Xaser Posted December 23, 2010 Perhaps just "Rules of Death"? The "the" is extraneous. Looking good, though, if a bit dark. I feel as if the torches should cast a little more light, but the style is dead-on. 0 Share this post Link to post
C30N9 Posted December 24, 2010 Great, 100% progress completed my map in Layout and play-progress! Things are left. Still need any one in feedback about detailing the fridge, it looks ugly when it's empty 0 Share this post Link to post
C30N9 Posted December 24, 2010 Hawkwind, i sent you the link, look at it! 0 Share this post Link to post
purpleyoshi13 Posted December 25, 2010 I made changes to my map, also I accidentally send the wrong version of the map, since the sent version crashes in chocolate doom. because the floor raises, and it apparently doesn't support 22 joining sectors? anyway i have the correct version and can upload and send the correct link of the map if needed. also, i still haven't heard from anybody who is willing to make a custom tune for me. Still waiting though, also Fixed A HOM a little while back that i noticed, when i checked in the building program no problems but in-game: HOM. fixed that and a nice effect was born. did something else on the mirrored side. also i keep that a secret >;P . 0 Share this post Link to post
franckFRAG Posted December 25, 2010 Xaser said:Perhaps just "Rules of Death"? The "the" is extraneous. Looking good, though, if a bit dark. I feel as if the torches should cast a little more light, but the style is dead-on. Ah yes, I put the "the" of excess, ok for "Rules of Death" ;) 0 Share this post Link to post
MTrop Posted December 27, 2010 I have sent the final version of "Gambit" plus info to you, Josh. Check your PMs. 0 Share this post Link to post
Joshy Posted December 27, 2010 Well folks, it's only 4 more days before new years! I'll be fair to those mappers at work. Could you post the date you think you will get the map done by? I'll give 1-2 weeks extra time but otherwise, it's looking like it should be done soon! Keep up the good work people. :-) 0 Share this post Link to post
Mechadon Posted December 27, 2010 Oooo, I guess now would be an excellent time to make those fixes of mine and send that map to ya again. Or...maybe tomorrow :P 0 Share this post Link to post
Xaser Posted December 27, 2010 Wicked Garden should be done by the new year. Gotten a bit of good feedback and waiting for any more, but it seems playable from what I hear and should make the date just fine. 0 Share this post Link to post
Lila Feuer Posted December 27, 2010 I like the new HUD, looks like PL2's. 0 Share this post Link to post
C30N9 Posted December 27, 2010 BurningCadavre said:I like the new HUD, looks like PL2's. I see it's actually PL2 HUD recolored @Joshy: tomorrow maybe you'll receive my map from hawkwind if he fixed small issues or i fix them. 0 Share this post Link to post
Mechadon Posted December 28, 2010 I finally got off my lazy ass and made my fixes/changes to my map. It should be good to go for final testing. Joshy, check your PMs for the link ;) 0 Share this post Link to post
C30N9 Posted December 29, 2010 Since you raised the deadline by 2 weeks, i think i could get another map finished... Also, thanks for hawkwind, he fixed various things in my map09, so i think it's finished, i'll send it to Joshy. Map name: Revenge http://img87.imageshack.us/img87/1166/screenshotdoom201012291.png http://img607.imageshack.us/img607/1166/screenshotdoom201012291.png (looks close to The Omen) 0 Share this post Link to post
C30N9 Posted December 30, 2010 Map finished already! That was fast! Name: Pool of Emerald Preferred Slot: In E1 since E2 is taken Music: Demons on the Prey (different version than the game's) Inspiration: The Omen Which tester has time to send to? Custom music is welcome. 0 Share this post Link to post
Xaser Posted December 31, 2010 Badaboom! Wicked Garden is all done-like. I even added DM support, on a whim. Can't guarantee that it'll be all that fun, but it's there if anyone's brave enough to try it once release day hits. Hmm, I think this is the most mapping I've ever done for any non-TcA project ever. I'm not sure if that's a good or bad sign... ;) 0 Share this post Link to post
Whoo Posted December 31, 2010 Map is finished. Name: Cyberdemon Vertigo Slot #: 31 Music: MAP08 from Final Doom (Plutonia) I added a DM area, but it is completely isolated from the SP/coop area so that Single-player and coop play will not face structural differences to fit Deathmatch. 0 Share this post Link to post
C30N9 Posted January 1, 2011 Why DM support? The levels here doesn't aim for deathmatch, read at the first page it says: no deathmatch 0 Share this post Link to post
WH-Wilou84 Posted January 1, 2011 C30N9 said:Why DM support? The levels here doesn't aim for deathmatch, read at the first page it says: no deathmatch Adding extra DM starts and random weapons should take you less than 3 minutes. :) Besides, nobody plays DM on Single Player maps, right ? .... oh 0 Share this post Link to post
C30N9 Posted January 1, 2011 Fine i'll update my map with extra one which is being reviewed. 0 Share this post Link to post
tatsurd-cacocaco Posted January 1, 2011 Sorry, I'm not in time. I'll send to Joshy the final version of Ruined Kingdom tomorrow. 0 Share this post Link to post
Xaser Posted January 1, 2011 DM support isn't mandatory at all. I just did it for the "Why not?" factor, considering how there was already almost an isolated area for it anyway. 0 Share this post Link to post
MTrop Posted January 1, 2011 I made all my maps deathmatchable anyway, just to be thorough. 0 Share this post Link to post
purpleyoshi13 Posted January 2, 2011 seeing all those things about DM, made me think and i just added a DM area that loosely resembles the giant outside area with a few extra things. 0 Share this post Link to post
tatsurd-cacocaco Posted January 2, 2011 According to the 1st post: Requirements: -No deathmatchBtw, I sent the final version of my map to Joshy. 0 Share this post Link to post
C30N9 Posted January 3, 2011 Sent update of my map, more bugs have been fixed by hawkwind, and i didn't put deathmatch. 0 Share this post Link to post
valkiriforce Posted January 3, 2011 So...any word on if my map was received? I haven't a music track for it yet, but it's been finished for awhile. Let me know if I need to send it again. 0 Share this post Link to post
Xaser Posted January 3, 2011 An update on the map status might be handy, considering we're in the really-near-deadline phase, perhaps? 0 Share this post Link to post
stewboy Posted January 4, 2011 valkiriforce said:I haven't a music track for it yet, but it's been finished for awhile. Ah yes, sorry about that, I've been slack lately. I will try and do something soon :( 0 Share this post Link to post