DerTimmy Posted August 14, 2021 (edited) Space Cats Saga+ Total Overhaul from last Release! Added new Maps, new Super Abilities, alot of reworked Weaponry and Classes and comes with an (optional) Monster Replacer now! This is the last and final Update. Nothing else to add here, as it got tons of Content now! Still compatible with most Maps/Addons. NEW! - Update 1.3: New Class - Doomguy! Doomguy is here! He got his own Loadout, Super and secret Maps! Doomguy can find new Backpacks to get additional Weapons. Those can be upgraded by finding duplicates. Daisy can be found in every Campaign. She gives you upgrades and Weapons (isnt marked as secret and is not hard to find) Doomguy starts with: 100 Health Green Armor and Backpack Dual Blaster and Shotgun Super: Battle Armor- be a walking Fortress and destroy everything. 3 firing modes (press fire, altfire and fire+altfire) secret Maps: Spoiler -Doomguys secret Maps can be found: Episode 4 "Queens Gambit": check the Pc in the back of Sills Ship - Deja Vu Episode 4 "Queens Gambit": check Doomguys old Armor a few times in the back of Sills Ship -Prologue Episode 4 "Queens Gambit": check the Postcard at the window in the back of Sills Ship - Disco Episode 1 "Demonic Vessel": beat Map 42 as Doomguy (any difficulty) to unlock "Bunny Sanctuary" Features:-4 Campaigns (Chapter 1+2, Battle for Tangraan, Queens Gambit) -45 Maps -5 playable Classes and all new Weapons! -optional Monster Replacer -challenging Super Bosses-Artworks and Space Cats hidden to find -designed for Pistol-Starts and continues play -comes with its own HUDs and Crosshairs -gigantic Gallery with Artworks and Info -Its fully compatible with most Megawads and Add-Ons. Choose your own Adventure! -Needs Doom2.wad (Freedoom can be used too!) Download and kick Demon Butts with 4 different Alien Catgirls -the Starborn! Fight your way through 40 large Maps with complete new and devastating weaponry! -----DOWNLOADS------- -------> (Mediafire) Space Cats Saga+ <------- -------> (Moddb) Space Cats Saga+ <------- ------> (Itch.io) Space Cats Saga+ <------- ------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------ Weaponry -Every Class has its own Loadout and Specialties Spoiler Aemi Lux Yaeska Sill ------------------------------------------------------------------------------------------------------------------------ Super Abilities - (bound to G) collect Energy from defeating Demons and charge up the Super Gauge. Release powerfull new technics, unique to each Class, to demolish everything in your Path Spoiler ------------------------------------------------------------------------------------------------------------------------ Monster Replacer: Beasts -choose one of 3 difficulties (Kitten-HNTR, Beasts-HMP, Vicious-UV) and replace the Doom Demons with Tangraan Beast Variants. They are pretty nasty and quite a Challenge. Spoiler ------------------------------------------------------------------------------------------------------------------------ STORY Chapter1 : Demonic Vessel Commander Aemi finds near Mars a giant UAC Spaceship that spreads a strange Signal. Her own Ship Controls go crazy and she is unable to leave. The only way out of here is to board the UAC Ship and find the source of the Signal.(a not too hard 10 Maps Episode; good to learn the Basics)Chapter 2: Macrocosm The Commander is missing! Lux and Yaeska track down her last known signal near Mars where they find the Commanders Ship floating in Space. As they approach it they get attacked by a demonic invasion and have to fight for their lives. Trying to find Aemis remains and put an end to the Invasion.(a 18 Maps long Slaughter Episode; best to be played last)Chapter 2.5: Battle for Tangraan Dark Forces spawn on Tangraan. Beast Queen Sill calls for help as her own Troops get possessed and the Tech gets converted into machines of flesh and pain! Go there and investigate!(a 3 Maps Episode; Maps can take up to almost two hours; new Enemies and Bosses)Sill´s Chapter: Queens Gambit (try out Sill in her own campaign!) After receiving a misleading Signal from an Space Ship, Sill enters it to investigate. Not knowing its a Trap...(a 5 Maps Episode, short and punchy Maps based around each Weapon) -Use latest GZDoom!-turn on bloom and fog for best visual effects-best experience on Hard difficulty (but every difficulty is supported) -enhance your experience with Nashgore -scale Crosshair to around 0.25 -keep texture filtering off Minor Content Warning! -contains some flashing Lights and has some spooky giant Spiders -some sexy Artworks in the Gallery but there is no NSFW Art - -How to access Secret Maps Spoiler 5 Secret Maps -Map 1 and 2 access in Map 1 in Chapter 1+2 ; (Chapter 1- find the Yellow Keycard in the Spaceship than go back to the Front) (Chapter 2- at the End on Mars after unlocking the Exit, go back to the dark Room) -Map 3 play through Chapter 1 on Hard Skill Setting ; -Map 4 in queens gambit map 1(in the Spaceship at the beginning, press the switch to the back twice) - check the PC and the catgirl gremlin once than go to the front; -Map 5 in queens gambit map 1(in the Spaceship at the beginning, press the switch to the back twice) -check the PC twice ------------------------------------------------------------------------------------------------------ Please leave Feedback! :3 --------------------------------------------------------------------------------------------------- "Cheats" Spoiler ----type in console beast companion summon liongirlfriendo refill Super give superenergy 250 berserk give berserk Sill PWR Lv 2 give timeholdtoken 1 Kirie afk Companion summon FriendoKirie Old 3.0 Version (outdated) Spoiler old 3.0 Release (if you are interested in trying out the old release) Space Cats Saga 2.0 Update 3.0 Final Edited Thursday at 02:28 PM by DerTimmy 25 Share this post Link to post
DerTimmy Posted October 18, 2021 Uploaded Version 1.3! -Weapon switching is faster and less clunky now! -Fixed a glitched Secret in Map 52 -a few tweaks to damage output Question: Does the character select screen shows up in correct size? For me its correct (showing full picture of the characters) but some have it cut out at the site 1 Share this post Link to post
nekostuffing Posted October 23, 2021 On 10/18/2021 at 2:15 PM, DerTimmy said: Uploaded Version 1.3! -Weapon switching is faster and less clunky now! -Fixed a glitched Secret in Map 52 -a few tweaks to damage output Question: Does the character select screen shows up in correct size? For me its correct (showing full picture of the characters) but some have it cut out at the site for me its not showing in the correct size , i have the resolution set to 640x480 to avoid lag due to my pc not being high end enough 0 Share this post Link to post
Dominic Tarason Posted October 23, 2021 This mod is surprisingly fun. It's pure, mostly-mindless slaughter, but built around the idea that your basic starting weapon is a laser minigun with infinite ammo and a room-clearing altfire. If that's the absolute LEAST firepower the player is going to have, what kind of threats are you up against? The answer: Lots. Every corridor is packed to the gills with popcorn monsters, and it's not a problem because you can clear them all out in a second or two. It can get pretty tough - enemies still hit hard - but this is like Sunder For Dummies. Which is good, as I'm a big dummy. 2 Share this post Link to post
DerTimmy Posted October 25, 2021 On 10/23/2021 at 10:10 PM, Dominic Tarason said: This mod is surprisingly fun. It's pure, mostly-mindless slaughter, but built around the idea that your basic starting weapon is a laser minigun with infinite ammo and a room-clearing altfire. If that's the absolute LEAST firepower the player is going to have, what kind of threats are you up against? The answer: Lots. Every corridor is packed to the gills with popcorn monsters, and it's not a problem because you can clear them all out in a second or two. It can get pretty tough - enemies still hit hard - but this is like Sunder For Dummies. Which is good, as I'm a big dummy. you can play this with almost every mega/wad. the weaponry is still balanced around doom damage. try it with a mega/wad of your choice. 1 Share this post Link to post
DerTimmy Posted May 2, 2022 (edited) Space Cats Saga Chapter 2.0 (Update 2.0) will be released on May the 6th! A Big Update which enhances every single aspect of the Mod. Every Map got updated with new fights, textures and better balancing. New upgrades to Berserk and other Power Ups. Complete new Art and Mugshots. And finally Player Sprites. Complete overhaul of Commander Aemi´s Arsenal. A Mini Campaign with 2 (of 3) completley new Maps on an Alien Forest Planet. New Monsters to encounter and fight. Stay tuned as i share new Infos in the next days! 2 Share this post Link to post
DerTimmy Posted May 4, 2022 Here is some footage of some of the overhauled areas of chapter 2.0 1 Share this post Link to post
Krenium Posted May 4, 2022 This is the most underrated mod I've ever played. Was pleasantly surprised by how much fun it is and how great all the weapons feel to use. Looking forward to the update! 0 Share this post Link to post
DerTimmy Posted May 20, 2022 Update 2.2 is live! It updates Commander Aemis Arsenal and adds alot of little tweaks 0 Share this post Link to post
DerTimmy Posted May 21, 2022 Update 2.3 is live! It adds the whole campaign from Chapter 1! (renamed to Chapter 1: Demonic Vessel) You can play this with every Class. I added Space Cats to find in each Map. 0 Share this post Link to post
DerTimmy Posted May 30, 2022 Update 2.4 is live! Update 2.4 -Complete Overhaul of Chapter 1 : Demonic Vessel -new ending for Chapter 1 (real ending if you beat it on Hard) -buffs for Aemis Laserrifle and Rocketlauncher -Luxs Lasersword can destroy Projectiles now (only altfire) -custom HUD for every Class -New difficulties (Easy,Normal,Hard) -you can pet every Space Cat now for Rewards! -some small tweaks to damage output 2 Share this post Link to post
