Walter confetti Posted June 25 On 2/11/2024 at 10:04 PM, Roofi said: "INSERT THE NAME OF THE WAD" in name only A dumb idea using this concept: how about levels based upon the \random seed of idgames search? ERI.WAD! 0 Share this post Link to post
Warboss_Gegguz Posted July 3 A compilation of 100+ maps made in like 1/2 a week in the style of D!ZONE or Maximum Doom, uncredited unless requested otherwise, and complete with either a custom interface a la zdmlmenu. Call it ZONED! or D!SLOP or something similar. Serves as both a fun diversion for experienced mappers and as a decent way for ultra-new mappers to get some experience without judgement because "it's supposed to be messy/jank" and nobody is required to be tied to their submissions. Requirements: >Short submission window, but you can send whatever you want or have. >Have to be from scratch. >GZDoom for the sake of approachability, but with Doom (Strict) compatibility settings. >No jumping or crouching, but freelook is fine. >Levels have to be completable from pistol start without cheats. >Joke/troll wads lacking any depth aren't the goal, though jokes and LARPing that these are real 90s/2000s maps is fine (if not encouraged/expected). >On that note, music has to either be a base Doom/Doom 2 track or a midi rendition of a song from the 80s, 90s, or early 2000s, regardless of how (un)fitting it is. >People can submit multiple levels as long as they meet the requirements above. Quantity is the goal. >You need a non-fresh account to submit (maybe 3 months?) just to help weed-out spam and trolls. >Levels will be vetted for anything too NSFW and overly-offensive content. A bit is fine to fit the style of the era though. In essence: A project like Fastest Shovel or Pandora meets DUMP/RAMP 4 Share this post Link to post
Walter confetti Posted July 3 Mmm... Interesting but i really don't know if something like this can be possibile? 0 Share this post Link to post
Warboss_Gegguz Posted July 8 (edited) A megawad that makes heavy use of portals and non-Euclidean geometry in a more cosmic/lovecraftian horror setting. Mainly inspired after playing the 10th Quake FUNC Map Jam themed after the Insomnia mapset (particularly Twisted Strings), the way myhouse.wad utilizes silent teleporters to simulate geometrically impossible spaces, Rylayeh, and warhammer horror (aka cosmic horror involving demons rather than the Cthulu mythos). Would still be action-focused, but it would go for an atmosphere even more unsettling and horror-inspired than Doom 64. Edited July 8 by Warboss_Gegguz 1 Share this post Link to post
Warboss_Gegguz Posted July 8 (edited) Last Idea I keep having that's a SUPER UNLIKELY weird, niche, pipedream sort of concept, but screw it: A set of extremely difficult and lengthy levels set in post-apocalyptic gothic and baroque with a metanarrative and/or themes inspired by works like The Ascent of Mt. Carmel, The Dark Night of the Soul, The Cloud of Unknowing, and other mystic, ascetic, and apocalyptic literature. Sort of like Salt and Sanctuary or to an extent Dark Souls. As someone who doesn't believe a game entirely about killing demons is remotely satanist, I've always had this desire to turn the narrative around. Especially when most "christian" games are vapid evangelical tripe with 0 merit as either games or art... but I acknowledge I'm in a super small minority here, lol. Just sort of something I've always wished I could do, but lack the mapping skills. So I'm just throwing it out to the community. Aware I'm mostly alone on this though, lol. Edited July 10 by Warboss_Gegguz 1 Share this post Link to post
erzboesewicht Posted July 8 DooMMachinery. A set of maps where every map works like a machine, with mechanisms governed by the laws of physics. The idea is that I enjoy switch hunts and puzzles very much when they look like they could be based in real-world mechanisms and are not "random". An example are the water puzzles in Grove and MyHouse, where you have to find out how a water level in a map area with a "liquid" could be related to another "liquid" area you have to reach for progression or to get a goodie. But there could be a lot more mechanisms, based on fire/heat, lasers, even biologic processes, or some esoteric otherworldly physics governing Hell - as long as the player can understand the mechanism and solve the puzzle/switch hunt it would be fine. In other words, it could be a CP for "switch hunts which are actually fun". Perhaps I'll do a demo map of this kind, although I should finish my beta map Trypophobia first :) 2 Share this post Link to post
