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!-PRO-log-!

Lost in Darkness [2.1.9]

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Posted (edited)

how did you get that stamina mechanic? i checked the credits and i cant seem to find it. (just asking) (cant really see my replys idk why)

Edited by ANERFFan

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On 5/20/2024 at 1:22 PM, !-PRO-log-! said:

Lost in Darkness 2.1

 

Is possible to add an "unload" function? Similar to the pump action on shotgun?

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10 hours ago, Aeddes666 said:

Is possible to add an "unload" function? Similar to the pump action on shotgun?

In the future there will be an option to unload the weapon. But not in 2.1

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15 hours ago, ANERFFan said:

how did you get that stamina mechanic? i checked the credits and i cant seem to find it. (just asking) (cant really see my replys idk why)

The stamina mechanic was made by me. The display on the hud is taken from the JPMobility mod.

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Posted (edited)

Lost in Darkness [2.1]

 

1. 17 New Enemies:
(These are mostly actor names in code)

    1) The thing
    2) Green spider
    3) Tar stalker
    4) Robot - explodes after killing
    5) Jaws(actor name "Nicr") - creates phantoms
    6) Hangman
    7) Aberratinmoron 4
    8) Bloody skeleton
    9) Ghoul - if you turn your back, his speed will increase
    10) Carrion
    11) Victim
    12) Angel - don't turn your back on him
    13) Mannequin
    14) Lost spirit
    15) Fallen
    16) Bloody slime hand
    17) Skulker is back
    18) A small version of the green fly. Replaced by a swarm of flies

2. Objects that spawn enemies:
    If you get too close
    1) Cage on the ceiling: - The thing
    2) Cocoon: - Green spider
    3) Tank: - Bloody skeleton
    4) FleshPortal: - Victim, PM_Nightmare
    If you break it
    5) Mannequin: - Lost spirit
    6) Angel: - Skulker

3. Environment objects:
Almost all are destructible

    1) Radiation warning sign. Sometimes appears in the radiation zone
    2) 5 types of tombstones. Needed to obtain "ammo" for an alternative attack of the crucifix
    3) A bonfire in the form of a barrel with logs. Burning/not burning. Can be set on fire with a lighter
    4) Tires
    5) Boots
    6) 2 Types of statues
    7) 3 Types of broken stone columns
    8) 4 Types of dropper. A dropper of blood can be used to restore health
    9) Bucket
    10) 7 Types of balloons
    11) Flying paper
    12) 2 types of light bulbs on the ceiling
    13) Armchair
    14) Pipes. Replace original pillars in doom
    15) 4 types of scattered paper and 3 types of garbage made of flat texture lying on the floor
    16) Small individual glass chips. If you step on them, they will make a noise that attracts enemies.
    17) Burning fluff. Burnt with a lighter
    18) Smoke cloud large and small
    19) Glass shards in one flat texture. They also make noise
    20) Statue with a bowl. You can drink holy water from it or pour it into a jar

4. Corpse Gore:

    1) Corpse with a cross
    2) Child's corpse
    3) Semi-living mutated corpse
    4) 7 corpses of a man in shorts

5. Items:

    1) Empty jar. Can be filled with holy water from a bowl or thrown like a bolt to distract an enemy. You can put it down quietly if you sit down
    2) Device for destroying anomalies
    3) Body armor
    4) Armor plate
    5) Energy for alt attack crucifix

6. New hand sprites added by Patis and shotgun by Shrike
7. New item sprites
8. Added animations for using a syringe, book, armor and pill
9. Updated animations for raising and lowering weapons for various actions
10. New and expanded sounds for weapons and other things from Shrike
11. Kick function
12. Climbing onto ledges. But the jump height is reduced
13. The lighter can be used to ignite fires and burning fluff
14. Crucifix's alternate attack requires separate energy
15. Using a cross on tombstones will help generate energy for an alternative attack of the crucifix
16. Mechanics of stun from shots and explosions |depending on the size of the room (only for shots from the player)| in which the player is located. If you are wearing a gas mask or are underwater, you will not be stunned.
17. Enemy intelligence has been updated. Their reaction to noise. Different sounds make different noises, to which enemies react differently... Enemies go to the location of the noise. And now enemies can forget about the player if the player hides
18. Added visual effects when using medicines, bleeding and controller attacks
19. An overdose can occur from a syringe and tablet if you use more than one of them in a short period of time. Be guided by your heartbeat. From the syringe the player will be slow for a while
20. Player movement has been changed. Now the speed of movement does not depend on the weapon you are holding. Slippage has been reduced. When you press the run button and move backwards, your speed will increase slightly, which is useful when fighting enemies. Removed sliding after using dash
21. New hud
22. New menu
23. Removed statistics at the end of the level
24. Added quotes when starting a new game and when dying
25. Added death screen
26. Updated bleeding. It now takes away from 15 to 30 HP. The interface displays the level of bleeding
27. Added dynamic music when meeting cultists. Can be disabled in settings
28. Built-in LiveReverb addon
29. When wearing a gas mask, all sounds become muffled
30. Added constant slight screen shaking. It increases when aiming. When bleeding becomes even greater. The squat is minimal. Can be disabled in settings
31. Added a setting to disable display of the selected inventory item. Useful when playing with GearBox
32. Added tags for weapons and items. Added icons for weapons. Useful for GearBox
33. When dying, the player's body may begin to shake
34. New sounds and spark effect have been added for the cross's alt attack.
35. While crouching, the speed of stamina recovery increases, while wearing a gas mask it decreases.
36. When drinking holy water from a jar, the player will leave it in the inventory
37. New fire effect anomaly frying
38. Shortness of breath sound and screen swaying when stamina is low
39. Camera animation when jumping from ledges
40. Damage from floors (lava, acid) is disabled and the chemical suit is removed | perhaps temporarily
41. Updated armor system
42. Added the ability to chancel a melee weapon hit/throw by pressing the opposite mouse button

Many more different bug fixes and shortcomings

These are all the main changes

43. Built-in mod adding various shaders

44. Added the ability to pick up a mine after installation

Edited by !-PRO-log-!

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Posted (edited)

is it just me or is this mod crashing gzdoom for whatever reason?

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Just now, Broadsword Jim said:

You must have a version 4.11.3.

4.12.2, actually

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Posted (edited)

Played it today.
All i have to say is that the waiting worth the product!
WTF, for those who like horror, this is THE mod.

Just have one observation: is too easy to get bleed effect. Sometimes looks like if i blink, will start to bleed.
Maybe tone down the bleed chance, a bit...

 

Some videos.

Spoiler

 

 

Edit. Even with armor.

Edited by Aeddes666

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Posted (edited)

Lost in Darkness [2.1.1]

1. Fixed a bug with no sound when glass objects were destroyed
2. Fixed bugs and crashes with iv drip
3. Fixed a bug with 100% chance of bleeding
4. The bleeding has become slower
5. Slightly reduced HP for the controller (cultist in black robes) and possibly fixed the bug with getting stuck in walls
6. When changing an armor plate in a body armor, the old plate is thrown below and not from the center of the screen
7. Added a patch fixing the large hud for some players
8. Fixed audio interruptions for some enemies
9. The IV drip effect no longer overlaps the Hud
10. Slightly increased the noise of the barrel explosion
11. Fixed the ability to hit the ghost(skulker) for the first few seconds after the angel statue is destroyed
12. Episode selection has returned
13. Completely removed fly swarm spawn (not sure)
14. Damage of hangman and tar stalker has been reduced
15. Fixed typo "poer" to "pour"
16. Adjusted the attack radius of the angel statue
17. Fixed the effect appearing on the screen when pouring water from a bowl into a jar. Now it appears when drinking water from a statue's bowl
18. The armor has become a little weaker
19. Fixed a bug where the player would receive damage when destroying harmless objects. For example, a balloon.

Edited by !-PRO-log-!

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Nice.

The bleed effect is ok now.

Thanks for the great mod!

 

(Update 2.1.1 at map 19)

Spoiler

 

 

 

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The cobwebs aren't burning and are doing damage while trying to burn.

