Jimmy² Posted August 28, 2020 (edited) ALPHA IS OUT! Download "RAVEN MIDI Pack II" alpha 1 (71KB): Dropbox Mirror Works in Chocolate Hexen! Make sure HEXEN.wad is your IWAD, and load HEXDD.wad and hexddmidi.wad as PWADs. Alternatively, run with GZDoom or any other port of choice - this should work in any port that supports HEXEN/HEXDD. Tracks exist for the following slots: title, hub, 33, 34, 36, 41, 42, 43, 46, 47, 50, 54, 55, 56, 57, 58, 59 & 60. ----- Old MIDI Pack project threads:Plutonia MIDI Pack / Get it from /idgamesRevolution! MIDI Pack / Get it from /idgamesRebirth MIDI Pack / Get it from /idgamesRAVEN MIDI Pack / Get it from /idgames Time once more to embark on a journey into an imperiled world of medieval dark fantasy - this time to score an all-new soundtrack for Hexen: Deathkings of the Dark Citadel! This expansion set for Hexen adds three new hub episodes and a cluster of deathmatch-only levels. It either shipped with a rearrangement of Hexen's stock music... or played no music at all if you were using the 1.0 version of the HEXDD.WAD iwad. Sorely lacking on at least two fronts! Once again, Kevin Schilder is the mind responsible for the foreboding tones heard throughout the game. These tracks are quite a far cry from the more rock-oriented and uptempo tunes of Heretic, with the earlier game's frantic guitars, smooth synths, and catchy refrains being notably absent here. Hexen's soundtrack creates a sense of all-encompassing darkness and deep existential dread - it paints a grisly portrait of a world engulfed in shadows, filled with dastardly hazardous terrain, and populated by creeping undead horrors. What it lacks in familiar structure it more than makes up for in pure atmosphere. Its unsound structures, potent percussion, lumbering bass lines, shrill strings, and hellish choirs will transport you straight to the dystopic, hexed world of Cronos. With that suitably dark picture in mind, let's pool our efforts and create a completely new soundtrack - fit for a Deathking! 28 new tracks will need to be written.All the new levels' slots are up for grabs, and I've included two slots for the TITLE and STORY screens. (No INTER because Hexen has no intermission screens.) How to join: Observe the Completion Report below. Claim a slot, or up to three at once - your slot(s) will be listed as "claimed/track unfinished". Claiming does not mean you are inextricably bound to that slot - you may drop out or move your claim at any time! Start writing! Once your piece is finished and submitted I will offer you any critical feedback needed. Once your piece is finalised, your slot will be listed as "completed". Completed tracks may still move around to form the final order. Guidelines: Imitate Kevin Schilder's style as best you can! Closely study the existing Hexen tracks and expose your ears to his compositional tricks and motives. Tracks must fit the map you're writing for, and integrate well into Hexen's existing soundtrack. Track length must fall within 2:00-5:00. Hexen's music is more substantial than Heretic's by a long shot. These tracks were clearly written bearing in mind the extensive time that could be spent by players solving the game's puzzles, and also the revisiting of levels within the hub system. Name your tracks. Untitled tracks will not be accepted! Collaboration with other composers is encouraged! Remixes of the existing tracks are permitted, but not encouraged. Originality is what we're after here. Brand-new tracks only this time around! I won't be accepting tracks that have been resting on your hard drive for months beforehand, going unused. Let's all be on an even footing going into this project! The final product: An "album" of MIDI files in a zipped, instant download. A WAD file compilation that will allow the tracks to play in-game. A new resource for the community! All tracks will be reusable per the permissions in the text file! Completion Report: LEGEND: [ ] = empty, claimable slot [ ~ ] = slot claimed / track unfinished [ x ] = completed slot OVERALL PROGRESS: 19/28 [[ xxxxxxxxxxxxxxxxxxx--------- ]] --- Hub 