Origamyde Posted February 16, 2022 (edited) Spoiler Version 12 : - MAP14's sector 34 is now a secret sector. The means of accessing it haven't changed. - MAP19, MAP12 and MAP26's monster closets are now properly fixed. >> COMPLETE VERSION : NOW WITH 32 BRAND-NEW MAPS ! << ======================================================== Hey there, fellow DOOMers ! Sometimes, when you don't feel like creating a magnum opus of a Megawad, or when you're too tired to make a slaughtermap with 5 billion scrimblo-bimblos, it's always a safe bet to produce a few speedmaps / medium-length maps for the masses :) Thus, my newly completed project : a series of many, many short/medium-length maps made from hours to a few days :D This WAD is to be played on Complevel 9 - Boom / Limit-removing (but other engines such as GZDoom should be fine), includes a custom-tailored 32TEX texture pack inside of it (no need to load it anymore !), and can be pistol-started. Though, you are warned as to the difficulty increase should you opt for this path >:) OripathyFinalFinal.zip ... I don't have much to say, I fear. Enjoy those screenshots and all of the maps to the fullest ! Spoiler (Images provided with the Supercharge mod) Additional thanks to @finnks13, @ANonThingie!, @Matacrat and @Dusty_Rhodes for testing and bug-fixing. Thank you so much for giving my maps most of your time, and godspeed ! Level Numerology and song tracklist [Spoilers !] : Spoiler MAP01 : In the BegningingMAP02 : Egghead RoundaboutMAP03 : Welcome to the Company !MAP04 : Acid SurgeMAP05 : Boneless VenturesMAP06 : Water, Water Everywhere !MAP07 : Silver LiningsMAP08 : Jane Austen's Internal HemorrhageMAP09 : The Cocaine ExpressMAP10 : Urban DevilryMAP11 : Castle Von KruidnokenMAP12 : Gandalf's MoonbaseMAP13 : Lotus Base - Renovated EditionMAP14 : The Dreadful CityMAP15 : Marble MadnessMAP16 : Modern Problems Require Modern SolutionsMAP17 : DE_Egypt.exeMAP18 : Black Jack's GambitMAP19 : Ramlethal County PrisonMAP20 : Neurotic FleshMAP21 : The Revenants AppearMAP22 : Rue Des AcaciasMAP23 : Kazimierz VélodromeMAP24 : Tomb ProfanerMAP25 : The Umpteenth CircleMAP26 : Ice And Fire 3 : Demoncide BridgeMAP27 : White Star StationMAP28 : Doug Headline's Fever DreamMAP29 : Touch Grass, And Seek JesusMAP30 : One More BattleMAP31 : McCook and The Thirty BastardsMAP32 : The Modren Man Credits for the songs : D_READ_M : Arknights - Void D_DM2TTL : Street Fighter 2 ThemeD_DM2INT : Rise of the Triads - Goin' Up D_RUNNIN : Commander Keen - Too Hot To HandleD_STALKS : Passports Please!D_COUNTD : James "Jimmy" Paddock - SanctifiedD_BETWEE : Metal MoshD_DOOM : Simple Minds - Sanctify YourselfD_THE_DA : Chrono Cross - Forest of Cutting ShadowsD_SHAWN : Ninja Warriors Again - Stage 6 (Boss)D_DDTBLU : Touhou 10 - Stage 5 Boss (Sanae)D_IN_CIT : DEVO - Working In A Coal MineD_DEAD : Rush - Where's My Thing (Part IV of the "Gangsters of Boats" Trilogy)D_STLKS2 : Runescape - Night of the Vampyre (Vyrewatch's Theme)D_THEDA2 : Command & Conquer - Mechanical ManD_DOOM2 : House of the Dead - Magician Type 0D_DDTBL2 : Joe Satriani - Lords of KarmaD_RUNNI2 : Marble Madness - Ultimate CourseD_DEAD2 : Bomberman 64 - Multiplayer BattleD_STLKS3 : Hayko Ltspitakcigt - Mayr Im SurbD_ROMERO : Spiderman and the X-men : Arcade's Revenge - Gambit's ThemeD_SHAWN2 : Mark Klem - DLA (Memento Mori)D_MESSAG : TrialD - Archaic DoctrineD_COUNT2 : Kirby Mass Attack - Skullgang Theme (Remix by SixtyTunes)D_DDTBL3 : Iron Maiden - 22 Acacia AvenueD_AMPIE : Van Halen - Jump (probably the shittiest version available around here lmao)D_THEDA3 : Lufia 2 - The Land No One Knew / NarvickD_ADRIAN : James Paddock - The Colors Borne by the Crystal VixenD_MESSG2 : Iron Maiden - FuturealD_ROMER2 : Time Trax - Main MenuD_TENSE : Castlevania - Gears and ChainsD_SHAWN3 : La Soupe aux Choux - Title ThemeD_OPENIN : Styx - Don't Let it EndD_EVIL : Rise of the Triads - Fish PolkaD_ULTIMA : The Alan Parsons Project - I, Robot Edited November 13, 2023 by Origamyde : Version 12 27 Share this post Link to post
