Kain D. Posted August 19 4 minutes ago, Matthias said: 30 is yours :) Alright. I can tell you, that Map 30 will take waaaay more time to create it, maybe even a month. 0 Share this post Link to post
Matthias Posted August 19 Just now, Kain D. said: Alright. I can tell you, that Map 30 will take waaaay more time to create it, maybe even a month. A month? Rookie numbers 0 Share this post Link to post
Kain D. Posted August 19 6 minutes ago, Matthias said: A month? Rookie numbers I am no rookie. I have personal stuff to take care of. 0 Share this post Link to post
Matthias Posted August 19 https://liquiddoom.net/upload/files/CT_v9.7.6.zip CT_v9.7.6 - STARMS made less opaque. - Switches animation fixed - Few minor things changed and some bugs fixed in almost every single map - MAP16 updated - A minor bug fixed in map 02 and two major bugs fixed in map 03. - MAP32 replaced with a latest version. - Midi volumes adjusted - Map 22, including music added. - Text Screens 1 and 2 added. - I hope I didn't forget anything which I probably did 5 Share this post Link to post
Kain D. Posted September 7 Queen of Spades Download: comtrunkMap30.zip Spoiler Author name : Kain D. Map name : Queen of Spades Map # : MAP 30 Music : Justnecro - Im nobody (https://www.doomworld.com/forum/topic/145615-my-midi-music/){with edits} Build time : 18 Days Skill settings : Yes Co-op : Player starts only Deathmatch : No Editor(s) used : Ultimate Doom Builder, Slade 3, Sekaiju Tested on : Gzdoom 4.10.0.0 , GlBoom+ 2.5.1.4 (complevel 2), PrBoom+ 2.5.1.4 (complevel 2) Textures: QoS Texture - Author: Craneo, Id Software, HidFan, Emerson Tung, Ceeb (https://www.doomworld.com/forum/topic/90900-post-your-doom-textures/?do=findComment&comment=2698007) Description : This map is created specifically for this project. Usually IOS maps are very tedious to play, relying on precise shooting with RL. I've been thinking about creating an IOS map, that does something more intresting. Instead of using known annoying mechanics, the map relies on getting the 3 keys and activating self-destruct sequence. It's my first map, I've ever created using the IOS mechanics. In my wads the IOS is castrated in Dehacked, due to amount of things, states and stuff it uses. Further notes: This map hasn't been tested in other sourceports(like Crispy). Map 30 uses one very big texture, I don't know, if other sourceports can handle it. 2 Share this post Link to post
Matthias Posted September 7 53 minutes ago, Kain D. said: This map hasn't been tested in other sourceports(like Crispy). Map 30 uses one very big texture, I don't know, if other sourceports can handle it. Seem ok in Crispy:) 1 Share this post Link to post
Matthias Posted September 7 Version 9.7.7 Download: https://liquiddoom.net/upload/files/CT_v9.7.7.zip CT_v9.7.7 - Fixed a second text screen - Some minor bugs fixed in map 01 - Some minor bugs fixed in map 28 - MAP30 added 5 Share this post Link to post
Flower_XD Posted September 14 (edited) Hello there I dont know if has been report before or if you are accepting reports - I played the last version and on map 16 by @PinkFlamingo I got soft locked . Is in the begginig of the map :) Btw, I loved the map <3 Edited September 14 by Flower_XD 0 Share this post Link to post
Matthias Posted September 14 4 minutes ago, Flower_XD said: Hello there I dont know if has beem report before or if your are accepying reports - I played the last version and on map 16 by @PinkFlamingo I got soft locked . Is in the begginig of the map :) Btw, I loved the map <3 Hide contents oopsie @PinkFlamingo 0 Share this post Link to post
PinkFlamingo Posted September 14 Oops! No problem, I'll fix it ;-) Thanks for playing and reporting! 1 Share this post Link to post