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DEADLY_DOOMER

Tips for shading sprites?

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To quote this guide:

 

3. Now you have your basic outline, you can move onto basic shading. Firstly, shade the details, as they will usually have less colours. The general rule I follow when shading is to have it look like it's lit from above. This way there's a consistency to the shading throughout my monster sets. You can follow your own rule if you like, just remember that symmetry is easier when lit from above or below as opposed to any other angle (except perhaps the front or back). I also generally make sure anything that is further back is darker, to give the illusion of perspective. Once the smaller sections are done, pick the extremes of the main colour, and shade with those appropriately

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