DoctorNuriel Posted June 30 Doomguy's Caribbean Crapshoot didn't work out the way I wanted in the given time, so here is a replacement for slot 49 which is pretty much done - //// THE LAVA IS FLOOR //// This UAC facility - or what little is left of it - is undergoing heavy Hellification. As a side effect of the demonic reality warp, impossibly, solid ground now sears your feet while pools of lava are safe to stand on. Screenshots: Spoiler 6 Share this post Link to post
Ash4ash Posted June 30 NO FUCKING WAY I FIXED MY OTHER MAP BOTH OF MY RAMP MAPS ARE DONE! YIPPIE!!!!!!!!!!!!!!!! 4 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 30 Can we get 296 maps like last year? Also Map 119 is causing a lot of errors. Looks like redthingy has put the entire 32 in 24 library in there. 0 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 30 (edited) 7 hours ago, Sven "ATDynaX" Reinold said: Can we get 296 maps like last year? Also Map 119 is causing a lot of errors. Looks like redthingy has put the entire 32 in 24 library in there. Yes we can 0 Share this post Link to post
Gez Posted June 30 On mardi 25 juin 2024 at 6:47 PM, Sven "ATDynaX" Reinold said: In RAMP 2023 you can see that the Hub area has these portals leading to different areas that each have their own skies. How do i do that? Typically you use Static_Init(sector tag, 255, 1) on a line to project the line's upper texture to the tagged sector's skies. Alternatively, you can build skyboxes and use SkyPickers in the relevant sectors. 2 Share this post Link to post
Sven "ATDynaX" Reinold Posted June 30 3 minutes ago, Gez said: Typically you use Static_Init(sector tag, 255, 1) on a line to project the line's upper texture to the tagged sector's skies. Alternatively, you can build skyboxes and use SkyPickers in the relevant sectors. As i've seen the central area is a skybox and then two other areas use sky1 and sky2. 0 Share this post Link to post
Gez Posted June 30 14 minutes ago, Sven "ATDynaX" Reinold said: As i've seen the central area is a skybox and then two other areas use sky1 and sky2. So that's the alternate sky, which needs to be set in MAPINFO, and for your sky2 sectors you give them type sector type 200. 0 Share this post Link to post
BeachThunder Posted June 30 Okay, finished mine off. It started out just being a Vanilla Doom 1 map...but then I got mildly ambitious. Come find me at #157 :) 3 Share this post Link to post
Clippy Posted June 30 3 hours ago, DavidN said: We’ve hit the 300 map mark! Oh no! 10 Share this post Link to post
Arsinikk Posted June 30 Did something a bit different this year. (i.e. I made a pretty easy map) [aka not slotter] Designed to be a Doom 1 style map with new monsters / weapons. Pretty short and easy :) MAP255 - NXT Time (Get In Line) 18 Share this post Link to post
DoctorNuriel Posted July 1 2 hours ago, Arsinikk said: Did something a bit different this year. (i.e. I made a pretty easy map) [aka not slotter] Designed to be a Doom 1 style map with new monsters / weapons. Pretty short and easy :) MAP255 - NXT Time (Get In Line) I LOVE the rain effects and the general ambience! 3 Share this post Link to post
Obsidian Posted July 1 Submitted a map! Spoiler Textures are from the Erratic Texture Pack, with a few edits by yours truly. As an aside, I'm yet to strip out the unused textures or tidy up the automap: I will freely admit that this one was exceedingly last-minute. :P Hopefully I can send an updated version over the next day or so after the deadline passes. 6 Share this post Link to post
DavidN Posted July 1 Thank you so much, everyone - I'm going to bed! I'll close RAMP 2024 when I start work for the day in about 10 hours. Don't stress yourself if you need a bit of extra time - contact me and we can work to get any vital last updates in. I hope you've enjoyed the process :) 23 Share this post Link to post
Lizardcommando Posted July 1 I'm glad to have taken part in this community project! I can't wait to see what the final version of this looks like. 3 Share this post Link to post
