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Linguica

Doom Pictures Thread 2020

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Screenshot from my WIP map. The cave ain't gonna change much in term of visual, exept maybe changing some of the zimmer textures positionning.

Don't even get me started on Doom's light levels. This is made with Doom Hardware Renderer and I will ask it to be played as such, otherwise its going to be ugly or pitch black.

6658975_Capturedcran(257).png.0d99371356f3c951681d81fe2eeb835e.png

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32 minutes ago, Rince-wind said:

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It's been years since I've seen that, an ass blasst from the passt. I'd need a radsuit, pentagram of protection and a quad before venturing in there.

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6 hours ago, Rince-wind said:

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cJT2m8J.png

 

basically mandrill ass project but this time human

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On 12/19/2020 at 5:12 PM, Deadwing said:

Another E2 map for Ozonia, this time it's the last for this year :D

 

Looks really good, the translucent 3D bridge looks weird

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On 12/16/2020 at 9:53 PM, N1ck said:

1.png.14e53e1ff337bcaf0b23cf05081df739.png

Here's the vague Doom Builder overhead image for today.

Hey this looks good, I am thinking of custom MAP1 for my Unreal mod, maybe I can get some ideas **

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Last year around the holidays we did some 8Bit Deathmatch. I wanted a screenshot that captures the feel of the strobes.

Please don't have a seizure... be careful with these screenies lol.

 

Spoiler

Dg3prIu.gif

NKSSF9o.gif

mGOUce2.gif

 

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