Roebloz Posted February 16, 2022 (edited) Alright, I'll check it out. (Okay already, you should include the textures you need inside your WAD) Edited February 16, 2022 by Roebloz 1 Share this post Link to post
Not Jabba Posted February 16, 2022 1 hour ago, Origamyde said: or when you're too tired to make a slaughtermap with 5 billion scrimblo-bimblos Get out the chisels and tablets, folks. This is now the official technical term. 9 Share this post Link to post
Biodegradable Posted February 17, 2022 I had a great time with these, Ori. Short, sharp and wonderfully-detailed little maps with some vivid action to boot. Delicious work! 4 Share this post Link to post
Origamyde Posted February 17, 2022 (edited) Following @Roebloz's advice, I've made a brand new link for both the WAD and the 32in24-15Tex pack, just so that you don't have to download it on a separate page. I haven't incorporated them all in the WAD yet (I will do that last), but this serves as a temporary solution until I'm done. Edited February 17, 2022 by Origamyde 2 Share this post Link to post
SP_FACE1 Posted February 17, 2022 Played on GZDooM, HMP. Beautiful, short, action-packed maps. I loved it! In MAP05 there was some trouble with the bridges. If I ran onto them diagonally, they did not raise and I fell down. This can also be seen on @Biodegradable's playthrough video at timestamps 28:10, 38:11 and 39:25. 0 Share this post Link to post
Origamyde Posted February 17, 2022 5 minutes ago, SP_FACE1 said: Played on GZDooM, HMP. Beautiful, short, action-packed maps. I loved it! In MAP05 there was some trouble with the bridges. If I ran onto them diagonally, they did not raise and I fell down. This can also be seen on @Biodegradable's playthrough video at timestamps 28:10, 38:11 and 39:25. Hey there, SP ! Yeah, I know about those pesky bridges and their jankiness. It's still a major problem in Boom and limit-removing formats, and it can still happen even with optimized linedef placement 😔 Otherwise, thanks for giving it a try. I'm already working on more maps, and I will either churn them one by one or 5 at a time 😎 Stay tuned ! 1 Share this post Link to post
Dusty_Rhodes Posted February 17, 2022 Good stuff Ori! Just beat the first map I'll play the rest this evening when I get back home. Nothing better than speedmaps! 1 Share this post Link to post
Origamyde Posted February 20, 2022 Hey there, folks ! Bumping this topic again to tell you that two new maps have been added to Oripathy : MAP06 [Water, Water Evreywhere !] and MAP07 [Silver Linings] ! Go check them out ! :D 2 Share this post Link to post
Dusty_Rhodes Posted February 20, 2022 They're a lot of fun, make sure to max them :D 1 Share this post Link to post
Clippy Posted February 20, 2022 These maps were seriously FUN to play - I had a great experience and extra fun cause @Biodegradable & @Dubbag joined for commentary - lots of laughs and good times playing some Doom and I really hope more ppl see your maps because they are worthy! This all together experience was my best ever and I seriously think this is my greatest video sent to Youtube 5 Share this post Link to post
Clippy Posted February 20, 2022 2 hours ago, Origamyde said: Hey there, folks ! Bumping this topic again to tell you that two new maps have been added to Oripathy : MAP06 [Water, Water Evreywhere !] and MAP07 [Silver Linings] ! Go check them out ! :D Oh man the timing!! Will def put this on my Christmas list 0 Share this post Link to post
