Novaseer Posted June 23 16 minutes ago, Matthias said: Simply put I want to make a map for this project... could I?:) It's in the spirit of the project that you don't need to ask permission from anybody. Just make one! 0 Share this post Link to post
DoctorNuriel Posted June 23 On 6/22/2024 at 10:23 AM, rampancy said: the blue sky color really works in the screenshots, i really dig the aesthetic. Im gonna have to download this and check it out 👍 Thanks a bunch! 💖 0 Share this post Link to post
Jayextee Posted June 23 Was Gaytex ever finalised/sorted out/even working? Last I read, there were some issues? Can't remember. Wanna play with it, and maybe make a map. Perhaps. 0 Share this post Link to post
Matthias Posted June 23 1 hour ago, Novaseer said: It's in the spirit of the project that you don't need to ask permission from anybody. Just make one! still would be great to have it confirmed by project leader there seem to be more people than 32 at this point :D 0 Share this post Link to post
Jayextee Posted June 23 It's MBF21 with UMAPINFO, there can be as many maps as desired. 2 Share this post Link to post
Novaseer Posted June 23 50 minutes ago, Jayextee said: Was Gaytex ever finalised/sorted out/even working? Last I read, there were some issues? Can't remember. Wanna play with it, and maybe make a map. Perhaps. The current version in the Discord is working fine, most people are happy with it, and it's pretty close to final. 0 Share this post Link to post
awwnyx Posted June 25 On 6/23/2024 at 9:24 AM, Jayextee said: Was Gaytex ever finalised/sorted out/even working? Last I read, there were some issues? Can't remember. Wanna play with it, and maybe make a map. Perhaps. it was kind of a mess btu i have been sorting it out quite well , youll be able to map with it painlessly by now o7 2 Share this post Link to post
awwnyx Posted June 25 On 6/17/2024 at 5:02 PM, Novaseer said: Hide contents The Onyx Ring Engulfs' first release candidate is complete. 1,742 monsters, 6 secrets, 118 items. (note I forgot to take the last two screenshots in my pre-upload test run so I idclipped to them, hence the incorrect inventory) im still processing my feelings on this map's title accidentally(??) namedropping me /lh 2 Share this post Link to post
Novaseer Posted June 25 36 minutes ago, awwnyx said: im still processing my feelings on this map's title accidentally(??) namedropping me /lh lol I was just trying to come up with a fancy synonym for "black" because I felt that wasn't ostentatious enough and you got caught in the crossfire 1 Share this post Link to post
Sneezy McGlassFace Posted June 26 To all future project leaders, I'm begging you - have your custom resources finalised before people start making maps. I can't believe it needs to be said but here we are. Having the resource file change twenty times, and only somewhat solidify half way through the month-long project duration is insane. How are mappers supposed to work when their tools are in constant flux? I just spent two hours on the small map I made trying to fix all the changes, and I just have to contend with the map looking like clown vomit now. Despite my best efforts. Bellow is is a screenshot that shows the original (darker, and cohesive) and the new vain attempt to fix things. The resources are nice - it's not about that. Those nice resources should be set in stone before anybody else started working. If I knew this is what the resources would look like, I wouldn't make the map the way it is now. I don't have the time or energy to spend to make it right, fuck it. I'm too tired and frustrated. Guess I'll have to start asking more questions before joining a CP Spoiler 2 Share this post Link to post
june gloom Posted June 26 Yeah. I was using 1.7 for most of the dev time but when I switched to one of the most recent versions I was so annoyed because A) a bunch of stuff had lost their textures and 2) the whole color scheme is fucked to bits now. I'm soldiering forth anyway but the lack of decent management has been discouraging. 0 Share this post Link to post
Jayextee Posted June 26 2 hours ago, Sneezy McGlassFace said: How are mappers supposed to work when their tools are in constant flux? This is exactly why I haven't joined. 0 Share this post Link to post
8088mph Posted June 26 (edited) 11 hours ago, Sneezy McGlassFace said: To all future project leaders, I'm begging you - have your custom resources finalised before people start making maps. I can't believe it needs to be said but here we are. Having the resource file change twenty times, and only somewhat solidify half way through the month-long project duration is insane. How are mappers supposed to work when their tools are in constant flux? I just spent two hours on the small map I made trying to fix all the changes, and I just have to contend with the map looking like clown vomit now. Despite my best efforts. Bellow is is a screenshot that shows the original (darker, and cohesive) and the new vain attempt to fix things. The resources are nice - it's not about that. Those nice resources should be set in stone before anybody else started working. If I knew this is what the resources would look like, I wouldn't make the map the way it is now. I don't have the time or energy to spend to make it right, fuck it. I'm too tired and frustrated. Guess I'll have to start asking more questions before joining a CP Hide contents I agree with this, biggest mistake on my part was continuing to add onto the resources wad and creating a whole bunch of compatibility issues, if I could go back, I'd leave it with just OTEX, it provided enough textures in my opinion which is why I included it in the first place. Honestly, I should've waited until next year rather than having a spaz moment and making this thread in the middle of the night because someone asked about it, For now, I'll just keep the train rolling, I guess. (with the help of other people) Edited June 26 by 8088mph 4 Share this post Link to post
