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Bri0che

Divers DOOM I maps from various episodes

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Posted (edited)

Hello :)

Here is some unreleased maps I've made for Ultimate Doom and my own Ex Aequo development.

Bellow I'll note for you what maps are included on the WAD and their location :

 

- E1M1 ; E1M2 (E1M2 start looks like the Ex Aequo original one if you've played it, but won't be the same)

- E2M1

- E3M1 ; E3M2 ; E3M3

 

(I've put some music for the best)

 

Those maps aren't supposed to be connected each other and are just regrouped for simplicity, even some of them are maps I've made for fun and weren't supposed to be part of this playtest, but hey why not...

 

Pistol start recommended.

Have been tested mainly with Gzdoom, and a little bit of DSDA, it should be fine.

 

Screens :

 

Spoiler

 

Screenshot_Doom_20240825_161758.png.41a4e1e34744c9fb635f037fe07547b3.png

Screenshot_Doom_20240825_161753.png.d7e2583f50148802f7a85a9e43a76c47.png

Screenshot_Doom_20240825_161748.png.5a28d8c75ac0e2c4ceb2e40c38407796.png

 

 

 

 

 

Download : https://www.mediafire.com/file/btq907twf29gdh9/Test.wad/file

 

Give me feedback, impressions, and returns :p

Thank you !

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The one thing I really like about Doom 1 is the length of time you can remain on the knife's edge of health and still pull off a victory. Doom 2, while better in the action department, just doesn't have such room for error. So I'm never going to tire of UD maps in other words. Great work! E3M2 would be the high water mark here but it's nice how all these maps reflect their respective episode placements' feeling.

 

 

 

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10 hours ago, LadyMistDragon said:

The one thing I really like about Doom 1 is the length of time you can remain on the knife's edge of health and still pull off a victory. Doom 2, while better in the action department, just doesn't have such room for error. So I'm never going to tire of UD maps in other words. Great work! E3M2 would be the high water mark here but it's nice how all these maps reflect their respective episode placements' feeling.

 

 

 

 

Thank's for the feedback !

Gorgeous facerocket at the end haha, what the hell hapenned though, you had nothing in front of you xD

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These were pretty good! Nice job man. A bit tough because of the lack of armor (at least that's what it seemed like).
 

 

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On 8/25/2024 at 9:45 AM, Bri0che said:

Hello :)

Here is some unreleased maps I've made for Ultimate Doom and my own Ex Aequo development.

Bellow I'll note for you what maps are included on the WAD and their location :

 

- E1M1 ; E1M2 (E1M2 start looks like the Ex Aequo original one if you've played it, but won't be the same)

- E2M1

- E3M1 ; E3M2 ; E3M3

 

(I've put some music for the best)

 

Those maps aren't supposed to be connected each other and are just regrouped for simplicity, even some of them are maps I've made for fun and weren't supposed to be part of this playtest, but hey why not...

 

Pistol start recommended.

Have been tested mainly with Gzdoom, and a little bit of DSDA, it should be fine.

 

Screens :

 

  Reveal hidden contents

 

Screenshot_Doom_20240825_161758.png.41a4e1e34744c9fb635f037fe07547b3.png

Screenshot_Doom_20240825_161753.png.d7e2583f50148802f7a85a9e43a76c47.png

Screenshot_Doom_20240825_161748.png.5a28d8c75ac0e2c4ceb2e40c38407796.png

 

 

 

 

 

Download : https://www.mediafire.com/file/btq907twf29gdh9/Test.wad/file

 

Give me feedback, impressions, and returns :p

Thank you !

These were a lot of fun!  Excellent work, and I like that it wasn't just a ton of the same old traps all the time.  Sure, there were traps, but not in the super obvious way with tons of overbearing enemies.  Just enough to pump some 'drenaline and keep you hyper-focused.  Maybe it's the lack of enemy types in Doom1 that forces people to be more creative?  Dunno, but job well done so far.  I really liked all of the maps so far, I don't think there's really any critiques I could offer.

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