Origamyde Posted February 20, 2022 1 hour ago, Clippy said: These maps were seriously FUN to play - I had a great experience and extra fun cause @Biodegradable & @Dubbag joined for commentary - lots of laughs and good times playing some Doom and I really hope more ppl see your maps because they are worthy! This all together experience was my best ever and I seriously think this is my greatest video sent to Youtube Hey there Clippy ! Thank you so much for your lovely video :D I couldn't tell which one of you made me laugh the most (but my money's definitely on Dubbag), but it's so nice to see a bunch of friends having a good time together. Especially on my WAD pack !!! O_o Worry not, as I'm not done with Oripathy. I've already released MAP06 and MAP07, and MAP08/09/10 are coming during the week. Thanks for your patience, and until next time ;) 4 Share this post Link to post
Biodegradable Posted February 21, 2022 9 hours ago, Origamyde said: Worry not, as I'm not done with Oripathy. I've already released MAP06 and MAP07, and MAP08/09/10 are coming during the week. Thanks for your patience, and until next time ;) That's awesome, fam. How many maps do you plan this thing to have in total? 1 Share this post Link to post
Origamyde Posted February 21, 2022 9 minutes ago, Biodegradable said: That's awesome, fam. How many maps do you plan this thing to have in total? Since it's speed maps we're talking about, I'll do another batch of maps up until the end. I don't necessarily need to make huge ones like in MAP06 or the upcoming MAP08, so we'll see ;) 2 Share this post Link to post
Origamyde Posted February 22, 2022 (edited) Another batch of maps have been added to Oripathy ! This includes : Spoiler - Map08, called Jane Austen's Internal Hemorrhage. It's my first foray into Slaughter-type maps ;) - MAP09, called The Cocaine Express. Who doesn't love good ol' Boom train levels ? - MAP10, called Urban Devilry. For all of you who are nostalgic (somehow) of Doom II's city levels ! Have fun, and thanks in advance for giving them a shot ! :o Edited February 22, 2022 by Origamyde 1 Share this post Link to post
Origamyde Posted February 28, 2022 Greetings again, fellow DOOMers ! Another update has come, and an important one : Two new maps are added, Spoiler MAP11 - Castle Von Kruidnoken / MAP12 - Gandalf's Moonbase ! Another significant change to those dropbox links is now the inclusion of a custom-made 32TEX texture pack, in order to accomodate for existing and to be added custom textures within the pack. Have fun ! 2 Share this post Link to post
LainKreuz Posted March 1, 2022 It's funny how the name of this WAD reminds me 100% to Arknights's main concept, a disease called Oripathy, but I guess that is a mere coincidence. If it is not, that is awesome, but regardless, the maps seem very nice and, while I have not had time to play much DooM as of lately, if I get some time, I will give it a look, that is, if I remember because I am extremely forgetful. 1 Share this post Link to post
Origamyde Posted March 1, 2022 3 hours ago, Archanhell said: It's funny how the name of this WAD reminds me 100% to Arknights's main concept, a disease called Oripathy, but I guess that is a mere coincidence. If it is not, that is awesome, but regardless, the maps seem very nice and, while I have not had time to play much DooM as of lately, if I get some time, I will give it a look, that is, if I remember because I am extremely forgetful. Given that the Intermission MIDI is Arknights's menu theme, I would say that's no coincidence at all 😏 But please, take your time and enjoy those map sets as much as you can ! :) 1 Share this post Link to post
Dusty_Rhodes Posted March 1, 2022 These maps just keep getting better Ori! Really enjoying the set so far. 1 Share this post Link to post
LainKreuz Posted March 2, 2022 20 hours ago, Origamyde said: Given that the Intermission MIDI is Arknights's menu theme, I would say that's no coincidence at all 😏 But please, take your time and enjoy those map sets as much as you can ! :) This is the first time I hear of an Arknights fan on the DoomWorld community, that overjoys me to meet a fellow Doctor lol! Yes, I will be sure to find time to play! I do not have Boom so I would go for GZDoom when the moment comes, as well, I'll see if it's possible to record a playthrough, otherwise I will just give feedback! 1 Share this post Link to post
Origamyde Posted March 3, 2022 (edited) Hello there, fellow DOOMers ! Another day, another update to Oripathy ! This time, two new maps have been added to the rooster : Spoiler - MAP13 : A remake of Lotus Base, my very first collaborative contribution for this website. Time flies by, but the UAC was never hip for derelict and flesh-infested demons. In this brand new outpost, will you survive the onslaught of demons ? - MAP14 : In French, we call this sort of maps "une enculade sévère". Good luck. Additionally, some slight changes were made here and there in some previous maps. Those changes won't be noticed immediately, but are a little bit more interesting to boot. See you soon ! P.S : Don't mind the slight fix to V5. I've corrected the tracklist for good (although I thought I had it done prior to that), and rebalanced just a tiny lil' bit MAP14. Edited March 3, 2022 by Origamyde 2 Share this post Link to post
Origamyde Posted March 7, 2022 Hey there, fellow DOOMers ! As you can probably imagine by now, another map as been added to the rooster of available mapsets : Spoiler MAP15 : Marble Madness. Don't lose yours, as you navigate through a nexus of five color-themed marble structures, seeking the exit. But wait, there's a red key lying here. And a secret exit ! Maybe there's more to it than just polished stone here ! Additionally, my WAD now sports a custom TITLEPIC and INTERPIC ! Expect more to come by the end of this journey :D Thus, I bid you farewell, while you enjoy my content once more. 2 Share this post Link to post
Origamyde Posted March 12, 2022 Hey there, fellow DOOMers ! As you can probably imagine by now, new maps just got added onto Oripathy : Spoiler - MAP31 : The Dreadful City. A map inspired by my very first map ever produced and distributed on this website, The City of Dread. Nostalgia will fill your body... to death ! - MAP32 : The Modren Man. With 900 enemies to fight inside this familiar-shaped map, this is (by far) my most complex and difficult rendition of a slaughter-fest, even more so than Jane Austen's Internal Hemorrhage ! - MAP16 : Modern Problems Require Modern Solutions. An attempt at a gimmick map, where your only weapon is a rocket launcher. Blast your way through hordes of demons in the city's local museum ! Changes were also made to MAP15's ending, to better accomodate for MAP16's gimmick. As always, thank you for your patience, and have fun ! :D 3 Share this post Link to post
Origamyde Posted March 22, 2022 (edited) Hello there, fellow DOOMers ! Wowie ! Another update after a couple of days ! What a twist ;-; Spoiler - MAP17 : DE_Egypt.exe. Nothing like trying real hard to emulate either Scythe's egyptian episode or Powerslave. The choice is yours, but don't forget the enemies lurking in the dark corners of this temple ! - MAP18 : Black Jack's Gambit. Perhaps a much more occidental setting is more your forté. Worry not, as this micro-slaughter map sees you travelling through the Temple of the Dollar ! No refunds for your precious earnings ! - MAP19 : Ramlethal County Prison. Never, in the history of penitentionaries administrated by the UAC, has a prison deserved its name. Survival is the motto here, as Mark Klem's soundtrack follows your footsteps towards escaping from jail ! Additionally, I've taken upon myself to correct a slight soft-locking bug in MAP10. Have fun, gals and pals ! Edited April 1, 2022 by Origamyde 3 Share this post Link to post
Origamyde Posted April 1, 2022 Hello there, fellow DOOMers, and happy April Fools' Day to all of you ! No joke WADs this time, instead you get 6 genuine levels full of fun & pain to play. Here's the list : Spoiler - MAP20 : Neurotic Flesh. Something a little bit more short for a change. Watch out for those ugly pinkies hiding in the walls ! - MAP21 : The Revenants Appear. Another "fun" gimmick map where your only ressources are your wits and a double-barrel shotgun. Kill the Revenants before they can kill you ! - MAP22 : Rue Des Acacias. Geddit ? My main inspiration for this level was probably Hellbound or something, it's hard to tell... - MAP23 : Kazimierz Vélodrome. I felt like there wasn't enough French content in this mapset, so I just recreated (or, at least, emulated) the Marseilles Vélodrome Stadium. It's soccer time ! - MAP24 : Tomb Profaner. Don't you just love Mayan temples with obnoxious traps and dreadful amazing fights ? It's the quintessential Tomb Raider tribute, minus some of its jank. Mostly. - MAP25 : The Umpteenth Circle. Oh, yeah, that one. It's circle-shaped and based in Hell, I guess... I hope you won't hate me too much for the ending of this map :( As always, thanks for your consideration, and let's hope I can reach the final stretch of my mapset in a jiffy ! :O 1 Share this post Link to post
Origamyde Posted April 14, 2022 Hello there, fellow DOOMers ! Making one last bump for this topic just to warn players that the mapset is now fully completed ! Yay ! I'm so happy to have reached completion on my very first megawad to boot, and I hope I can make more of these in a not-so-distant future. In the meantime, please enjoy and comment on my work as much as you want. See you soon ! 6 Share this post Link to post
Origamyde Posted May 8, 2022 Hello there, fellow DOOMers ! Just a quick update to let you know that I've made some very marginal changes to MAP15 : I've fixed one of the Imp enemies being stuck to a Tall Blue Fire Torch, and made sure the normal exit behaves properly outside of source ports like GZDoom. Many thanks to @Matacrat for finding out those issues while playing the mapset during a stream ! 1 Share this post Link to post
TheCyberDruid Posted May 9, 2022 (edited) I love the design of the maps :) Difficulty is a bit high for me, but I really enjoy playing the maps and listening to the music. The cyberdemon followed by revenants in a rather cramped area on Boneless Ventures was mean. The Cocaine Express was a pretty simple, but still fun train level. Castle Von Kruidnoken is just stunning visually and plays very well (mowing down hoardes of imps with the SSG never gets old ;). Got pretty lost at the end of Gandalf's Moonbase and had to look up where the exit is. In The Dreadful City it's a bit hard to figure out what each switch does (and there are quite a few of them), so I ended up running around the map a lot of times trying to remember what changed. DE_EGYPT.exe is a real gem. The texturing is great and each room feels different enough to not be boring. I'll take a break now, but I'll surely finish these maps later. Thank you for making them :) Edit: On map 29 there's a missing texture on linedef 12145. It looks very odd when you play the level. I also got stuck there as sector 3030 never lowers and it seems to be the only way out of that area. Edited May 9, 2022 by TheCyberDruid 1 Share this post Link to post
Origamyde Posted May 9, 2022 5 hours ago, TheCyberDruid said: Edit: On map 29 there's a missing texture on linedef 12145. It looks very odd when you play the level. I also got stuck there as sector 3030 never lower and it seems to be the only way out of that area. Oh damn, I need to fix this ASAP 😩 Thank you so much for playing the whole mapset ! I'm currently working on a sequel to those speedmaps, so stay tuned eventually for another big release :D 1 Share this post Link to post