1: Blight (4/7 done) [ x ] M1: Ruined Village -- "To Heal a Poisoned Land" [Darman Macray] [ ~ ] M2: Blight (hub) -- "Follow Your Path" [TheEvilGrin] [ ~ ] M3: Badlands -- CLAIMED [dial-up] [ x ] M4: Brackenwood -- "Drachenmeister" [Jimmy] [ ~ ] M5: Catacomb -- CLAIMED [pcorf] [ x ] M6: Sump -- "Deviated Artery" [Lippeth] [ x ] M7: Pyre (secret map) -- "Withheld Offering" [Lippeth] Hub 2: Constable's Gate (2/6 done) [ ~ ] M1: Constable's Gate (hub) -- CLAIMED [dial-up] [ x ] M2: Market Place -- "Coroner" [Jimmy & Lippeth] [ ~ ] M3: Ordeal -- CLAIMED [mrgrimsdale] [ ~ ] M4: Locus Requiescat -- CLAIMED [Mikolah] [ x ] M5: Treasury -- "All That Glitters Is Gore" [Lippeth] [ ~ ] M6: Armory (secret map) -- CLAIMED [Xaser & Cammy] Hub 3: Nave (7/7 done) [ x ] M1: Nave (hub) -- "A Sinister Sanctuary" [Darman Macray] [ x ] M2: Chantry -- "Enchanter" [Jimmy] [ x ] M3: Dark Watch -- "Under Dark Watch" [Darman Macray] [ x ] M4: Cloaca -- "Stalkers" [Varis Alpha] [ x ] M5: Abattoir -- "You're Made Out of Meat" [Lippeth] [ x ] M6: Ice Hold (secret map) -- "Trial by Ice" [Bloo & Jimmy] [ x ] M7: Dark Citadel (boss) -- "Reckoning of the Dark Citadel" [Darman Macray] Hub 4: Transit (DM-only) (4/6 done) [ x ] M1: Transit (hub) -- "Mutually Assured Squishage" [Alper002] [ x ] M2: Over 'n' Under -- "Above, Below & Beyond" [Alper002] [ ~ ] M3: Deathfog -- CLAIMED [mrgrimsdale] [ x ] M4: Castle of Pain -- "That Bird's Got an Axe!" [Gothic & Jimmy] [ x ] M5: Sewer Pit -- "Hymn for the Battle Below" [khmoquin] [ ~ ] M6: The Rose -- CLAIMED [khmoquin] Other tracks: (2/2 done) [ x ] HEXEN: -- "Eventide" [Lippeth] [ x ] HUB: -- "Malefic Voyage" [Lippeth] Unassigned tracks: "From the Ranks of Corruption" [Darman Macray] "Three Heroes Emerge" [Darman Macray] "Fetters of Fortune" [Lippeth] "Coroner" [Jimmy] Yet-unfinished tracks: (Won't be included in final release.) "Cha-Useless Sphere" [JD Herrera] Notes for each map: Note: Maps in Deathkings are numbered weirdly because they are a separate set of levels to the original five Hexen episodes. The deathmatch hub (listed as the fourth hub on the wiki) starts from MAP33, while MAP41 is the first proper level of Deathkings (hub 1 map 1). The first number in the list below is the "level number" (or "warptrans") for each Deathkings map, while the MAP** number is the corresponding map's lumpname. You can use the warptrans number in the VISIT** cheat or the "-warp **" command line parameter in Vanilla/Chocolate Hexen or an advanced supporting port like GZDoom to warp to these maps. Otherwise, use the lumpname when you type "+map MAP**" in the command line, or simply type "map map**" in the GZDoom console to access these maps in-game. 01/MAP41: Ruined Village - A besieged and crumbling village. Pretty heavily populated with monsters for the first map. 02/MAP42: Blight - Your first true puzzle map which features the planet chart as seen in Heresiarch's Seminary. This is the hub level of episode 1. 03/MAP43: Sump - A dreadfully foggy and maze-like swamp level, crawling with critters. 04/MAP44: Catacomb - An icy cavern that descends into treacherous lava pits and its own hard-to-navigate puzzle. 05/MAP45: Badlands - A barren wasteland coupled with deep pits of heavily stalker-occupied sludge. Highly vertical. 06/MAP46: Brackenwood - A stone tower built into a canyon where no less than four death wyverns are roosting. Combat and puzzle intertwine here. 07/MAP47: Pyre - A secret fiery labyrinth complete with its own trials and tribulations. 08/MAP48: Constable's Gate - The second hub level, a nocturnal castle entrance, complete with a surprise Heresiarch. 09/MAP49: Treasury - A series of stairs ascending around a central waterway. Linear and hazardous. 10/MAP50: Market Place - A small, quaint village, heavily overtaken by wizards. 11/MAP51: Locus Requiescat - A burial ground with a four-pronged tower splitting the landscape apart. 12/MAP52: Ordeal - Little more than a series of corridors laden with beastly tricks and traps. 13/MAP53: Armory - A secret factory. Obscene quantities of crushers make this map extremely loud and abrasive. 