanigans with that 0 Share this post Link to post
Plerb Posted June 20 Dammit, one more community project couldn't hurt... I'd like to take TNT MAP19 and Doom E2M2. Slot can be MAP19 for now 0 Share this post Link to post
Gothic Posted June 20 (edited) @Cutman First map choice: TNT Map16 Second map choice: Ultimate Doom E3M5 Desired map slot: Map16, or any slot after Map15 and before Map20 Edited June 21 by Gothic 0 Share this post Link to post
SirPootis Posted June 20 (edited) Oooooo, I like this idea a lot! @Cutman First Map: Doom E1M7 Second Map: Plutonia MAP05 Desired Slot: MAP08 0 Share this post Link to post
Mystic 256 Posted June 20 4 minutes ago, Plerb said: Dammit, one more community project couldn't hurt... I'd like to take TNT MAP19 and Doom E2M2. Slot can be MAP19 for now awww now im gonna have to think of something else 1 Share this post Link to post
NiGHTS108 Posted June 20 (edited) 1 hour ago, NiGHTS108 said: Will the amount of map slots be expanded if you hit the limit? This project sounds really cool but idk if I want to commit to it right now . . . My idea is E1M2 and Go 2 It Update, could I have MAP29? I hope I'll be able to do something in three weeks . . . My maps are Entryway and Go 2 It (working map title: "G2 Two 2t II") @Cutman First map choice: Entryway Second map choice: Go 2 It Desired map slot: MAP29 Edited June 20 by NiGHTS108 0 Share this post Link to post
Plerb Posted June 20 Just now, Mystic 256 said: awww now im gonna have to think of something else Well we could make it together! :D (if you're ok just working through doomworld pm's that is, i don't use discord or anything like that) 0 Share this post Link to post
Mystic 256 Posted June 20 Just now, Plerb said: Well we could make it together! :D (if you're ok just working through doomworld pm's that is, i don't use discord or anything like that) aa, I'm ok with that, is it allowed in this project? 1 Share this post Link to post
Plerb Posted June 20 @Mystic 256 It looks like it! 1 hour ago, Cutman said: You may collaborate with others. Please let me know when this is decided and who you are collaborating with. 0 Share this post Link to post
DoctorNuriel Posted June 20 (edited) @Cutman First map choice: UD E4M2 (Perfect Hatred) Second map choice: D2 MAP04 (The Focus) Desired map slot: MAP02 Edited June 20 by DoctorNuriel 0 Share this post Link to post
ViolentBeetle Posted June 20 I'd like to try to mix MAP07: Dead simple with E3M6: Mt. Erebus, and put it into MAP07 slot. I think I have a decent idea that would work for the two. When you said "Must provide secret exit" - you meant MAP15, right? Not that I need to carry one over from Erebus? 0 Share this post Link to post
Meyland12 Posted June 20 (edited) Since dude here took map02 i would like take map03. First map choice: E1M1 from Doom 1 Second map choice: MAP01 from Doom 2 Desired map slot: MAP03 Edited June 20 by Meyland12 0 Share this post Link to post
Cutman Posted June 20 4 minutes ago, ViolentBeetle said: I'd like to try to mix MAP07: Dead simple with E3M6: Mt. Erebus, and put it into MAP07 slot. I think I have a decent idea that would work for the two. When you said "Must provide secret exit" - you meant MAP15, right? Not that I need to carry one over from Erebus? Yeah, whoever gets slot MAP15. 36 minutes ago, WASFDDDDD said: Is there a deadline or are we just going until we finish? Because this seems like a pretty fun project, but I'm not gonna join if there's gonna be a ton of pressure I'd like to do a fusion of Underhalls from Doom 2 and Congo from Plutonia, and the slot doesn't really matter to me, but I'll pick slot 5 just because No hard deadline decided yet, we'll figure that out as the slots fill up! Thanks for the interest so far! Will update the post/sheet soon. 0 Share this post Link to post
AtticTelephone Posted June 20 First Choice: MAP11 TNT Second Choice: MAP06 DOOM 2 Desired Map Slot: MAP10 0 Share this post Link to post
roadworx Posted June 20 (edited) hmmm. will there be any form of quality control in this? you're much more experienced than most cp managers (seemingly a rarity these days), though i'm still cautious. 0 Share this post Link to post
Claire Posted June 20 HELL YEAH, LET'S GO FOR ANOTHER ONE!!!1!1111! Question, do console exclusive maps count? There's a lot of potential in some maps from PSX and Jaguar, or someone who's crazy enough could make a Sewers + Betray map. If they're not allowed, that's fine. I will keep an eye on this project, i may or may not pick a slot in the future. 0 Share this post Link to post
Async Unicorn Posted June 20 (edited) Looks very promising and interesting. If I manage to make a map for RAMP and one secret project soon enough and if there'll still be open slots - I would like to participate then. Otherwise, well, I may play it in the future, when it'll release, that's a very interesting map set, :P 0 Share this post Link to post
ViolentBeetle Posted June 20 (edited) 29 minutes ago, Cutman said: Yeah, whoever gets slot MAP15. Works for me. I will need MAP07 tags though. In case you want specific declaration: First map: E3M6 (Ultimate Doom) Second map MAP07 (DOOM2) Desired slot: MAP07 Edited June 20 by ViolentBeetle 0 Share this post Link to post
DynamiteKaitorn Posted June 20 I wish to take slot 5. Why? I wanna fuse MAP01 from DooM 2 and TNT MAP05. DOUBLE HANG! 3 Share this post Link to post
ViolentBeetle Posted June 20 (edited) How much liberty am I supposed to take? My plan right now is to basically take the kind of island seen on Erebus with the kind of building design present, but will probably map with more modern sensibilities. And I don't want to have the water pit and maybe lose some buildings that don't fit. 0 Share this post Link to post
mr-around Posted June 20 (edited) What a cool proj indeed! Just let me take participation. First Map: Map01 : Congo (Plutonia) Second Map: E3M9: Warrens (Doom) Desired Slot: MAP04 Yeah, as you see I wish to try some of Casalis style on Sandy's level Edited June 20 by mr-around 0 Share this post Link to post