Mapping in UDMF format for GZDoom. I'm using sector portals to have a multi-storey building (not using 3d floors as there is a lot of detail inside each floor and 3d floors would make the geometry extremely messy, I'm using 3d floors for detail but not for the actual floors) and I would like to have sea view from the building, so that the floor extends into infinity. I tried to use Line_Horizon for that but the problem is that if I set it only in the lowest sector, there is no horizon effect when I'm in upper sectors (I get sidedef middle texture if there is one or a black box if there is none) and if I set Line_Horizon in all levels, I get the following effect when viewing from the upper sector:
So basically horizon is created for each stacked sector separately.
Is there a way to get Line_Horizon to work with sector portals? I know it's a bit of an edge case but well, maybe there is a trick I can use?
Mapping in UDMF format for GZDoom. I'm using sector portals to have a multi-storey building (not using 3d floors as there is a lot of detail inside each floor and 3d floors would make the geometry extremely messy, I'm using 3d floors for detail but not for the actual floors) and I would like to have sea view from the building, so that the floor extends into infinity. I tried to use Line_Horizon for that but the problem is that if I set it only in the lowest sector, there is no horizon effect when I'm in upper sectors (I get sidedef middle texture if there is one or a black box if there is none) and if I set Line_Horizon in all levels, I get the following effect when viewing from the upper sector:
So basically horizon is created for each stacked sector separately.
Is there a way to get Line_Horizon to work with sector portals? I know it's a bit of an edge case but well, maybe there is a trick I can use?
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