Dubium Posted October 2, 2022 (edited) I hope I will be able to release the wad by the end of October Edited October 2, 2022 by Dubium 55 Share this post Link to post
Daytime Waitress Posted October 2, 2022 1 hour ago, Dubium said: I hope I will be able to release the wad by the end of October Spoiler Attention to detail: ridiculous. Angles: exquisite. Dumpsters: filled with HKs. Hype: palpable. 5 Share this post Link to post
Thelokk Posted October 2, 2022 2 minutes ago, Daytime Waitress said: Attention to detail: ridiculous. Angles: exquisite. Dumpsters: filled with HKs. Hype: palpable. I'm in the process of testing this and can certify it's a quality moment in difficult maps. 3 Share this post Link to post
yakfak Posted October 2, 2022 trying to be subtle and also trying to combine less obvious textures, wanna be ambient when i'm fiddling about attempting to make easy-ish levels i love stock textures a lot 25 Share this post Link to post
Sneezy McGlassFace Posted October 2, 2022 On 9/3/2022 at 12:28 AM, MattFright said: 2nd map i'm working on for my community project! I wanted to make a 3rd but turns out vegetation alone makes my maps take twice as long to finish :p Spoiler Mind me asking where I could get the foliage? Looks jawdropping 0 Share this post Link to post
staros96 Posted October 2, 2022 15 hours ago, Dubium said: I hope I will be able to release the wad by the end of October That skybox is stunning (as is the rest, too.) 7 Share this post Link to post
Nightmare2989 Posted October 2, 2022 (edited) 9 minutes ago, staros96 said: That skybox is stunning (as is the rest, too.) Wow that looks so cool very stunning in the visual department is that snow i see if so you got me hooked love a good snow level in doom and yes, the skybox dose looks stunning :) Edited October 2, 2022 by Nightmare2989 1 Share this post Link to post
ERuleKnight Posted October 3, 2022 On 1/4/2022 at 2:37 PM, Dusty_Rhodes said: A little Boom wad I'm working on. This area is surprisingly peaceful. Sorry for the choppy gif, I've never made one before. Cozy. The last time I saw moving sky in Doom is in Doom 64. Very nice. 1 Share this post Link to post
Dusty_Rhodes Posted October 3, 2022 58 minutes ago, ERuleKnight said: The last time I saw moving sky in Doom is in Doom 64. Very nice. Appreciate it! It's an MBF feature that allows for scrolling sky transfers. 1 Share this post Link to post
Dragonfly Posted October 3, 2022 17 minutes ago, Dusty_Rhodes said: Appreciate it! It's an MBF feature that allows for scrolling sky transfers. If you don't mind me asking, how did you apply the scroll to the sky? I believe horizontal offsets on the sky transfer linedef(s) were supposed to make it scroll but in my tests it didn't scroll regardless of what port I tested in. 🤔 1 Share this post Link to post
Xyzzу Posted October 3, 2022 (edited) Apply scrolling to the sky transfer line with another line with action 255. EDIT: The kicker is, IIRC it needs to be some stupidly high offset value for the sky to scroll a little. Edited October 3, 2022 by Xyzzy01 2 Share this post Link to post
Dusty_Rhodes Posted October 3, 2022 (edited) 18 minutes ago, Dragonfly said: If you don't mind me asking, how did you apply the scroll to the sky? I believe horizontal offsets on the sky transfer linedef(s) were supposed to make it scroll but in my tests it didn't scroll regardless of what port I tested in. 🤔 So here's the method I've used: Make a nice long rectangle sector. The north facing line should have the tag of the sky sectors, I always use 999. Give that line the action 254 (Scroll Wall according to Line Vector). Then take the south line and give it the upper texture you want to transfer (I'll use SKY1 for simplicity). Give this line the same 999 tag and action 272. Make sure your resulting sectors are tagged the same and you are good to go! Also the shape of the sector is important, as the sky will scroll in different directions based on whether it's a triangle or rectangle. The length of the line will also affect the speed of the scrolling, the longer the faster, if I remember correctly. 5 Share this post Link to post
Dragonfly Posted October 3, 2022 (edited) Thanks for letting me know! Not your fault by any means of course, but this is sadly an impressively stupid way for this to work. 😅 Here's an example of why that's an unfortunate method: I have a switch that is outside who's action is to lower tag 1, and tag 1 is a sector that is also outside. I've applied the sky to tag 1 as necessary, but this also makes the switch scroll, making the entire effect much less usable than I otherwise would have liked it to be. :( Thanks anyways, still nice to learn a new trick or two. :) 9 Share this post Link to post
NiGHTMARE Posted October 3, 2022 As a workaround, you could have the switch lower a floor or raise a ceiling on a voodoo conveyor, and have a line on that lower the outside sector. 3 Share this post Link to post
Dusty_Rhodes Posted October 3, 2022 2 hours ago, Dragonfly said: Thanks for letting me know! Not your fault by any means of course, but this is sadly an impressively stupid way for this to work. 😅 :( It was how I was taught, oh well. Love the look of the level! 1 Share this post Link to post
Bobby :D Posted October 4, 2022 (edited) On 10/3/2022 at 10:01 AM, Dragonfly said: he go fast :DDDD edit: speen Edited October 5, 2022 by Bobby "J : speen 3 Share this post Link to post
Kyka Posted October 4, 2022 (edited) Screwing around with a new sky. Credit to @Kuro_mahoh for the original sky image off which this is based. Edited October 5, 2022 by Kyka : correctly tagging Kuro in the post 13 Share this post Link to post
Dragonfly Posted October 4, 2022 On 10/3/2022 at 6:55 PM, Dusty_Rhodes said: Love the look of the level! Appreciate it but, all you're looking at is 4 sectors and otex, nothin' special lmao 😅 2 Share this post Link to post
Deadwing Posted October 5, 2022 I wonder if it works if you set that switch for an action that enables a voodoo doll to scroll and activate the intended action line? (through walking instead of switch though) 0 Share this post Link to post
Thelokk Posted October 5, 2022 A few screenshots from my wip DBP53 entry: 13 Share this post Link to post
Kyka Posted October 5, 2022 (edited) @Thelokk that sky is amazing and looks beautiful with those textures. That second last pic is like a painting. 1 Share this post Link to post
Thelokk Posted October 5, 2022 26 minutes ago, Kyka said: @Thelokk that sky is amazing and looks beautiful with those textures. That second last pic is like a painting. Hopefully more people will jump aboard, this month's respack is sick. 0 Share this post Link to post
Kyka Posted October 5, 2022 3 hours ago, Thelokk said: Hopefully more people will jump aboard, this month's respack is sick. What project are people jumping on board of hopefully? (The previous sentence would have made my mother cry. She liked good grammar.) 1 Share this post Link to post
Codename_Delta Posted October 6, 2022 Someone asked me to do this: Failed Attempts: Spoiler 3 Share this post Link to post
cannonball Posted October 7, 2022 Posted an earlier version on one of the Discord servers, a little more fleshed out now that the large structure ahead is being internally built. 16 Share this post Link to post
Stealth Frag Posted October 8, 2022 Episode 2 with 256 (only twice the size of original) version of my pbr textures and Project Relight: 19 Share this post Link to post