smeghammer Posted August 1, 2020 re Belial's Ruin and Hellbreach - thanks for playing, Sorry, wasn't able to join live (timezones and children...). Just looked at some of your footage and I much appreciate the comments and feedback. I'll settle down with a beer later on and watch the whole lot in full. I'm definitely going to continue with more maps and hopefully improve, so any and all feedback is most welcome! 1 Share this post Link to post
Mr. LBN Posted August 1, 2020 (edited) OVERBUFFED v2 - PrBOOM-Plus - DOOM II.wad - Ultra Violence (ONLY) - 9 MAP DEMO (Aiming towards 15 MAPS total) - BOOM Compatibility - Pistol Start or Continuous playthrough (Balanced for pistol start) - Difficulty : OVERBUFFED! If you ARE NOT Austinado please refrain from downloading the attachment file unless curiosity really gets to you. OVERBUFFED.zip 1 Share this post Link to post
Lone2401 Posted August 1, 2020 Port - GZdoom 4.2.0 or newer IWAD - Doom2.wad Skill - HMP recommended # of maps - 9 maps (8 normal, 1 secret) Gameplay - jumping and freelook required, crouching is not allowed Time - approx. 45 min playtime 1 Share this post Link to post
ViolentBeetle Posted August 3, 2020 (edited) I have released MAP10 of the Hell Frontier project for testing. I'd like to show it to you. beheadquarters.rar As usual, it's Doom 2 format without jumping, crouching or vertical aiming. It actually does occupy MAP10 slot this time and if you want to use fully authentic experience, you should load it with the main wad for the sky (Though nothing else important is in the main wad) hell_frontier.rar Edited August 3, 2020 by ViolentBeetle 1 Share this post Link to post
Austinado Posted August 4, 2020 I apologize everyone for taking so long for the recordings...work is geting into me hard. Ill try to be back as soon as possible. Cheers! 3 Share this post Link to post
Clippy Posted August 4, 2020 I made something crazy this time Wacky experimental map Play time : as long as you like https://www.doomworld.com/forum/topic/116103-clippys-new-doom-2-map-fortress-of-mystery-100-secrets/ 1 Share this post Link to post
s10055072 Posted August 6, 2020 Original Post<<Original Doomworld Post facility_boom.zip<<DOWNLOAD WAD DIRECTLY Source port: PrBoom+ BOOM Compatibility IWAD: Doom 2 Skill Level: Recommend Ultra-Violence. Medium to Some Challenges Map: 6 Maps in total, from Map01 to Map06 Gameplay: Vanilla Gameplay (No Jump, No Crough, and No Freelook) Gameplay Length: For total length is usually within an hour. Build Time: about two month Textures: Doom Textures For Doom II by SargeBaldy Tool Used: Ultimate Doom Builder, PrBoom+, Slade Note: I tested with PrBoom+ 2.5.1.5.test, works fine, older version might work fine, but I cannot guarantee. Comments: I am the creator of "returned.wad", I really appreciated the feedback you gave me about my previous wad, this time I took a little bit more time on item and monsters placement. For this wad I decided to use Boom Format instead of UDMF, I found UDMF is too complicated for a beginner like me, I actually would give advice to other new mappers, start with either Vanilla Doom Format or Boom Format, not UDMF. I hope I could received some feedback from you and how can I improve from this point :) 1 Share this post Link to post
Clownslay Posted August 6, 2020 Hey Austin, feel free to check out this map if you're up for a challenge. 1 Share this post Link to post
Pechudin Posted August 6, 2020 Hey @Austinado, I made another map I'd appreciate you looking at (if you have enough time). I tested it in PrBooM+ and GZDooM. Compatibility is BooM, no jumping/crouching. Looking up/down is fine. This is a single map with about 10-15 minute playtime. IWAD is Ultimate DooM. Link is provided below. https://www.doomworld.com/forum/topic/116121-my-second-wad-your-way-out/ 1 Share this post Link to post
Austinado Posted August 7, 2020 ELEVEN ZERO BY @Dranyan Download Here We have a good map here but there is some stuff that i think should not be there, like impassible lines. It simply does not make sence doomguy not being able to pass some linedefs open air with no obstacles in his way. We have some modifications like the chaingun that shoots waaaaaaay to fast and some diferent textures. Gameplay is is pretty nice (can have its challenging moments), design is very solid and music for me was pretty cool. Progression is not a hard thing to go with and overall a fun map to be played. If its borning a project out of this...with consistance, i think it might be a good one. Those linedefs impassible tho...in my opinion that should be changed...not that it makes a great difference on gameplay....its just weird. Thanks for the request! STARTS AT 10:21 You can follow me on Twitch (https://www.twitch.tv/austinado_) =====//===== 0 Share this post Link to post
