snapshot Posted January 28, 2020 (edited) "You've returned" Project POD is a project I've been working on for Doom 2, now updated with additional features, better scripting and more! It is a series of platforming levels with a few RPG elements, each level is themed differently and features different sets of gimmicks inspired by Classic 2D platformers (conveyor belts, water puzzles, slippery floors...etc) Gameplay: Spoiler You start out in a hub level, here you can either take the training courses before you begin or purchase weapons, powerups, upgrades...etc between levels, each time you complete a level you earn 1 token (max 2 at a time) which you can use to enter 1 chance rounds, another series of smaller tough levels that are presented as mini-games, completing them will reward you with 1 power coin which you can use in the hub to earn unique power-ups, failing them will bring you back to the hub with no reward. Combine your skills and use your power-ups effectively to complete all levels! Screenshots: Spoiler MORE HERE! Changelog: Spoiler R4.4: XP Rework, you now earn XP by completing levels, 10 for regular, 15 for bonus. Updated hub. Added an option to reset progress, and marked maps that have hidden medals to make it easier to know which maps have the hidden medals. Tweaked upgrade prices in the hub so that players don't become overpowered. Time Attack mode is now enabled by default, no longer need to complete all main levels to unlock it, it is still optional however. Various visual tweaks to several levels. Various bug fixes. R4.1: 1 chance rounds are now entered via tokens instead of automatically. Added hints to hidden gold medals in the hub. Less bullet-sponginess in several levels. Removed some sections of MAP05 to make it not drag on for too long. New level "MAP13" Removed many redundant scripts and unified several scripts Play Information: Spoiler IWAD: Doom2 Can be played in both Single-player and Co-op Tested on: Zandronum Freelook: Required Jumping: Required Crouching: Required Console Commands: Spoiler save_progress <bool> - enable Database features support (for online play) to automatically store players current level, xp and upgrade points so they can restore them when they login. To-do list: Spoiler Remake MAP03, it hasn't aged well. Rework the starting area of MAP05. Download: Here! Edited July 21, 2020 by sluggard : Fix broken link 7 Share this post Link to post
snapshot Posted February 17, 2020 R4.4 is up! Here's what's changed since 4.1: XP Rework, you now earn XP by completing levels, 10 for regular, 15 for bonus. Updated hub. Added an option to reset progress, and marked maps that have hidden medals to make it easier to know which maps have the hidden medals. Tweaked upgrade prices in the hub so that players don't become overpowered. Time Attack mode is now enabled by default, no longer need to complete all main levels to unlock it, it is still optional however. Various visual tweaks to several levels. Various bug fixes. 1 Share this post Link to post
SuperCupcakeTactics Posted February 18, 2020 Looks fun! Downloading to play. 1 Share this post Link to post
snapshot Posted February 18, 2020 (edited) Thank you! the second floor currently only has 1 level, but I feel like the current state with a total of 19 levels of varied themes and gimmicks is not bad, I will continue to expand on it over time with additional levels. Edited February 18, 2020 by sluggard 0 Share this post Link to post