14/MAP54: Nave - The third hub level - a symmetrical and very densely-packed tomb which drops you into near-slaughter combat. 15/MAP55: Chantry - A small wizard's outpost home to another surprise Heresiarch. 16/MAP56: Abattoir - A dark, corpse-filled torture chamber that even Gibbet would look at and probably think is a little heavy on the torturing and killing. 17/MAP57: Dark Watch - A small defensive outpost crammed with centaurs. 18/MAP58: Cloaca - A deathly dark sewer system. 19/MAP59: Ice Hold - A secret level featuring an enormous pit of ice, with wendigos the only enemy and no small amount of ice-physics platforming from place to place. 20/MAP60: Dark Citadel - The final battle with Zedek, Traductus and Menelkir in swift succession. Arena is a big octagon. As basic as it gets. 33/MAP33: Transit - The deathmatch hub. It's a tiny room with four switches and the ceiling will crush you if you dare to hit the fire button. Pretty funny if you ask me. 34/MAP34: Over 'n' Under - A spiralling water tower that appears to be more or less unidirectional. What kind of deathmatch experience that makes for is anyone's guess. 35/MAP35: Deathfog - A highly symmetrical sludge pit drenched in mist. 36/MAP36: Castle of Pain - A giant bastille with a moat separating the outskirts and central courtyard, a random Heresiarch, and three towers in the middle with the superweapon pieces. Could easily house 32 deathmatch players. 37/MAP37: Sewer Pit - The gimmick's in the name. A deathmatch built around a scrolling sludge pit you can Sparta-kick your enemies into. 38/MAP38: The Rose - An icy canyon with an unstable rocky central battleground shaped like an open rose. A questionable decision for a deathmatch map's layout given proper movement is virtually impossible while you're in it. Edited October 4 by Jimmy² 62 Share this post Link to post
Tristan Posted August 28, 2020 I spun the wheel three times 1-1, 2-4, 3-1 please! 2 Share this post Link to post
Alter Posted August 28, 2020 Yes please! The original raven midi pack was a godsend and this one will be even more so. 2 Share this post Link to post
Gez Posted August 28, 2020 Excellent! Again, if you want some insight into Schilder's creation process for Hexen, you can watch these vids: Spoiler 9 Share this post Link to post
pcorf Posted August 28, 2020 I will claim the slot for Hub 1, M5 Catacomb. 2 Share this post Link to post
D4NUK1 Posted August 28, 2020 I don't know how to make music but i hope the best for this to come as i can play it and hear it :0 1 Share this post Link to post
Lila Feuer Posted August 28, 2020 So cool! Deathkings was decent, best of luck to everyone involved in the project. 1 Share this post Link to post
Doomkid Posted August 28, 2020 God I wish I had musical chops beyond “accidentally creating a cool beat and riff from time to time”. These MIDI projects always impress me so much.. Cannot wait to hear what comes out of this! 1 Share this post Link to post
Rainne Posted August 28, 2020 I've been playing through Deathkings lately. I've learned that if you use `idmus` in the GZDoom console, it will remember your choice for that map even if you leave/return later; which is better than nothing, but this project will be even betterer! 1 Share this post Link to post
Devalaous Posted August 28, 2020 ha, nice! My joke came real! So Hexen itself has unique music for everything then? 0 Share this post Link to post
Jimmy² Posted August 28, 2020 Yeah, there's essentially only one instance in the whole soundtrack of Hexen where a piece of music is reused - the track for Hub 2's "Shadow Wood" is later used in Hub 4's "Effluvium". 1 Share this post Link to post
Devalaous Posted August 28, 2020 Just looked at the music list myself, and there was two unused pieces, one of which found a home here in Deathkings. Guess I might need a patch to replace that one track with one of the cut ones. But anyway, I have high hopes for this pack, especially with Eris taking the opening music slot :p NO PRESSURE I have yet to beat Hexen, so it'll be a looong time before I get to play this pack. 3 Share this post Link to post