Austinado Posted August 7, 2020 HELL BREACH Forum Post BELIALS RUIN Forum Post BY @smeghammer From what i know, this is a returned mapper from 25 years ago. Its a long time for sure and congratulations returning mapping. Alot of things changed in 25 years, and these maps do have a "taste" that something retro is still around. Not anymore. Now its time for progression (and actually Belials Ruin we can see something different), the maps without music is a no no. Its time to study a little about monster placement in my opinion, and sometimes progression can be quite confusing, so thats a point as well to be looked at. The last map from Hell Breach was my favorite tough finding all the keys was quite a chore. Belials Ruin feels like an experiment of new thing by the mapper (the sky is cool) the music of intro running all along is painfull. Overall congratulations for the return...and i hope to see more...at least...with music in the maps! :D Thanks alot for the request and keep on working...i trully believe this mapper can get somewhere...practice practice practice! Hell Breach STARTS AT 45:16 Belials Ruins STARTS AT 2:30:02 You can follow me on Twitch (https://www.twitch.tv/austinado_) =====//===== 1 Share this post Link to post
Austinado Posted August 7, 2020 ARCHANGELORUM BY @GhostPlayer Forum Post Its big, its challenging, its a wonderfull map. Its my opinion at least. The mapper wanted to give something for slaughter and non-slaughter players. I think that was well achieve. The big mistake in this map...is not having music! Its impossible (at least for me) to play a map of almost two hours without music. That was fixed by the mapper at the time of gamplay/stream and the rest? The rest we had everything...exploration, good map design, good ammo/health balance, fluid progression and challenge that can surely bite your ass. A pretty neat job here. All the thoughts of the map were given to the mapper at the time of stream and overall, a fun, long and challenging map. A great job here, congratulations! Thanks alot for the request! STARTS AT 3:27:49 You can follow me on Twitch (https://www.twitch.tv/austinado_) =====//===== 1 Share this post Link to post
Austinado Posted August 7, 2020 GOING TO HELL BY @Walkerrr Download Here My oh my...this is a project in mind of 30 maps at least and these 13 maps are something i tell you. A very nice level design starting with techbase (well the first 10 maps) passing to Hell theme. Everything looks very balanced, ammo/health custom music for each map....all the textures are very...perfect. This was playtested before for sure, and what amazes me...this will be the first release from this mapper. First freakin release. On these 13 maps, the mapper says he worked on it for a few months...this can be a candidate (if not this year, next year probably) for that award that we know of. Well...again...its my opinion. Fun and challenge here is more than guaranteed. Very curious to see what will come out at conclusion. Amazing job indeed...congratulations for everything presented until now and thanks alot for the request! PS: I had alot of problems (INTERNET CONNECTION) with stream...but i think i got them all out. Sorry about that guys. STARTS AT 29:43 (MAP01 TO MAP04) (MAP05 AND ON) STARTS AT 9:41 Continuing MAP07 STARTS AT 1:32 MAP08 TO MAP13 STARTS AT 6:57 You can follow me on Twitch (https://www.twitch.tv/austinado_) =====//===== 1 Share this post Link to post
Walkerrr Posted August 7, 2020 Thank you very much for playing my maps. We had a lot of fun during the stream, I also detected several points that need to be modified or corrected. I appreciate your comments as well as those of the viewers. It has inspired me to continue with the project, I will continue to add stimpacks and arch-viles as necessary to keep its essence! hahahahaha I thank you again! 1 Share this post Link to post
Dranyan Posted August 8, 2020 (edited) Thank you for reviewing my wad. Edited August 8, 2020 by Dranyan 1 Share this post Link to post
DragonsForLunch Posted August 8, 2020 (edited) Hey Austinado, I updated TTTS: The Thing That Slithers with 4 new maps. Would love to see you play these. I also updates the first 3 maps with more varies textures and rebalanced encounters. Since you already played the first 3 maps feel free to skip them if you want. All maps can be pistol started but it's not required. GZDoom + UV - Source port: GZDOOM - IWAD: DOOM II - Skill Level; UV - How Many maps: 8 - Gameplay: No crouch, no jump - Gameplay Length: 60-70 minutes Edited August 8, 2020 by DragonsForLunch : spelling 1 Share this post Link to post
smeghammer Posted August 8, 2020 @Austinado, thanks for the playthrough and encouraging comments, much appreciated. 20 hours ago, Austinado said: maps without music is a no no Yeah... I almost never play with the music on - I even switch it off normally for Doom 2016... - so I completely forgot to address this. I have updated the MAPINFOs to include a music track (I just picked from the Doom2 tracks, but I will probably look for some freebie open source alternatives at some point) 1 Share this post Link to post