DistroyA Posted June 27 As I've said in discord, mistakes were made, but it's the only way we all learn. Next year, we'll be more organised. For now, let's just keep rolling. The deadline has been extended at the least. Honestly, given the stumbling blocks presented, I honestly think things have gone better than they could have gone, and everyone thus far has done a bang up job of keeping this project alive. I'm looking forward to finishing my map and submitting it ❤ 6 Share this post Link to post
WASFDDDDD Posted June 27 (edited) 7 hours ago, 8088mph said: I agree with this, biggest mistake on my part was continuing to add onto the resources wad and creating a whole bunch of compatibility issues, if I could go back, I'd leave it with just OTEX, it provided enough textures in my opinion which is why I included it in the first place. Honestly, I should've waited until next year rather than having a spaz moment and making this thread in the middle of the night because someone asked about it, For now, I'll just keep the train rolling, I guess. (with the help of other people) I want to point out that your big mistake was changing how the original textures looked, (Or whatever got changed) not necessarily adding new ones. The problem was not that the textureset was expanded; it's that it was changed in a way that broke things. I don't think it would've been such a problem if there had just been new, non-conflicting resources added that mappers would have the option to use Best to solidify things beforehand if you can tho, I agree with that Edited June 27 by WASFDDDDD 4 Share this post Link to post
Donowa Posted June 27 (edited) On 6/26/2024 at 2:03 PM, 8088mph said: I agree with this, biggest mistake on my part was continuing to add onto the resources wad and creating a whole bunch of compatibility issues, if I could go back, I'd leave it with just OTEX, it provided enough textures in my opinion which is why I included it in the first place. Honestly, I should've waited until next year rather than having a spaz moment and making this thread in the middle of the night because someone asked about it, For now, I'll just keep the train rolling, I guess. (with the help of other people) tbh i feel like you should've just stayed with the regular doom palette, because imo lavender isn't that important of a color compared to blue and magenta. it'd also make it easier for people to drop in other palettes (e.g. coldpal or palplus) or custom colormaps and just have them work. Edited June 27 by Donowa 1 Share this post Link to post
DoctorNuriel Posted July 2 (edited) ROYGBIV A tribute to the LGBT+ community, as well as a tribute to Boards of Canada. Download here. 3 Share this post Link to post
Chariot Rider Posted July 14 (edited) I finished my map last week. Here are a few screenshots. Overall, I'm pretty proud of the sector lettering. Edited July 14 by Chariot Rider : Properly displaying the imgur posts 6 Share this post Link to post
CBM Posted July 23 (edited) is it too late to join? I shouldn't because I am in 2 other projects as well that I need to complete in like the next week or so.. but I have to join this one my idea is to make an abc map (because I am aspie, bi, cis) 3 Share this post Link to post
8088mph Posted July 23 4 hours ago, CBM said: is it too late to join? I shouldn't because I am in 2 other projects as well that I need to complete in like the next week or so.. but I have to join this one my idea is to make an abc map (because I am aspie, bi, cis) just go ahead and join the discord, we'll be happy to have you on! 2 Share this post Link to post
DistroyA Posted August 11 (edited) I submitted my map last night/this morning, so gonna upload some screenshots here. Map name: Spectrum Author: DistroyA Music: Neato by Jeremy Doyle Sky: SKYND03 (Included in resource wad) Par time: 10 minutes Tested in: DSDA-Doom v0.27.5 Notes: This is my first community project submission (although not my first published wad). Do let me know if there are any issues on other source ports. Also, please note that I designed this map to be punishing on UV, can be beaten without finding any of the secrets. The only multiplayer starts I've added are for co-op. This was definitely a learning curve in using Boom and onwards features, particularly implementing moving floors, as I was used to designing for vanilla (and for Doom 1, so it was also a learning curve gauging fights with the Doom 2 monsters). Definitely the most difficult map I've made thus far. The map name makes reference to the fact that I'm on the autistic spectrum AND the bi-sexual spectrum, and is somewhat reflected in variety of colours in the map (granted they're mostly earthy tones, but there's a no two area's that recycle the same general aesthetic (border textures don't count)). EDIT: I've since slightly updated the texturing on the bi-pride stairs, as I was previously unaware of there being more magenta flats than the magenta liquids, so the first screenshot is not 100% accurate of the final product. Edited August 18 by DistroyA 7 Share this post Link to post
