SlayerOGames666 Posted December 18, 2019 it says that line 1 has invalid vertices in 6553 something. Do i have to restart? :/ Also my map01 was deleted. 0 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 In SLADE3, when i look at map01, its nuts. 0 Share this post Link to post
Edward850 Posted December 18, 2019 Upload the WAD. We can't diagnose text. :P 0 Share this post Link to post
Super Mighty G Posted December 18, 2019 (edited) Did you by chance try to edit the map when it was open in another editor? 0 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 2 hours ago, Super Mighty G said: Did you by chance try to edit the map when it was open in another editor? ...Not that i remembered. 0 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 2 hours ago, Edward850 said: Upload the WAD. We can't diagnose text. :P Unfortunately, i deleted it, but here's the problem in SLADE 3. 0 Share this post Link to post
Dubbag Posted December 18, 2019 3 hours ago, iconofeggsafe666 said: Unfortunately, i deleted it, but here's the problem in SLADE 3. This sucks man, I'm sorry. Your WAD may have somehow corrupted. Did you happen to accidentally change map formats or anything while editing it? One time I made a map and forgot to close the Doombuilder while I saved the edited Slade version and boom corrupted dead WAD. What I did was I went to my .bak files with Slade and pasted the entries into a new WAD and it was back to normal again. So maybe try that? 1 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 Just now, Dubbagdarrel said: This sucks man, I'm sorry. Your WAD may have somehow corrupted. Did you happen to accidentally change map formats or anything while editing it? One time I made a map and forgot to close the Doombuilder while I saved the edited Slade version and boom corrupted dead WAD. What I did was I went to my .bak files with Slade and pasted the entries into a new WAD and it was back to normal again. So maybe try that? oh no. i deleted my .bak files too. 1 Share this post Link to post
Dubbag Posted December 18, 2019 3 hours ago, iconofeggsafe666 said: oh no. i deleted my .bak files too. Yeah, never do that... 1 Share this post Link to post
[Vitz!] Posted December 18, 2019 9 minutes ago, iconofeggsafe666 said: oh no. i deleted my .bak files too. Try to recover your files with Recuva. I use this program whenever I delete a file by mistake. Since it's probably a recent thing you'll be able to recover the file entirely with no issue. 1 Share this post Link to post
Edward850 Posted December 18, 2019 (edited) 2 hours ago, iconofeggsafe666 said: Unfortunately, i deleted it, but here's the problem in SLADE 3. This may have been recoverable, the map could just have been put into the wrong format (which will make your map look corrupted as the only thing that distinguishes format is the arrangement of its lumps) and just needed to be set back. Slow down next time and wait for help first before assuming the worst. Screenshot doesn't do much good as that can't be diagnosed, we needed the wad. Edited December 18, 2019 by Edward850 1 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 2 hours ago, Edward850 said: This may have been recoverable, the map could just have been put into the wrong format (which will make your map look corrupted as the only thing that distinguishes format is the arrangement of its lumps) and just needed to be set back. Slow down next time and wait for help first before assuming the worst. Screenshot doesn't do much good as that can't be diagnosed, we needed the wad. Alright, thanks for the help anyway. 0 Share this post Link to post
ketmar Posted December 18, 2019 (edited) your map seems to be doom-in-hexen format, yet you inserted "AQUA" lump before "BEHAVIOR". that "BEHAVIOR" lump is what used by all advanced engines (and by all editors) to detect "doom-in-hexen". so, your map becomes "doom-in-doom", which has a different byte layout. the order of lumps in map should always be the same, and you should never insert something there to avoid such problems. 1 Share this post Link to post
Gez Posted December 18, 2019 Yeah, the look of your map is typical of when a Hexen-format map is read as a Doom-format map or vice-versa. The only thing that allows the engine to know the difference is the presence of the BEHAVIOR lump directly after the BLOCKMAP lump. Just move AQUA out of the way. Never insert music, textures, or whatever else in the middle of the map lumps. 0 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 11 hours ago, Gez said: Yeah, the look of your map is typical of when a Hexen-format map is read as a Doom-format map or vice-versa. The only thing that allows the engine to know the difference is the presence of the BEHAVIOR lump directly after the BLOCKMAP lump. Just move AQUA out of the way. Never insert music, textures, or whatever else in the middle of the map lumps. Where do i place them, though? I just put the midis in. 0 Share this post Link to post
SlayerOGames666 Posted December 18, 2019 17 hours ago, [Vitz!] said: Try to recover your files with Recuva. I use this program whenever I delete a file by mistake. Since it's probably a recent thing you'll be able to recover the file entirely with no issue. ill consider that next time. Thanks! 0 Share this post Link to post
Gez Posted December 18, 2019 6 minutes ago, iconofeggsafe666 said: Where do i place them, though? Literally anywhere that's not in the middle of the map lumps. The little blue arrows I circled in red let you move lumps up and down. Select AQUA and move it below the BEHAVIOR lump, like this: 1 Share this post Link to post
SlayerOGames666 Posted December 19, 2019 Oh, ok, thanks, but i switched to UDMF because Hexen is more limited than UDMF. 0 Share this post Link to post