Totaya Posted August 12, 2020 (edited) Hello Austinado Here's the Sonic World Doom wad :https://www.moddb.com/mods/sonic-world-doom/downloads/sonic-world-doom-beta-1 Please note this is only a very early beta. It sets place in the Sonic World, while still playing the Doomguy. Use GZDoom, with jumping and crouching. 5 maps, and a bonus stage in Chemical Plant Zone that you can find (a giant ring). The bonus stage will give you a reward for completing it. You will notice yourself, there's some problems (with doors for example, I forgot something very obvious :P). But it should be fun at least. All maps are full of ammo since it's supposed to be a hub level later on, and levels are not set in the same order as it will be for the final release. Rings are your health, but you still can pick them up when you are at 200, which would be a waste, be careful :). - Source port : GZDoom - IWAD : Doom 2 - Skill Level : doesn't matter - How Many maps : 5 + 1 bonus level + 2 short boss fights (MAP01, MAP21, MAP22, MAP23, SRB03, ADV02, ADV05, SPE03), not counting the hub level in - Gameplay: Crouch freelook and jump required - Gameplay Length : around 1 hour Edited August 12, 2020 by Totaya 1 Share this post Link to post
Mr Masker Posted August 12, 2020 (edited) Its my first map ever in Doom Builder so it's a nice little journey through my trial and error. Maybe ill make more idk MAP01 - Copy.zip Port - I mean i used GZDoom so use that i guess IWAD - Doom 2 Skill Level - HMP or UV i personally prefer UV but i made stuff for both so yeahhhh Maps - 1 Gameplay - I mean jump/crouch doesnt do nothing so eh Length - probably very short because its 1 map 1 Share this post Link to post
AtticTelephone Posted August 12, 2020 Hey, it's me, the guy that made WoTU. I've got another megawad, but I'm not the only one who worked on it. Very experimental. I think right now it's compatibility is the PRBoom+ UMAPINFO fork and GZDoom, along with any source port that supports DEHEXTRA, but we're working on removing the DEHEXTRA stuff and replacing it with BEX, which is much more compatible with more ports. 4 Share this post Link to post
Spaicrab Posted August 12, 2020 (edited) Hey, this actually gives me a reason and motivation to finish my map, I'll get to work then! 2 Share this post Link to post
Lone2401 Posted August 12, 2020 @Austinado I saw the recorded stream of you playtesting ANOMALY, that was rough to watch. I should have specified that it was designed for continuous play, not pistol start. 1 Share this post Link to post
LVENdead Posted August 12, 2020 Hope you don't mind giving my map a try! Didn't get much feedback with my initial post, so I'm hoping to hear your thoughts! - Source port: GZDoom - IWAD: Doom2 - Skill Level: HMP is fine - How Many maps? One - replaces MAP02 - Gameplay: Crouch, jump, freelook restricted via MAPINFO - Gameplay Length: About 30 minutes 1 Share this post Link to post
Austinado Posted August 13, 2020 On 8/1/2020 at 12:06 PM, Mr. LBN said: OVERBUFFED v2 - PrBOOM-Plus - DOOM II.wad - Ultra Violence (ONLY) - 9 MAP DEMO (Aiming towards 15 MAPS total) - BOOM Compatibility - Pistol Start or Continuous playthrough (Balanced for pistol start) - Difficulty : OVERBUFFED! @Mr. LBN please tell me wich maps to play...i know i played some (you probably did updates on those) so ill record the new (maps) ones from the project only. Thanks ;) 0 Share this post Link to post
Austinado Posted August 13, 2020 On 8/8/2020 at 11:27 AM, DragonsForLunch said: Hey Austinado, I updated TTTS: The Thing That Slithers with 4 new maps. Would love to see you play these. I also updates the first 3 maps with more varies textures and rebalanced encounters. Since you already played the first 3 maps feel free to skip them if you want. All maps can be pistol started but it's not required. GZDoom + UV - Source port: GZDOOM - IWAD: DOOM II - Skill Level; UV - How Many maps: 8 - Gameplay: No crouch, no jump - Gameplay Length: 60-70 minutes @DragonsForLunch tell me please wich new maps ill play, remind me if its pistol start or continuous. Ill play and record only the new maps of the project. Thanks ;) 0 Share this post Link to post
Austinado Posted August 13, 2020 2 hours ago, LoneAlpha2401 said: @Austinado I saw the recorded stream of you playtesting ANOMALY, that was rough to watch. I should have specified that it was designed for continuous play, not pistol start. @LoneAlpha2401...Jesus Christ man...i deserve an medal for that map 08...Jesus Christ...WHERE WAS MY ROCKET LAUNCHEEEEEERRRRRR! :D Actually its my fault...i have to implement that mandatory information in the requests...i have learned my lesson. Nice job with your project by the way ;) 0 Share this post Link to post
DragonsForLunch Posted August 13, 2020 2 hours ago, Austinado said: @DragonsForLunch tell me please wich new maps ill play, remind me if its pistol start or continuous. Ill play and record only the new maps of the project. Thanks ;) Please do pistol start. Map04 to Map08 Thank you! 0 Share this post Link to post
CBM Posted August 13, 2020 (edited) https://www.dropbox.com/s/lfcwm1bq6twxyvh/innerhell.wad?dl=0 Inner Hell CITY, GzDoom MAP01 screenshots... quests are optional silvercoins are optional main goal is to unlock all 9 gates of hell and enter in to inner hell by using the exit in the inner sanctum - hope you will want to try it and I look forward to your comments Edited August 13, 2020 by CBM 1 Share this post Link to post
Scileboi Posted August 13, 2020 (edited) https://www.moddb.com/mods/tower-of-the-hordes/downloads/hordetowerv12 It´s a rather simple endless horde map. I made it because these seem to be really rare these days. I would love to see how others fair in getting all the weapons. 1 Share this post Link to post