Sven "ATDynaX" Reinold Posted July 1 9 hours ago, Gez said: So that's the alternate sky, which needs to be set in MAPINFO, and for your sky2 sectors you give them type sector type 200. Yes. But when i did that it used two entirely different skies. So i build a cave and used Changesky. 0 Share this post Link to post
Sven "ATDynaX" Reinold Posted July 1 It's 319 maps guys. A new record. 1 Share this post Link to post
DavidN Posted July 1 RAMP 2024 is now closed for new entries after THREE HUNDRED AND THIRTY-SIX submissions!! Thank you to everyone for contributing, whether it was your first ever Doom mapping experiment or you’re a seasoned mapper. Thanks also to those in the Discord who were helping others along the way so nicely :) Maps are still able to be updated, but I would discourage anything but minor changes just now. I’ve trimmed 13 maps so far that weren’t able to be finished, and will reach out to the remaining authors whose maps are WIP or erroring. After that I’ll tidy the hub up so there’s a coherent game around them… and keep going with the playthrough videos for the next month or so D: I hope this month has got you caught up in Doom mapping again - thank you to everyone! 30 Share this post Link to post
stevegohome Posted July 1 Getting this error when booting up the latest snapshot, not entirety sure what the issue is. 0 Share this post Link to post
Protagonist Corvus Posted July 1 3 minutes ago, stevegohome said: Getting this error when booting up the latest snapshot, not entirety sure what the issue is. You must have the latest version of GZDoom. 0 Share this post Link to post
JaySmithen Posted July 1 To run build 1510 you'll need to open the pk3 in slade or another program and delete these two files 😀 0 Share this post Link to post
A Handsome Fridge Posted July 2 23 hours ago, Broadsword Jim said: You must have the latest version of GZDoom. I think this is the most common line typed out during RAMP 2024 lol. It's one way to get everyone up to date I guess 3 Share this post Link to post
NeilForshaw Posted July 2 Congratulations to everyone who submitted a map and congratulations to David for enduring putting this all together XD 2 hours ago, A Handsome Fridge said: I think this is the most common line typed out during RAMP 2024 lol. It's one way to get everyone up to date I guess XD 4 Share this post Link to post
DoctorNuriel Posted July 3 (edited) 1 hour ago, NeilForshaw said: Congratulations to everyone who submitted a map and congratulations to David for enduring putting this all together XD XD Seconded, and I want to give @DavidN some extra props for keeping RAMP, its vibes and its metagames fresh each year. This year's setup - the train - was a pleasant surprise and seeing all the vistas outside in between stations was a real treat, especially... Spoiler ... the MyHouse lot. 5 Share this post Link to post
Sven "ATDynaX" Reinold Posted July 3 Once the final project is published i will make a playthrough on my YouTube channel. I am really excited on how the maps turn out. 7 Share this post Link to post
Dein0z Posted July 3 Love this project, a set timeline is what i needed to get my procrastinating ass into Doom mapping. And yeah, props to the Doom Rabbit. 6 Share this post Link to post
MonkeyShock Posted July 3 3 hours ago, Dein0z said: Love this project, a set timeline is what i needed to get my procrastinating ass into Doom mapping. And yeah, props to the Doom Rabbit. Honestly same. Props to the Doom Rabbit indeed. 2 Share this post Link to post
Jamatri Posted July 3 (edited) For information (for anyone who cares about this, at least) - RAMP 24 isn't currently compatible with Delta Touch, since the current version only runs GZDOOM 4.11.3, and this needs a later version. Bit of a shame, but I'm sure Delta will get patched soon enough with a newer dev build. P.S. play my map, it's awesome Edit: there's a version of DT that got released a few days back that uses 4.12.2 so this is no longer the case. Get RAMPing! Edited July 10 by Jamatri 1 Share this post Link to post