Catpho Posted September 1, 2020 (edited) 10 Day Vacation is a Doom 2 limit-removing episode from various members of Doomer Boards. In this installment, project lead Joe-Ilya has finally found the perfect solution for summertime fun during a raging pandemic: playing Doom at home, of course! /idgames Screenshots: MAPLIST: MAP01 : "The Title" by 40oz MAP02 : "Birdemic 3" by 40oz, Supercupcaketactics, Chaingunner MAP03 : "The Slayover" by Bigolbilly MAP04 : "Resort To Violence" by joe-ilya MAP05 : "Blue Sea" by Zillah MAP06 : "I Poisoned The Water Supply" by A2rob MAP07 : "Gran Jota" by Zillah MAP08 : "Bungalow Brawl" by 40oz MAP09 : "Praia De Icarai" by Glenzinho MAP10 : "Credit Roll" by joe-ilya Previous Projects: Spoiler 2020: -Dungeons and Demons -Occult Secrets of the Third Reich on Mars -Biotech is Godzilla -Evil Egypt -Spaceballs: The Sequel: The Quest For More DBP Maps -Dead But Dreaming -The City of Damned Children Sidequests: -Fall of Society For every DBP ever, please check out the Doom Wiki article! Previous Downloads: Spoiler -RC1 -RC2 -RC3.1 Edited October 9, 2020 by Catpho 53 Share this post Link to post
Turin Turambar Posted September 1, 2020 Slightly higher res images of the first three levels 25 Share this post Link to post
Endless Posted September 1, 2020 Staaaph, I cant take this anymoreee. Spoiler Plz dont. Keep it going, this is my cocaine. 10 Share this post Link to post
P41R47 Posted September 1, 2020 Remind me of those Shadow Warrior beach maps. 6 minutes ago, Endless said: Staaaph, I cant take this anymoreee. Hide contents Plz dont. Keep it going, this is my cocaine. Yoa not da lonely wan! 4 Share this post Link to post
Doomkid Posted September 2, 2020 (edited) This is definitely a spiritual relative to Ray Mohawk’s Manic Monday and I am absolutely loving the screenshots. I’m on the mobile presently but once I’m at my computer I’m definitely giving this a whirl, I might even record it. That’s niiice!! Edit: So I just played through the first 5 maps, and cheated just to peruse the other 5. I had a blast with this and I'll be doing a proper no-cheats playthrough soon. It's more like you guys took the best elements of Vacav15.wad/Duke Caribbean, Ray, and those sweet beachy maps from UDM3 and UDMX and put them all into a blender of talented Doom mapping. I spent about 10 minutes mucking around seeing if this could be minorly rearranged to run in any of the "vanilla-esque" or DOS exes like Doom2P or Doom32, but nah, no luck. It doesn't matter much, I'd just like to have included such a great piece in the Big Vanilla (and a little LR) Wad Pack. No big loss, there's always PrB, ZDoom family and other advanced ports! Most people aren't so addicted to those big crunchy pixels.. I don't know if you guys care too much about this very minor aesthetic point, but maybe adding line horizons (line action 337) would help out for ZDoom based ports in all of the ocean areas of each map: I mean, they look fine as-is (the maps themselves are very visually appealing) but line horizons would be a cool little bit of polish that won't muck with PrBoom or older ports in any way, they just ignore the line action. Also, and this is probably a strange point I admit, but the MIDI for the first map feels too depressing, almost. I love Californication and I think it's inclusion in the wad generally makes sense, but I just feel like such a cheery and "DoomCute" wad should start with a tune that has you tappin' your toes and snapping your fingers, rather than sounding so dreary, know what I mean? It's all up to you guys of course, just my 2 cents. I also hope Ray gets some sort of passing easter egg mention in the textfile for such a gorgeous project. It's the least you guys could door for the poor fella, after all his entire long family line of identical cousins are just getting slaughtered wave after wave here. I'm stunned at the speed you guys make these. I'd have to go overtime to even come close, there's a new "Doomkid episode" maybe once every year, yet you guys put these out every stinkin' month. I don't get it, but thankfully I don't have to. I just love 'em, so many of the DBPs so far have felt almost like personal treats made to suit so many aspects of my tastes perfectly. Alien Basterds, Cyb's Freaky Colonoscopy, The Christmassy DBPs, City of the Damned Children and now this.. Not to mention all the other great DBPs. Don't ever stop!! Edited September 2, 2020 by Doomkid 11 Share this post Link to post
Salt-Man Z Posted September 2, 2020 Aw, geez, you guys! Seriously, though? "Resort to Violence" might be the best map name I've ever seen. 7 Share this post Link to post
JXC Posted September 2, 2020 I can't believe it's not Vanilla-ish Doom! I haven't even played the DN3D vacation expansion. 2 Share this post Link to post
CBM Posted September 2, 2020 any wad that feature an imp in a hula skirt is an instant win LOL 6 Share this post Link to post
grrfield Posted September 2, 2020 @joe-ilya: will be hosting this from friday night on. I hope to welcome you.... 1 Share this post Link to post
Jaska Posted September 2, 2020 Loving the theme! Screenshots look good! Havetoplay. 2 Share this post Link to post
elend Posted September 2, 2020 Haha crap, I need this. Will play it, I promise. Might take a year, though. 2 Share this post Link to post
Zillah Posted September 3, 2020 Those demon bastards are gonna pay for messing up my vacation! 6 Share this post Link to post
