Foxface Posted November 4, 2021 (edited) Atmospheric Extinction vel_aex_ws.zip Edited November 5, 2021 by Firebert : fixed an issue 5 Share this post Link to post
L0l1nd3r Posted November 14, 2021 On 6/5/2021 at 6:18 PM, Bytefyre said: Thanks for making these! Any chance these can be made available as Doom graphics in WAD files? I've tried using Slade to do this conversion myself but keep ending up with weird colors in the status bar in-game. After importing into Slade, you'll need to right-click on the file and choose Graphic > Convert to... In the dialog that pops up, make sure the top drop down box is set to Doom Gfx (Paletted). In the Colour Options, the left drop-down box should say Existing Global, and in the click it and choose Doom. Sunder and Sunlust use slightly modified versions of Doom's palette so this is fine. Uncheck Enable Transparency, then click convert. Options Should look like the screenshot. 0 Share this post Link to post
GratefulName Posted November 14, 2021 I just made this WAD File with Nash's Chex Quest Widescreen Graphics for GZDoom, this is for Chex Quest 1 only. It also contains NightFright's Widescreen HUD chexquest_wide.zip 6 Share this post Link to post
Foxface Posted November 21, 2021 No End in Sight (OpenGL Fix) neis_ws_fixed.zip 5 Share this post Link to post
Foxface Posted November 21, 2021 Earthless: Prelude earthless_pr_ws.zip 11 Share this post Link to post
liPillON Posted November 21, 2021 (edited) On 5/23/2021 at 11:50 AM, Devalaous said: Included is Hexen and Heretic, with credit to Nash Muhandes heretic_ws.zip Hi, I've tried these wad in Crispy Heretic (both nightly and latest, 5.10.3) and the titlepic does not show up correctly no such issue with neither dsda nor gzdoom Am I the only one facing this? Am I missing something? Screenshot: Spoiler 0 Share this post Link to post
p0n1at0wsk1 Posted November 21, 2021 (edited) On 11/21/2021 at 10:34 PM, Delfino Furioso said: Hi, I've tried these wad in Crispy Heretic (both nightly and latest, 5.10.3) and the titlepic does not show up correctly no such issue with neither dsda nor gzdoom Am I the only one facing this? Am I missing something? Screenshot: Reveal hidden contents You need to convert TITLEPIC to Doom Gfx in SLADE to make it appear as it should be (I've stumbled upon this myself: while playing Heretic with RAVEN Midi Pack in Russian Heretic source port (version 4.3), the CREDITS screen looked like on your screenshot). Credits to @SiFi270 for the initial solution post. P. S. I've looked up what format the original screens from the WAD use, and it seems that they use the Graphic (Raw Screen) format, and RAVEN Midi Pack's CREDITS screen uses it too, which appears in Chocolate Heretic just fine. Strange... Maybe that's the odd thing with Crispy Heretic (and Crispy-derived ports while we're at it)? @fabian, do you have any thoughts what causes this? Edited November 26, 2021 by p0n1at0wsk1 : A little formatting stuff, and some better wording. 0 Share this post Link to post
Foxface Posted November 22, 2021 (edited) Community Chest 2 cchest2_ws.zip Old version Spoiler Community Chest 2 (Retains graphics in the original 320x32 resolution) cchest2_ws.zip Edited November 24, 2021 by Firebert 7 Share this post Link to post
Cilian Posted November 24, 2021 Is there a widescreen hud for japanese community project? Its hud seems pretty hard to make a natural widescreen edit for so I couldn't make one myself, especially because I never draw 1 Share this post Link to post
GratefulName Posted November 24, 2021 5 hours ago, Cilian said: Is there a widescreen hud for japanese community project? Its hud seems pretty hard to make a natural widescreen edit for so I couldn't make one myself, especially because I never draw Yup, you can find it on the Widescreen statusbars collection by NightFright:https://forum.zdoom.org/viewtopic.php?t=37960 2 Share this post Link to post
Charlie Love Posted November 24, 2021 (edited) 15 minutes ago, GratefulName said: Yup, you can find it on the Widescreen statusbars collection by NightFright:https://forum.zdoom.org/viewtopic.php?t=37960 The Japanese variant is great for practicing your kanji number knowledge. 2 Share this post Link to post
Cilian Posted November 24, 2021 52 minutes ago, Charlie Love said: The Japanese variant is great for practicing your kanji number knowledge. Is their number system the same? I loaded the japanese hud thinking it was widescreen included with the wad and was surprised that it's just normal numbers with different symbols 0 Share this post Link to post
Charlie Love Posted November 24, 2021 (edited) 1 hour ago, Cilian said: Is their number system the same? I loaded the japanese hud thinking it was widescreen included with the wad and was surprised that it's just normal numbers with different symbols There's a second set by someone else that has different language files including Japanese numbers. They use both kanji and Arabic, usually Arabic in charts and whatnot. Kanji is used in similar situations as when you'd write out one, two, three, etc in English. https://forum.zdoom.org/viewtopic.php?f=46&t=37960&start=60#p1069797 Edit: This is what it looks like. Edit Edit: I was apparently combining some things with a few different wads. Here it is in a combined wad format. All credit goes to the original creators. jpcp_wide-JP.zip Edited November 24, 2021 by Charlie Love 1 Share this post Link to post