VanaheimRanger Posted August 28, 2020 Damn! We're moving right along, here! I'm glad all you awesome musicians keep pounding out these really cool projects :) 1 Share this post Link to post
Xaser Posted August 28, 2020 Fuggit, I'll actually claim something for this one. Gimme Armory -- I've got a couple of ideas churning for that shifting metal nightmare. ;P 6 Share this post Link to post
Lippeth Posted August 28, 2020 I'd like to claim the title, story, and Treasury. Regarding volume: Hexen has a noticeably quieter soundtrack than Doom or Heretic. Should we follow that model or make it as loud as its contemporaries? And as far as length for the title and story, I'm assuming these should be shorter, but let me know if that's not the case for the story screen. I actually have a vague idea of how they should go, but in my mind they're not very long. 2 Share this post Link to post
Jimmy² Posted August 28, 2020 The volume is an interesting question. My intuition is saying that a slightly diminished overall volume should be aimed for, in keeping with the stripped-back instrumentation that came with Hexen's new musical direction, there was definitely also a noticeable dip in overall volume, so for maximum authenticity we should try to emulate that. I do anticipate that after all the tracks are submitted, I may need to go over all the submissions and level everything about. I suppose an exception to the length rule I outlined should be made for the TITLE and STORY themes because the originals were so short - 0:12 for the title, 0:47 for the story. The goal is ultimately that the tracks should be of a serviceable length for the intended slot, and also for any potential future use in a similar case. 0 Share this post Link to post
Darman Macray Posted August 29, 2020 I've always loved this wad. I'd like to take a whack at H3M3 and H3M7 :) 1 Share this post Link to post
Lippeth Posted August 29, 2020 An idea for the story screen. I can change anything or even start from scratch if it's not the right vibe. I still plan to revisit it and make a few changes after taking an ear break before moving on to the next one. Malefic Voyage.zip 1 Share this post Link to post
Redneckerz Posted August 29, 2020 Great. Now i have to draft two reviews discussing the tracks. :P Zen Miditation here we go. 0 Share this post Link to post
Jimmy² Posted August 29, 2020 @Lippeth Fabulous stuff. Just the right amount of delightfully twisted Schilder-esque chromaticism. Added! 1 Share this post Link to post
Alper002 Posted August 29, 2020 I don't have a lot of experience, but I gotta start somewhere... Claiming "Over 'n' Under" from the deathmatch hub. 1 Share this post Link to post
Jimmy² Posted August 29, 2020 I myself am claiming Brackenwood, Market Place and Chantry. 0 Share this post Link to post
mrgrimsdale Posted August 30, 2020 You kept that quiet, Jimmy! ; ) I'll take Ordeal please. And maybe Deathfog, if you have a shortfall of composers. I suspect you will have enough takers though, so maybe just pencil me in for the second one, I don't want to be greedy. Looking forward to deep diving into existential dread once again. Musically, I mean. :) 1 Share this post Link to post
Devalaous Posted August 30, 2020 Im curious what will come out of the Transit slot. Its just a 'get ready and choose your arena' spot, so im hardly expecting an atmospheric magnum opus x3 On the other hand... 'come on already, lets fight!' 'nah bro lemme hear this tune on repeat a bit longer' 3 Share this post Link to post
Jimmy² Posted August 30, 2020 (edited) I may also make an exception to the length rule for that one. A single octagonal room does not need a 5-minute epic. :P Edited August 30, 2020 by Jimmy 3 Share this post Link to post
Xyzzу Posted August 30, 2020 Spoiler "THE READY ROOM DEMANDS AN 11-MINUTE EPIC! THE READY ROOM DEMANDS LOVE, NOT WAR!" 4 Share this post Link to post
RottingZombie Posted August 30, 2020 I am loving plutonia music pack and look forward to this! Any chance you guys could do Darkening II someday? 0 Share this post Link to post