Cyclone-Sama Posted June 11, 2022 (edited) Has the secret Nazi Level been fixed? Because they were still invisible and when they die they become compressed Zombie Soldiers sinking into the ground Edit: It's still bugged even when I don't use any other wads or mods, though I have a suggestion for the secret level, if you wanna hear Edited June 12, 2022 by Cyclone-Sama : Feedback for latest update 0 Share this post Link to post
DerTimmy Posted June 13, 2022 On 6/11/2022 at 7:36 AM, Cyclone-Sama said: Has the secret Nazi Level been fixed? Because they were still invisible and when they die they become compressed Zombie Soldiers sinking into the ground Edit: It's still bugged even when I don't use any other wads or mods, though I have a suggestion for the secret level, if you wanna hear just tested with this version but it works for me just fine updated GZDoom? i use 4.7something. used Doom2.wad? 0 Share this post Link to post
Cyclone-Sama Posted June 14, 2022 On 6/13/2022 at 6:35 PM, DerTimmy said: just tested with this version but it works for me just fine updated GZDoom? i use 4.7something. used Doom2.wad? Damn it maybe my Laptop then, it must be causing issues with the level, though this kinda makes it more scary fighting invisible enemies, like camo assassins 0 Share this post Link to post
DerTimmy Posted June 15, 2022 (edited) 7 hours ago, Cyclone-Sama said: Damn it maybe my Laptop then, it must be causing issues with the level, though this kinda makes it more scary fighting invisible enemies, like camo assassins does this happen with regular doom 2 and the wolfenstein lvls? With Update 2.6 come various changes. Most of the Weapons behave better (changed some projectiles and such). Re-Textured the Space Ships and new skins for Cacos, Pinkies, Painelementals and Lost Souls. 0 Share this post Link to post
Cyclone-Sama Posted June 15, 2022 12 hours ago, DerTimmy said: does this happen with regular doom 2 and the wolfenstein lvls? With Update 2.6 come various changes. Most of the Weapons behave better (changed some projectiles and such). Re-Textured the Space Ships and new skins for Cacos, Pinkies, Painelementals and Lost Souls. It's only the secret Nazi Level for me, other levels work fine, I did turn off my BDv21 Enemies Only off and it was still doing it, I then did Nazi Enemies and they were still invisible, it may have been my system struggling to load them up, there is 1 issue that's not a big deal but kinda annoying, because I use a crosshair, the rocket launcher seems a little bit off the side in aiming to the right 0 Share this post Link to post
Cyclone-Sama Posted June 15, 2022 Yeah so I turned off every other mod except SCS, even the nashgore mod, I even tried playing the level as 1 of the other girls, the Nazis will not appear and die as zombies 0 Share this post Link to post
DerTimmy Posted June 17, 2022 they shouldnt be Zombieman in the first place oO dont know whats going on :/ works fine for me. update 2.6 has a arranged map of this. may it works Update 2.6 is live Update 2.6 -alot of little tweaks, fixes and balancing to most guns -new secrets and textures in chapter 1+2 -hud tweaks -new Space Cats -Character View height changes -The Berserks Altfire gets mapped to "Q" for use with weapons -New Sprites for the remaining Doom 2 Decorations -New Cacodemon, reskinned Pinky, Ghostly Green Lost Soul and Painelemental -New Title Song "Ascension" LOSTCHILD OST by S.S.H -It should be now compatible with most Mega/Wads; balanced to be played with most Doom Wads 0 Share this post Link to post
Lt.Gonflette Posted June 18, 2022 (edited) Currently on Chapter 2 on version 2.5 (will upgrade for the add-on episode), it's a blast! The weapons feel super good to use, the architecture looks gorgeous and there is plenty of neat set pieces. Plus it has warrior babes with cat ears! I do have a couple of observations: -In the level "Writhe in Pain", after prevailing in the large final battle, the exit gate would not open, because two Cacos remained stuck in a monster closet instead of teleporting. -This one is more of a matter of taste, but I'm not fond of gates keeping the player from going back to previous rooms. Too often I found myself leaving items like Megaspheres behind so I can could grab them later and not being able to backtrack to get them when needed. I'm starting to get used to it, but it's something I found myself being annoyed at. Then again, I might be overly cautious about item management (and it's something I do in every game, not just Doom), but I thought I'd let you know. Keep it up, this WAD is really good! 0 Share this post Link to post