 

GZDoom 4.11.3

LiD 2.1.1

 

(Check at 00:35)

Spoiler

 

 

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Posted (edited)

Lost in Darkness [2.1.2]

1. Adjusted spawning of enemies, ammo, items
2. Mastermind and 64 pinky remember the player longer
3. The robot, its attacks and frames have been slightly adjusted. A bug has been fixed due to which the robot could only shoot straight ahead
4. Paper gets wet on water surfaces
5. Display of the technical item responsible for stunning in the inventory is disabled
6. The vest can now prevent bleeding 2 times again
7. Fixed a bug in the animation when the player crossed himself in the wrong direction
8. Fixed when enemies and objects attached to the ceiling could descend along with the elevator underneath them

9. Fixed bugs with lighting a fire and burning fluff with a lighter
10. Other minor fixes

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Posted (edited)

Lost in Darkness [2.1.3]

1. Added noise from walking and jumping off ledges
2. Added silent walking
3. The spawn system of useful items has been changed. Now it depends on the number of enemies on the level. For example, if there are no enemies at all, then there will be almost no medicines and ammo either. Also, useful loot will be found more often in secrets due to the spawn points of bonus spheres, in which items now sometimes appear
4. Fixed large hitbox on ceiling light bulb
5. Added 15 new quotes for cultists. Improved cultists' AI. They now react to the death of their comrade. Artificial intelligence is still being improved.
6. Enemies remember the player longer. Their intelligence has been slightly improved.
7. The thing (the monster in the cage) now wakes up only from noise
8. Fixed a bug where it was possible to set fire to an object without holding a lighter
9. Fixed a bug where when an object was kicked, he would fly off in the wrong direction from the player. Also, objects fly a little further from the kick.
10. Added spawn of a new monster that I forgot to add in update 2.1. It looks like a spider girl.
11. 5 new decorations in the form of pieces of meat in the form of a sprite lying on the floor have been added. They were also supposed to be in update 2.1, but I forgot to add them.

12. Added new configuration recommendation to readme file

13. Other bug fixes and shortcomings

Edited by !-PRO-log-!

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i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working

 

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Really cool mod sadly I'm just no good at it :( I can't get past the first map. Monsters just one-shot me after I empty every bullet I have into them. It's so dark that sometimes I just randomly fall over dead.

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50 minutes ago, Rex705 said:

It's so dark that sometimes I just randomly fall over dead.

Perhaps it could be said that you are LOST IN DARKNESS! 🥁

 

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Posted (edited)

How does the cross work? The ghost gets me every time the cross does nothing to them. Maybe I'm not aiming right? need more practice. Also, it would be nice and help immersion more to remove or move the stamina bar thing it looks silly.

Edited by Rex705

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16 hours ago, Rex705 said:

How does the cross work? The ghost gets me every time the cross does nothing to them. Maybe I'm not aiming right? need more practice. Also, it would be nice and help immersion more to remove or move the stamina bar thing it looks silly.

 

Here you can see the work of the cross

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On 8/27/2024 at 2:20 PM, GooseyGuy said:

i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working

 

 

Download Lost in Darkness [2.1.4] from the above link, save it to a folder of your choice and unzip.

Load Lost in Darkness [2.1.4].pk3 into gzdoom-4-11-3 or gzdoom-4-10-0

 

Spoiler

ObZW5pF.png

 

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On 8/27/2024 at 2:20 PM, GooseyGuy said:

i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working

 

You need to extract the zip file. There are multiple PK3s within the zip, and GZDoom doesn't load nested PK3s/zip files. Read the readme to figure out what files you're supposed to load.

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Lost in Darkness [2.1.5]

 

1. Work on fixing crashes has been done
2. Fixed incorrect operation of noise from hitting something with a melee weapon
3. Fixed incorrect operation of walking noise
4. Fixed bugs with enemy intelligence
5. Fixed a bug with a mimic that disappeared
6. Removed the sound of the player breathing underwater
7. Fixed a bug with the sound of a spray that did not stop
8. Added an item to the readme
9. Other minor fixes

Edited by !-PRO-log-!

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