Philnemba Posted September 3, 2020 Looks mega fun and appears to have heavy Duke Caribbean vibes judging from those awesome screenshots! 3 Share this post Link to post
Steve D Posted September 3, 2020 On 9/2/2020 at 3:24 AM, CBM said: any wad that feature an imp in a hula skirt is an instant win LOL And don't forget that awesome pink lei! 2 Share this post Link to post
Kokoro Hane Posted September 3, 2020 I just started playing this! It's fantastic. Although I am having trouble advancing the first level as I can't seem to survive that battle cage lol. Do you just fight until you win? I should probably explore a bit more. Also speaking of the battle cage... I had a couple errors where when I went in them, no monsters were transporting. I deleted my settings .ini and then it worked again, so this could just be an isolated issue on my end lol. 2 Share this post Link to post
Big Ol Billy Posted September 3, 2020 (edited) Yep @Kokoro Hane, you have to prove your might in the ring with your fists first! Exploring the non-boxing ring area in the building will yield some goodies, though, so hunt around. (Actually, you can get to the ring with a chaingun and some ammo, which isn't very sporting--but neither is getting ganged up on!) Once you beat the baron in the ring you'll get a prize that will open up some options ;) Let us know if you get a problem with monsters not teleporting again. I haven't seen this anywhere else yet, but you never know. I can't think of why deleting an .ini file would affect that one way or another, so I'm a little curious. What port are you playing on, FYI? 3 Share this post Link to post
Kokoro Hane Posted September 4, 2020 21 hours ago, Big Ol Billy said: Yep @Kokoro Hane, you have to prove your might in the ring with your fists first! Exploring the non-boxing ring area in the building will yield some goodies, though, so hunt around. (Actually, you can get to the ring with a chaingun and some ammo, which isn't very sporting--but neither is getting ganged up on!) Once you beat the baron in the ring you'll get a prize that will open up some options ;) Let us know if you get a problem with monsters not teleporting again. I haven't seen this anywhere else yet, but you never know. I can't think of why deleting an .ini file would affect that one way or another, so I'm a little curious. What port are you playing on, FYI? Okay, cool! Thanks for the response! I was using LZDoom. 1 Share this post Link to post
Kokoro Hane Posted September 6, 2020 (edited) Okay.... so the error of the monsters not teleporting into the ring has been happening again, causing me not to advance. I am very suspicious that perhaps this wad does not like LZDoom. I was using version 3.85. I downloaded 3.86a and it didn't help anyway, so unfortunately it may be awhile before I can finish this wad since GZDoom slogs my computer (and newer versions just straight up don't work lol). 0 Share this post Link to post
Big Ol Billy Posted September 6, 2020 Thanks for the report, we’ll look into it! Sorry for the issue. FYI the set should be playable with PrB+ (-cl 2), EE (-vanilla), and Crispy if you have any of those ports handy. The last proper map is a bit of a behemoth, so definitely stay away from GZ if you’re already having performance issues with it. Most likely if something is going wrong with LZ, though, there’s something that needs general fixing anyway. 1 Share this post Link to post
Clippy Posted September 7, 2020 I had to try this and I'm glad I did! Checked out the first three levels 2 Share this post Link to post
Clippy Posted September 14, 2020 Played more of this I'm having a great time! More ppl need to come over here 2 Share this post Link to post
D1m3 Posted September 14, 2020 (edited) Noticed few bugs -STFST12 has few black pixels on eyebrow -Intermission screens doesn't appear properly -Arachnotron and Mastermind walking sound seems to play less -Baron plays shotgun sound while doing melee attack -Explosvie barrel lacks dynlights entirely -Map10 lacks music in ZDoom ports Also I think it would be better if muzzleflash for pistol and chaingun would be look like a water(or change both guns into water ones) Edited September 14, 2020 by D1m3 2 Share this post Link to post
Senor500 Posted September 14, 2020 Three maps in, great stuff as always, but I got this at the end of Birdemic 3: Spoiler My source port is PrBoom+. 2 Share this post Link to post
Catpho Posted September 17, 2020 RC3 is up! Changelog: -ZDoom fixes and horizons -Maps are connected with the corresponding vehicles -Dehacked fixes and additions -Blue pistol and chaingun muzzle flashes -Fixed some stray red pixels on the recoloured numbers and letters -MAP02 fixed -Demos added 4 Share this post Link to post
D1m3 Posted September 17, 2020 Tried to load RC3 and... Script error, "dbp27_RC3.wad:ZMAPINFO" line 152: Unexpected end of file in cluster definition 1 Share this post Link to post
Big Ol Billy Posted September 17, 2020 whoopsy! :O here's a hotfix that fixes the GZ loading issue https://doomshack.org/uploads/dbp27_RC31.wad Thanks @D1m3! 1 Share this post Link to post
Senor500 Posted September 17, 2020 The credits map caught me off guard! Damn you! 2 Share this post Link to post
Clippy Posted September 21, 2020 I finished it what a great time I really like that city map with the beach and stuff and all the details and cars Awesome! 3 Share this post Link to post