Gez Posted June 18, 2022 On jeudi 16 juin 2022 at 12:15 AM, Cyclone-Sama said: Yeah so I turned off every other mod except SCS, even the nashgore mod, I even tried playing the level as 1 of the other girls, the Nazis will not appear and die as zombies I guess your version of the Doom II IWAD is the one from Doom 3 BFG Edition somehow? Cf. https://doomwiki.org/wiki/Doom_3:_BFG_Edition#Doom_II_specific Quote The Wolfenstein SS sprites (SSWV*) are all replaced by copies of POSSA1 with bad offsets. Oddly, the offsets change for each sprite, even though none of them look usable. The last four sprites of the gib death (the S, T, U, and V frames) are unchanged, however. 0 Share this post Link to post
Cyclone-Sama Posted June 18, 2022 21 minutes ago, Gez said: I guess your version of the Doom II IWAD is the one from Doom 3 BFG Edition somehow? Cf. https://doomwiki.org/wiki/Doom_3:_BFG_Edition#Doom_II_specific My god you're right it even fixed the Main Menu, I'm using Final Doom now and it works way better than Doom 2 that I did get from the BFG Edition, finally I can play the secret level properly 0 Share this post Link to post
Lt.Gonflette Posted June 22, 2022 Just beat the add-on episode with Lux. Hot dayum the level design SLAPS; you just went all out on the architecture and amount of detail! The add-on kept me on the edge of my seat as it is a lot tighter on ammo than Chapter 1 & 2. I thought the main campaign was too generous with it, as I never ran out once, but the mini-campaign forces you to fight each battle carefully. I do have one question: is Yaeska's Grenade Launcher alt-fire supposed to be this strong? It can comfortably two-shot kill Cyberdemons, trivializing some encounters. All in all, I had lots of fun with this series and I can't wait for what's to come. 0 Share this post Link to post
DerTimmy Posted June 23, 2022 14 hours ago, Lt.Gonflette said: Just beat the add-on episode with Lux. Hot dayum the level design SLAPS; you just went all out on the architecture and amount of detail! The add-on kept me on the edge of my seat as it is a lot tighter on ammo than Chapter 1 & 2. I thought the main campaign was too generous with it, as I never ran out once, but the mini-campaign forces you to fight each battle carefully. I do have one question: is Yaeska's Grenade Launcher alt-fire supposed to be this strong? It can comfortably two-shot kill Cyberdemons, trivializing some encounters. All in all, I had lots of fun with this series and I can't wait for what's to come. Im glad to hear that most people enjoyed the Ride :) The Addon Maps took a long time to make. They combine everything i learned while mapping for Chapter 1+2. Yaeskas GL shouldnt be that strong. I tweaked the damage now. Should feel better with the next Update then. There is a 3rd Tangraan Map coming and one more Class (Sill -Queen of Beasts) 0 Share this post Link to post
Lt.Gonflette Posted June 23, 2022 (edited) 2 hours ago, DerTimmy said: Im glad to hear that most people enjoyed the Ride :) The Addon Maps took a long time to make. They combine everything i learned while mapping for Chapter 1+2. Yaeskas GL shouldnt be that strong. I tweaked the damage now. Should feel better with the next Update then. There is a 3rd Tangraan Map coming and one more Class (Sill -Queen of Beasts) Looking forward to new content, and thumbs up for the GL tweak ;) I did Chapter 2 with Yaeska on Hard difficulty, and her spear almost felt OP, as I could effortlessly decimate crowds of Pinkies and Imps and even small groups of Hell Knights with it. I get the long range because it's a spear, but the DPS felt too strong. Aemi's claws deal high damage but they're not nearly as fast (can't really say for Lux's sword as I've only messed around with it for a couple of minutes on Doom II maps, but it also seems balanced). When I replay this I'll most certainly pistol-start each map for a harder challenge. All in all, I think Chapter 1&2 could be a liiiiittle tighter on ammo. Sorry for giving feedback piecemeal, I've been mentally revisiting your WAD since I beat it. I don't mean to sound like I didn't enjoy it in the end, because I really did :) Just before I go, this Imp in MAP61 in the second area before the blue skull key was stuck in this pillar. Have a good one :) 0 Share this post Link to post
Vonculinator46 Posted June 23, 2022 On version 2.6 the map Black Soul Horde (50B) starts at what im assuming is supposed to be a voodoo doll. I managed to find a download of the 2.0 version and it has the proper map start on this map, that is it begins where 50A ended. Other than this hiccup I am enjoying the WAD. 0 Share this post Link to post
LadyMistDragon Posted June 23, 2022 I reviewed the original version of Chapter 2 not so long after it was first released. It's cool that people are finally discovering it! 1 Share this post Link to post
DerTimmy Posted June 24, 2022 5 hours ago, Vonculinator46 said: On version 2.6 the map Black Soul Horde (50B) starts at what im assuming is supposed to be a voodoo doll. I managed to find a download of the 2.0 version and it has the proper map start on this map, that is it begins where 50A ended. Other than this hiccup I am enjoying the WAD Damn. I will fix this ASAP. Will upload update 2.61 next then 0 Share this post Link to post