Wadmodder Shalton Posted December 4, 2021 Wish to see Cyberdreams get some widescreen enhancements. 2 Share this post Link to post
Bytefyre Posted December 13, 2021 I was wondering if someone might be able to make up a fresh widescreen status bar for Valiant. The only one I've been able to find so far has this ugly line in the middle of the border area if you use Doom Format in PrBoom+/DSDA-Doom, like so: 0 Share this post Link to post
GratefulName Posted December 13, 2021 16 minutes ago, Bytefyre said: I was wondering if someone might be able to make up a fresh widescreen status bar for Valiant. Here, i made it myself but you can use it freely. 3 Share this post Link to post
Bytefyre Posted December 13, 2021 1 hour ago, GratefulName said: Here, i made it myself but you can use it freely. Thank you so much! 0 Share this post Link to post
Bytefyre Posted December 13, 2021 Would it be possible to have the SIGIL widescreen assets redone using the versions from its Minor Sprite Fix WAD as the starting point? I don't really have any talent for graphical design or I would do it myself. Here is the link to the sprite fix thread for SIGIL: 0 Share this post Link to post
Scuba Steve Posted December 15, 2021 You mean to fix the aspect ratio? 0 Share this post Link to post
Doomgirl96 Posted December 27, 2021 (edited) I combined NightFright's widescreen status bar for REKKR with the widescreen assets from the Sunken Land iwad file. While I did this mainly so I could play Sunken Land in widescreen in a source port other than GZDoom, from the testing I've done it seems to work just fine in both the standalone and PWAD versions of the original REKKR. rekkr_wide.rar Edited December 29, 2021 by Doomgirl96 : Reuploaded the WAD file because I realised it was missing some of the intermission screens 16 Share this post Link to post
Doomgirl96 Posted December 29, 2021 Quickly knocked up a widescreen title/intermission screen for Vanguard which I've combined with NightFright's widescreen status bar. Surprised it hasn't been done already considering how simple Vanguard's intermission screen is. vanguard_wide.rar 6 Share this post Link to post
Bytefyre Posted January 8, 2022 On 12/14/2021 at 11:04 PM, Scuba Steve said: You mean to fix the aspect ratio? Sorry I didn't respond sooner; I probably should've turned on notifications for replies. I'm not sure if that's what was done for the SIGIL Minor Sprite fix assets, to be honest. I just figured they might be a good starting point for a new version of the widescreen assets. 0 Share this post Link to post
Scuba Steve Posted January 8, 2022 Yeah, the minor sprite fix for SIGIL changes the fullscreen pics and the new texture so that the images are displayed properly in doom's aspect ratio. I think the widescreen SIGIL images already do this. 0 Share this post Link to post
Quill Posted January 18, 2022 Figured that I hop in. Some of these are a bit rough, however. Ancient Aliens Spoiler CREDIT/HELP Intermission BOSSBACK Episode ending images Valiant Spoiler TITLEPIC CREDIT/HELP INTERPIC BOSSBACK Episode ending images 11 Share this post Link to post
OpenRift Posted January 27, 2022 (edited) I cleaned up and extended Devalous's Heretic Status Bar to fully cover a 16:9 display. Widescreen support for Crispy Heretic is on the horizon! And also Crispy Hexen!! Btw @Devalaous you might want to convert E2END to Doom gfx format and add some s_start/s_end markers in your widescreen WAD for Heretic as well, because the widescreen sprites doesn't seem to load in Crispy. Edited January 27, 2022 by OpenRift 4 Share this post Link to post
Scuba Steve Posted February 7, 2022 Had these sitting on my HDD for a long time... decided to just finish them quick and throw them out there. Hell to Pay Perditon's Gate 16 Share this post Link to post
Wadmodder Shalton Posted February 7, 2022 Now that Hell Revealed II & Scythe 1 & 2 had been done, now all we need is widescreen graphics for Hell Revealed 1 and Scythe X. 0 Share this post Link to post
OpenRift Posted February 7, 2022 8 minutes ago, Scuba Steve said: Had these sitting on my HDD for a long time... decided to just finish them quick and throw them out there. Hell to Pay Perditon's Gate Awesome, I was actually started playing Perdition's gate recently too, lol. 0 Share this post Link to post
OpenRift Posted February 8, 2022 Just put a big pack of WADs together in the announcements for people to use. Not everything from this thread is in there, but it's a good start. 3 Share this post Link to post
AbysswalkerSoul Posted February 15, 2022 (edited) On 1/27/2022 at 10:03 PM, OpenRift said: I cleaned up and extended Devalous's Heretic Status Bar to fully cover a 16:9 display. Widescreen support for Crispy Heretic is on the horizon! And also Crispy Hexen!! Btw @Devalaous you might want to convert E2END to Doom gfx format and add some s_start/s_end markers in your widescreen WAD for Heretic as well, because the widescreen sprites doesn't seem to load in Crispy. Could you tell me how to get this to work? I made a .wad file in Slade and added this image to it named BARBACK. (Converted it, like you do with all statusbars and the like). For some reason whenever I load the wad in GZDoom, the statusbar is completely screwed up. I'm not sure if I'm doing something wrong (probably am), but I can't quite figure out what. I did a few widescreen wads for Doom already, and they end up fine, so I'm not sure if it's something with Heretic, or if I'm doing it wrong. 0 Share this post Link to post