june gloom Posted July 8 A dungeon crawler type wad made up of 30 (or more) maps with an RPG system and maybe multiple classes. Could go for medieval fantasy, or do something like Caverns of Darkness/What Lies Beneath/etc. where you have a surface-level facility, then an underground superstructure from where they were doing excavations, then some creepy underground ruins, then caverns, and finally go full cosmic horror madness at the bottom. 1 Share this post Link to post
bsharp Posted July 8 (edited) if it hasnt been done before*, id like to see a spooky-season megawad where each map ""caters"" to a specific -phobia. stuff based around sth like apeirophobia (infinity) or trypanophobia (needles) or opthalmophobia (being stared at) would likely make for some pretty great atmosphere if done right. yeah, it'd likely have to come with a few content warnings, but i suppose that's the spirit of halloween (*if it has been done before, please link me there immediately) Edited July 8 by bsharp 1 Share this post Link to post
DoctorNuriel Posted July 9 The Cute-onia Experiment, where the maps have an adorable, bubbly aesthetic (even using Plutonia's curved geometry motif to craft "soft-looking" structures), possibly with a moe/chibi overhaul for all graphics, but the actual gameplay is still as ball-crushingly hard. Wacky Weapon Workshop, where each participant creates one unique and bonkers weapon with DECORATE and designs a map wholly dedicated to and designed around that one weapon (no vanilla pistol starts - just the fist and the map's specific weapon - and death exits to prevent the weapons from being brought into the next map). The final map would provide all 31 other maps' weapons in an Icon of Sin-esque starting room and provide ammo solely through modded backpacks so as to allow all weapons to be used freely in an extreme slaughter challenge. 4 Share this post Link to post
Walter confetti Posted July 14 One Minute Warning: Playtime restricted maps, similar to "Micro Slaughter Community Project" conceptually, with maps that must be UV-Maxable in one minute of playtime, maybe more time if people really want? 0 Share this post Link to post
Walter confetti Posted July 14 On 7/8/2024 at 9:13 AM, bsharp said: if it hasnt been done before*, id like to see a spooky-season megawad where each map ""caters"" to a specific -phobia. stuff based around sth like apeirophobia (infinity) or trypanophobia (needles) or opthalmophobia (being stared at) would likely make for some pretty great atmosphere if done right. yeah, it'd likely have to come with a few content warnings, but i suppose that's the spirit of halloween (*if it has been done before, please link me there immediately) There's this thing, unlickily dead: 2 Share this post Link to post
Li'l devil Posted July 20 Archipelago community project: you have one map in the sea, and each participant builds their own island with some monsters and items. Idk, maybe someone came up with that first. 3 Share this post Link to post
JeffAri Posted July 20 A 90's Bullshit wad, in other words a community project where the gimmick is to make a map with the most amount of annoying things or tropes seen in many 90's doom wads, also the design of the maps should be primitive to match this aesthetic (i.e. very square areas that are quite flat or midis that seem just slapped in there and don't fit the level at all) So pretty much just think of any annoying thing seen in many wads from the 90's and make a map using those and submit it to the project I wouldn't want to play it more so I think it's just a funny concept :3 1 Share this post Link to post
DoomGappy Posted July 29 (edited) I was just playing some coop with @No-Man Baugh on Odamex, and we'll definitely start a puzzle centered coop community project someday. 3 Share this post Link to post
BeachThunder Posted August 20 The name "Midtex Madness" popped into my head, maybe that could work as a fun community project idea?? I dunno what it would entail exactly, but just throwin' the idea out there 👀 1 Share this post Link to post
Suitepee Posted August 22 To make another post in this thread (alongside the earlier Ring-related idea), I wouldn't mind seeing a community project in the style of the Danganronpa series. 1 Share this post Link to post
Jayextee Posted August 22 On 7/20/2024 at 5:23 AM, JeffAri said: A 90's Bullshit wad, in other words a community project where the gimmick is to make a map with the most amount of annoying things or tropes seen in many 90's doom wads Having just (re)played The Master Levels on KexDOOM, I'd argue we've already got this covered. 3 Share this post Link to post
JeffAri Posted August 22 9 hours ago, Jayextee said: Having just (re)played The Master Levels on KexDOOM, I'd argue we've already got this covered. well the master levels are full of 90's doom map tropes and annoyances because it was made in the 90's, I was talking about a megawad that is made, of course, in the modern era and intentionally adds and or exaggerates said 90's tropes as a gimmick I guess I get what ur saying though 2 Share this post Link to post
BeachThunder Posted August 23 So, um, who is going to be the first to make a community project based on the new Legacy of Rust stuff? 0 Share this post Link to post
JohnRitano Posted August 23 A community project I'd love to see is one where every map progressively becomes more detailed, starting with a simple and tiny map with a few mostly empty rooms in a straight line and only a couple zombiemen, and culminating in an hour-long epic journey of a wad that will take the player across twisting terrain and deadly skirmishes and arenas. 3 Share this post Link to post
Walter confetti Posted August 23 On 7/20/2024 at 6:23 AM, JeffAri said: A 90's Bullshit wad In short, Pandora but with even less quality control? I see that a project like that Is highly wanted here, see the D!SLOP idea plus some other people i read that had a similar idea, as well as standalone releases like Doom part 2 or Hard Nut to Crack that are strongly inspired by 90s wads... The 90s rebirth is alive! 2 Share this post Link to post
JeffAri Posted August 23 5 hours ago, Walter confetti said: In short, Pandora but with even less quality control? I see that a project like that Is highly wanted here, see the D!SLOP idea plus some other people i read that had a similar idea, as well as standalone releases like Doom part 2 or Hard Nut to Crack that are strongly inspired by 90s wads... The 90s rebirth is alive! Yes, exactly, at least a few of the levels should have some kind of way to get softlocked or unbeatable on certain difficultes, among other things, no quality control at all, or the least there can be 1 Share this post Link to post
AdministrationCenter21 Posted August 27 A project with a restriction that you can only use cybernetic demons, such as Mancubi and Arachnotrons. 1 Share this post Link to post
ViolentBeetle Posted September 22 An idea came to me today, which is too much hassle for me to do (And I still haven't signed off on the previous project). The Halfening (Halvening?). We have a small square map, let's say 2048x2048. Then we delete half of the map, and hand it over to the next participant who must put there something else. Then another half is deleted and replaced and so on. The half rotates each time so we don't just replace the same half. The things are replaced entirely and maybe some changes can spill over the retained half (For example liquid floor flooding over, fleshy tendrils, crane overhanging). As an advantage it would be easier than normal to keep difficulty curve. As a disadvantage, it can't be developed in parallel, like at all. 2 Share this post Link to post
june gloom Posted September 23 You know what, now that you mention it, I've been poking around looking at Ghoul's Forest stuff and you've given me the idea of a Hexen-style fantasy horror set. Obviously it shouldn't be exactly like the Ghoul stuff but lean heavily on GZDoom lighting effects (maybe add a torch you can carry) and dark forests and castles and dungeons and haunted villages with a focus on small, intimate, scary encounters. Say, perhaps, you've been sent to investigate why a particular region went silent and abandoned recently and as you explore its haunted streets it becomes clear that you're not alone... 0 Share this post Link to post
bsharp Posted September 23 pick a good song and make the entire map based on the lyrics, like that one map from that one wad 1 Share this post Link to post
Melodic Spaceship Posted September 23 I don't know if this exists already, but I would like to see a deathmatch CP where every level from Ultimate Doom and/or Doom II is re-imagined as a proper DM level. The Ultimate Doom one should be a Doom II PWAD so that the SSG can be used. 1 Share this post Link to post
Malleusbos Posted September 23 10 hours ago, TheHambourgeois said: Vanilla Hexen CP. Whos in? It's here (but is a bit inactive) 3 Share this post Link to post