Main Features:
-New sound effects for weapons (firing, reloading, foley, pickups, enemy firing, cinematics), walking, running, crouch walking, climbing, jumping, falling, hurting and dying
-Alt fire button lets you aim weapons for better accuracy, punch faster, spin chaingun barrel, rapid fire rockets, fire single shots with double barrel, etc.
-Lossless stereo version of Doom 3 theme song during menu/intro/credits
-Armor absorbs 40% damage instead of 20%; security armor gives 25 points instead of 50; armor shard gives 1 point of armor instead of 5
-Ammo pickup values reduced
-Archvile has 50% chance to perform incinerate attack
-More responsive weapon reloading (no interrupts, but fill ammo at an earlier point and can be switched more quickly)
-No minor falling damage
-Normal HUD ammo counters for weapons with gui screens
-New smoke and firing particle effects
-Glowing eyes for imps and trites
-Armor models reflect Resurrection of Evil and Lost Mission marines
-New glasses for McNeil
-Alternate ending dialogue for McNeil in Resurrection of Evil
* Fixes from Doom 3 *
-Chaingun GUI graphics correctly display reserve ammo bars, low ammo light resets after reloading
-Plasmagun no longer plays reloading sound twice (echo effect)
-All weapons dryfire (I actually do consider this a fix because the assets are in the original game but only the shotgun was functional)
Mod DB page: Weapons of Mars Destruction
Changelog:
Original Post: