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Pegleg

IronEagle Competition 41: Breach and Brigandine

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Welcome to a new month of the IronEagle competition! That's right, this is the ironman challenge that welcome everyone, no matter how experienced (or not) you are, so long as long as you like Doom, you're welcome to the come to join this party.

 

This month, participants will challenge themselves against Breach and Brigandine, two limit-removing maps made by @Viggles, the first being released upon his return to mapping in 2015 and the next in 2017. These maps both won Cacowards, and these highly detailed maps tell two unrelated stories. Breach is set in a sprawling techbase while Brigandine is set in a terraced city of metal, stone, and skin.

 

Participants must play these maps on complevel 2 or Doom(strict). The maps can be played in any order.

 

Both Breach and Brigandine start at Map 01. Survival means the same thing for both maps: finish the map. There are no additional maps in either wad file.

 

Download Breach and Brigandine.

 

 

 

Congratulations to this month's winners (further details are in the post below).

 

UV: @SCF (Runner-up: @BoxY)

HMP: @head_cannon (Runner-up: n/a)

HNTR: @Major Arlene (Runner-up: @Andromeda)

 

 

 

Spoiler
  • Template for PRBoom+:
    • -iwad doom2.wad -file breach.wad -complevel 2 -skill <x> -warp 01 -record <IEbreach>
    • -iwad doom2.wad -file brigandine.wad -complevel 2 -skill <x> -warp 01 -record <IEbrigandine>

 

  • Template for ZDoom:
    • -iwad doom2.wad -file breach.wad  +compatmode 2 -skill <x> +map 01 -record <IEbreach>
    • -iwad doom2.wad -file brigandine.wad  +compatmode 2 -skill <x> +map 01 -record <IEbrigandine>
      • it is possible you may have to use +set skill <x> for GZDoom

 

  • <x> must be replaced by the skill level. 2 = HNTR, 3 = HMP, 4 = UV
  • <IEbreach/brigandine> would be replaced with whatever you decide to call your demo, if you're submitting a demo

 

 

Rules:

The rules are basically the same as they have been. Either demos or streams are permissible. If you are creating a demo, post the demo. If you are streaming, post a video of the stream. Even if streaming, you can still submit a demo, if you want to.


The basic rule is that you submit a demo/stream played at a particular difficulty level (HNTR, HMP, or UV) and you play without saving and reloading, ending your run when you die (or survive).

 

The following are allowed (but not required):

  • Freelook
  • Crosshair
  • Mods that are COSMETIC ONLY

 

The following are NOT allowed:

  • Crouching
  • Jumping
  • Mods that change ANY aspect of base gameplay, including (but not limited to) enemy behavior, enemy speed, player abilities, player speed, weapon damage, ammo, and enemy drops.

 

Further, more specific, rules are listed below:

Spoiler

 

  • Submissions (except for streams, as described below) must include a demo.
    • You may practice a mapset if you want, but these practice runs should not be submitted as your official entry, and your run would be Category 2, unless there are exceptional circumstances (such as described below).
  • A run must be done in a singular sitting with no saves. (With room for breaks. This will be addressed below.)
  • Streams and video runs are accepted provided you post a video of the stream/run or a link to the video.
    • If you post a video of the stream, you may post a demo if you want, but it is not mandatory. You may also post a demo if you, for some reason, do not want to post the video or a link.
  • Secret levels, if present, do not have to be completed for a survival run. If they are completed, they are extra credit.

 


Any port is accepted provided it will actually run the mapset. There is no preference.
 

Spoiler

Of course, if you want to try a limit-removing/Boom map in Chocolate Doom, be my guest. However, be aware that your run may be over rather quickly. Don't say you weren't warned.

 

Category System:

Category 1: Blind run. This explains itself. You have no knowledge of the wad and have not played/seen it before. I'm willing to be somewhat lenient with this Category.

For example, if you die early in Map 01, and then decide to play again for your run, you can still call it Category 1.

Category 2: Non-blind.

If you have played the wad before and/or possess significant foreknowledge, your run is non-blind. Basically, anything that is not Category 1 is Category 2.

 

If you're unhappy with your blind run, feel free to record a new run, and submit that run instead. (Just don't submit your first run.) If you want to submit your first run, no matter how you perform, by all means, go ahead and do it. You just shouldn't feel that you HAVE to submit a run you're dissatisfied with, just to preserve a "Category 1" status. If you want to go back and submit a second run, you're welcome to do so, but, at this time, it won't be counted.

 

 

Difficulty System:

You may submit a demo/stream for only one of HNTR, HMP, or UV. Choose only one, because subsequent submissions will be rejected (i.e., if you submit a HMP demo, the HNTR demo you then submit will be rejected). We're not using the 1CC rule set here. And your first submission is what counts.

 

Only runs from the same difficulty will be pitted against each other. Each difficulty will be graded separately.

 

 

Submission:

When you submit your run, please the include the following information:

  • The category (1 or 2)
  • The difficulty
  • Your performance on Breach
    • Your time if you survived or your kill count if you died (you can include a kill count for survivals, but it's not necessary)
  • Your performance on Brigandine
    • Your time if you survived or your kill count if you died (you can include a kill count for survivals, but it's not necessary)
  • The port you used (if you included a demo)
  • A link to the stream/video (if you did a stream)

 

You may include a commentary about the maps or details about them, if you want to. If you do include specific information about the map (e.g. "The demon trap in Map 08 is rough"), please put it in a spoiler, so that people that want a completely blind experience won't be tipped off. In you're just putting in a general comment (e.g., "Pro tip: don't get hit"), then no need for a spoiler.

 

Attempting to max the maps is not necessary to win.
 

Ranking for this mapset will be determined by:

  • Survival (both maps)
  • Total time for survival of both maps
  • Survival (1 map)
  • Time for survival of one map plus kill count percentage from the other map
  • Combined kill count (percentage) in both maps
  • Total time at death

 

If you die, please wait a few seconds before quitting.

 

 

Breaks:

Everyone gets tired. Sometimes people survive longer than they expected. Nature calls. Every now and then, there are family emergencies. Needing to take a break shouldn't necessarily end a promising run. While you should try to complete the run in a single setting, this isn't always possible. If you have to take a break, try to make it quick.

 

 

Happy Dooming!

 

 

 

Previous IronEagle Competitions

Spoiler

 

2018

  • 1 (Oct.): Scientist 2 (Winners -- UV: leodoom85   HMP: n/a   HNTR: Liberation)
  • 2 (Nov.): Vanguard (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Liberation)
  • 3 (Dec.): Crumpets (Winners -- UV: NoisyVelvet   HMP: n/a   HNTR: Pegleg)

 

 

2019

  • 4 (Feb.): Dark Covenant (Winners -- UV: kmc   HMP: n/a   HNTR: Pegleg)
  • 5 (Mar.): Brood of Hatred (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 6 (Apr.): Riot Control (Winners -- UV: Bdubzzz   HMP: Walter Confetti   HNTR: Pegleg)
  • 7 (May): Scimitar (Winners -- UV: Bdubzzz   HMP: Crusader No Regret   HNTR: Pegleg)
  • 8 (Jun.): Bauhaus (Winners -- UV: vdgg   HMP: Crusader No Regret   HNTR: Pegleg)
  • 9 (Jul.): Bloody Steel (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 10 (Aug.): The Brotherhood of Ruin (Winners -- UV: leodoom85   HMP: n/a   HNTR: Pegleg)
  • 11 (Sept.): Flashback to Hell (Winners -- UV: kmc/Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 12 (Oct.): A Taste for Blood (Winners -- UV: Bdubzzz   HMP: n/a   HNTR: Pegleg)
  • 13 (Nov.): Back to Basics (Winners -- UV: Bdubzzz   HMP: Horus   HNTR: Pegleg)
  • 14 (Dec.): Whitemare (Winners -- UV: Bdubzzz & NaZa   HMP: Crusader No Regret   HNTR: Pegleg)

 

 

2020

 

 

2021

 

2022

  • 39 (Jan.): The Talosian Incident (Winners -- UV: mhrz   HMP: PsychEyeball   HNTR: Major Arlene)
  • 40 (Feb.): Apokalypsis (Winners -- UV: Maribo   HMP: Goofy_1966   HNTR: Andromeda)
Edited by Pegleg : EDIT 1: Fixed link to Apokalypsis. EDIT 2: Added winners and runners-up.

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Breach

Category: 1

Difficulty: HNTR

Survived

Time: 17:46

 

I vaguely remember playing this, but it isn't on my wads folder so I think it's category 1.

 

Brigandine

Category: 1

Difficulty: HNTR

Survived

Time: 14:27

 

Harder than Breach but not by much, all things considered.

 

ie_andromeda_breach_brigandine.zip

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ironeagle_mar22_naza.zip

 

Category 1, dead on both maps.
UV difficulty. 132/230 kills in Breach, 114/227 kills in Brigandine. Recorded with prBoom+ 2.5.1.4.

 

Wasn't my type of gameplay sadly so I don't mind dying just around the halfway mark for both. Visually astonishing however.

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Breach

Category 1

Dead on Map01

Difficulty UV
Time: ~20:20

Kills: 215/230

 

Brigandine

Category 2

Dead on Map01

Difficulty UV

Time: ~16:55

Kills: 175/227

 

DSDA-Doom 0.24.1 for Breach and 0.24.2 for Brigandine

ie41_bandb_maribo.zip

Spoiler

Didn't survive either of these, but pretty happy with the performance on Breach, considering it's completely blind. Shame that I sidestepped too far at the very end :(

Marking Brigandine as Cat 2 because I kind of remembered the rocket launcher secret from playing it at some point before.

 

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Breach: cat 1, UV, survived in 22:56

Brigandine: cat 2 maybe?, UV, survived in 16:42

 

ie-bx-breach.lmp

ie-bx-brigandine.lmp

 

Spoiler

Breach: had a terrible start and limped around until finding the overpowered blue armour secret at the start, probably would have been toast otherwise. It's the only secret I found, for all I know there was a BFG and a bunch of cell packs and megaspheres in the others. Got a bit lost trying to figure out what to do after the yellow key part.

 

Brigandine: I honestly can't remember if I actually played this, but I seemed to remember the shape of the starting room and being annoyed at the shotgun guys there, so I guess I must have a long time ago. Otherwise I didn't recognise anything. Shout out to the bugged lower texture for eating my precious remaining rockets at about 15:20.

 

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Played on From Doom with Love v2021.08.29

 

Breach

UV

Category 1

Died at 9:36 with 92/220 kills

 

All I can say is that I really hate Doom's inconsistent collision detection. Certainly easier than Brigandine otherwise, though perhaps my mind would change somewhat at the ending fights.

 

Brigandine

UV

Category: 2

Survived in 10:14

 

I could've got under 10 minutes, but I just had to kill a few more Mancubi for some reason.:) The Arch-viles are very well-placed. The one on the top of the column might be the hardest to avoid if you don't take him out quickly. I thought with the nearby chaingunners set back from the stairs that I was on that there were higher priorities. Those Mancubi can still pressure you though.

 

 

ironbrigand1_lmd_1014.zip

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Almost made it...

 

Breach

 

Category 1

Difficulty:  UV

Dead at 40:29 with 216/230 kills

https://www.twitch.tv/austinado_

 

                                                                               **STARTS AT 31:57**

 

Edited by Austinado

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A total Disgrace...

 

Brigandine

 

Category : 1

Difficulty:  UV

Dead at 08:07 with 71/227 kills

https://www.twitch.tv/austinado_

                                                                       ***VIDEO STARTS AT 1:11***

 

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One run did mostly go all right, the other one though...

 

BREACH

 

Category 1

Difficulty: UV

Dead at 12:21 with 181/230 kills

 

It all mostly went smoothly until an encounter with some revenants went wrong and then teleporting cacodemons got the last word.

 

BRIGANDINE 

 

Category 1

Difficulty: UV

Dead at 2:32 with 33/227 kills

 

This one never went right at any point. Got plinked to near death by shotgunners in the beginning room, then a lost soul got addicted to biting my face off and the super shotgun room did me in.

ironeagle_psych.rar

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Breach,

Cat 1, difficulty 2,

dead at 20 minutes with 104/122 kills

also, 6/10 secrets.

Spoiler

shot a barrel too close to me while trying to kill a revenant... 

 

Brigandine,

Cat 1, difficulty 2,

dead at 4:13 with 34/126 kills

also, 1 secret.

Spoiler

damn, AV on a secret?

 

command lines :

gzdoom.exe -iwad doom2.wad -file breach.zip  +compatmode 2 -skill 2 +map 01 -record kal_breach

gzdoom.exe -iwad doom2.wad -file brigandine-latest.zip +compatmod 2 -skill 2 map 01 -record kal_brig

 

brig+breach.rar

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IE41_HMP_hc.zip

Category 1, HMP, PrBoom+

 

Breach:
Survived in 39:43

 

Brigandine:
Dead with 114 kills.

Spoiler

I had a really bad feeling about that secret BFG, but foolishly went for it anyway.

 

I don't mean any disrespect to Breach - I was quite charmed by its interludes where you temporarily cross over to the other side, and how these dream sequences start bleeding into waking life as you go deeper into the map, but holy shit: Brigandine is a masterpiece. The cityscape creates a new vista around every corner. Every frame a painting. And despite the extreme attention to detail, there's no risk of the players & monsters ever getting snagged on obstructive filigrees. The gameplay remains fast & fluid, and the architecture's focus on verticality adds interesting dimensions to combat while taking care to avoid any situation where the player'd be getting shot from outside their field-of-view. Form & function in perfect harmony. I'm glad I finally played these two.

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Thank you to everyone who joined in March to challenge themselves against Viggles's masterworks. Hopefully, everyone returns (and brings some friends) in April, when we do this again.

 

Without further ado, here are the standings for this month.

 

UV

  1. SCF (2 survivals in 38:10)
  2. BoxY (2 survivals in 39:38)
  3. LadyMistDragon (1 survival in 10:14, 40% of kills at death in other map)
  4. mhrz (1 survival in 14:13, 69% of kills at death in other map)
  5. Pseudonaut (1 survival in 28:04, 21% of kills at death in other map)
  6. Suitepee (1 survival in 33:16, 11% of kills at death in other map)
  7. NoisyVelvet (1 survival in 36:33, 0.4% of kills at death in other map)
  8. dt_ (1 survival)
  9. Maribo (85% of total kills at deaths)
  10. Austinado (63% of total kills at deaths)
  11. NaZa (54% of total kills at deaths)
  12. PsychEyeball (47% of total kills at deaths)
  13. Spendoragon (14% of total kills at deaths)

 

HMP

  1. head_cannon (1 survival in 39:43, 60% kills at death in other map)

 

HNTR

  1. Major Arlene (2 survivals in 24:02)
  2. Andromeda (2 survivals in 32:13)
  3. Pegleg (1 survival in 33:27, 26% of kills at death in other map)
  4. kalaeth (56% of total kills at deaths)

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