DoctorNuriel Posted September 5 Also do we have a comprehensive list of all submissions? :) 0 Share this post Link to post
DistroyA Posted September 6 It's slowly, but surely, coming along. We've got a sizeable amount of maps submitted, although, at the time of writing, I haven't got an exact number. 3 Share this post Link to post
june gloom Posted September 6 I wound up dropping from the project because of how disorganized it was and I ran into a hardcore mapper's block in the thing placement phase. Gonna try and fix it up for next year. 3 Share this post Link to post
blackmageseres_yuri Posted September 10 On 8/11/2024 at 5:07 PM, DistroyA said: damn. that looks awesome. I looked at some of the other stuff posted and i dont think anything looks bad by any means, looks promising overall the talent displayed. This just pops out and looks amazing. Def if this can be on KexDoom ill give it a try. 1 Share this post Link to post
Sneezy McGlassFace Posted October 9 (edited) @8088mph small update to my map - Ace of Space: There's been stuck monsters when balancing hmp/uv. Big thanks to @elborbahquarama and koko for spotting and reporting it <3 here's the fix: https://drive.google.com/file/d/1ul7xBePnhg7KcdYyWcZCug4sC9PhmSKb Edited October 10 by Sneezy McGlassFace 1 Share this post Link to post
elborbahquarama Posted October 10 (edited) to give some update on the work done on this wad, as these things tend to go when they are just done for fun by hobbyists, it has been mostly done for a while but the progress on putting together a finalized version has been a bit slow going, mostly because people who have the technical knowledge required (not me lol) have been quite busy with various other things in life which is absolutely normal, but things have been picking up for the past few days, 29 levels were made for this (up to 1 or 2 other levels that have been worked on could potentially get added to this in the future) and an early build consisting of a wad file that compiles all the completed levels in an improvised order was put together for the sake of making it easier to test all of them we thought it could be a nice idea to share it here to let everybody see the work achieved so far and eventually gather some additional feedback https://mega.nz/file/cQITlD6B#qCcLvOHgB28DcGYWWXXt8TYb8Eqjbu5t8ItCHr7pQDw we would like anybody who plays it to keep in mind that this is as early a work in progress as it gets, and a big number of things will be modified in the future, and many problems potentially remain, including things that have already been reported and are in the process of being adjusted next is a list of the levels you will find in this wad file, this is a first draft order that is going to go under a whole bunch of balancing as more people in the development team get to play through the whole thing, and there is many other credits that should be given to various people for their work on this wad, but this is just an early indication (also note that this wad should be played with mbf21 compatibility activated, we are testing it using the latest versions of woof and dsda-doom) edit: levels currently occupying the map18 and map28 slots do not yet feature any form of difficulty settings, and the level occupying slot map28 does not feature any custom music either, level designers have otherwise worked hard to balance difficulty settings for all the other levels available (only three or four of them still need additional work on it) and some of those levels get really intense so it is strongly recommended you play on the lower difficulty settings if you're not a very experienced player in order to enjoy them as much as possible two of those levels were already released separately so you can go check them out as well Spoiler MAP01: PANtastic Expectations! by @DynamiteKaitorn MAP02: Unholy Terror by @JeffAri MAP03: Big Fireblu by @stonedbaroness MAP04: Out of Time by @Lone2401 MAP05: Belly Dance by @DoctorNuriel MAP06: 1 v 1 me bro by @RiviTheWarlock MAP07: God is Gay by @Matthias MAP08: Hell Tech by @JeffAri MAP09: Doomguy the Asexual King by @Logamuffin MAP10: Bullet Festival by @vendetta426 MAP11: Raspberry Juice by @Mehlad MAP12: Chaos Panache by @Mystic 256 and @aletheos eberlain MAP13: Hell's Maw by @PeteShroomYT MAP14: Ace of Space by @Sneezy McGlassFace MAP15: ABC by @CBM MAP16: Death is a Friend, But Keep Her a Ghost by @Engired MAP17: Spectrum by @DistroyA MAP18: Roygbiv by @DoctorNuriel MAP19: Swagma Magma Frog, 6 Side Frog by @Synami MAP20: Freedom of Love by @HeadshotTAS MAP21: Estrogenocide by @Grape Juice MAP22: The Onyx Ring Engulfs by @Novaseer MAP23: Pride is a Protest by @wasdbee MAP24: Huge Massive Fucking Big Fuck Off Frog, 500 Pound Frog by @Synami MAP25: Legally Distinct Rainbow Road by @wasdbee MAP26: Italo Pride by @RiviTheWarlock MAP27: Lavender Birth by @Chariot Rider MAP28: Blazing Down Sapphic Synapse by @awwnyx MAP29: The Gender Fluid by @Foxo sorry for the @ not working Edited October 21 by elborbahquarama : updating download link 6 Share this post Link to post
Chariot Rider Posted October 13 I'm excited to play through the current version of the wad. I'll download this and hopefully I'll be able to start playing through the maps soon 1 Share this post Link to post
Jareth247 Posted October 25 Any word on when/if this will get added to the Kex Engine ports? 0 Share this post Link to post