Johnny Cruelty Posted November 10, 2022 guys I am gonna put this prject thru hiatus again school has been biting my ass and I can't keep up 3 Share this post Link to post
IcarusOfDaggers Posted November 11, 2022 @Johnny Cruelty @not shion @Codename_Delta @Guest_129432 Can i get the completed maps in the project? I'll help Johnny out by starting the compiling proccess. I've asked the other creators on discord to send the map. 4 Share this post Link to post
DeNA Posted November 12, 2022 20 hours ago, IcarusOfDaggers said: @Johnny Cruelty @not shion @Codename_Delta @Guest_129432 Can i get the completed maps in the project? I'll help Johnny out by starting the compiling proccess. I've asked the other creators on discord to send the map. good idea. i'll touch up the maps i'm done with and send in the next post by me... hopefully 2 Share this post Link to post
Johnny Cruelty Posted November 13, 2022 It is my birthday today I am now 17 7 Share this post Link to post
DeNA Posted November 15, 2022 (edited) @IcarusOfDaggers HC2M05_06.7z here they are! Edited November 15, 2022 by not shion : file update Needed again... ugh 1 Share this post Link to post
RastaManGames Posted November 20, 2022 Okay. Hear me out... This is small showcase of what can be done via ANIMDEFS/ANIMATED lump. I mean... Why does "DukeTex.wad" doesn't contained them at the first place? But this was not that hard at all to made these lumps by hands! 1 Share this post Link to post
IcarusOfDaggers Posted November 21, 2022 6 hours ago, RastaManGames said: Okay. Hear me out... This is small showcase of what can be done via ANIMDEFS/ANIMATED lump. I mean... Why does "DukeTex.wad" doesn't contained them at the first place? But this was not that hard at all to made these lumps by hands! Simple answer: Date. Duketex was close to early days of doom modding and only rereleased without modifications. Right now, it is no longer possible in this community project to use all the animations, otherwise maps will have drastic changes. 1 Share this post Link to post
DeNA Posted November 21, 2022 17 minutes ago, IcarusOfDaggers said: Right now, it is no longer possible in this community project to use all the animations, otherwise maps will have drastic changes. i don't really have anything i would change if the animated textures where added. you and any other map would have the issue tho, i'm sure i think switches would be fine sense no one is using them in the first place 1 Share this post Link to post
IcarusOfDaggers Posted December 1, 2022 (edited) On 8/14/2022 at 12:16 AM, Codename_Delta said: Big thanks to @Clippy for the amazing help! Clipified Scorched.wad My map is now definitively finished! Hey, this link no longer works. Could you send me a new one? Thanks. Edit: NVM, I found the link finally. Sorry. Edited December 1, 2022 by IcarusOfDaggers 0 Share this post Link to post
Codename_Delta Posted December 1, 2022 3 minutes ago, IcarusOfDaggers said: Hey, this link no longer works. Could you send me a new one? Thanks. sure that one is outdated tho https://drive.google.com/file/d/1Ft-3EVZluXpie6EB0QW-XBneRraCtux-/view?usp=share_link this one is my improved version, that I posted after that 3 Share this post Link to post
Killerratte Posted December 20, 2022 (edited) There isn't anything being done with the project and it's not going anywhere. I want my map removed. Edited December 21, 2022 by Killerratte 1 Share this post Link to post
Proxy-MIDI Posted December 20, 2022 Dafuq ? https://tenor.com/bQq06.gif 1 Share this post Link to post
TwelvNighn Posted December 21, 2022 Guys me name is now TwelvNighn. Also, it's my birthday in 2 days 1 Share this post Link to post
Rykzeon Posted December 24, 2022 (edited) On 11/21/2022 at 7:40 AM, IcarusOfDaggers said: Simple answer: Date. Duketex was close to early days of doom modding and only rereleased without modifications. Right now, it is no longer possible in this community project to use all the animations, otherwise maps will have drastic changes. I think if the SWITCHES lump is implemented, it won't change any existing textures into unexpected weird animated textures because it only animates when you activate them (and plays a sound when you activated them). Meanwhile, if ANIMATED lump is implemented, it may make some textures that the mappers to be expect static gets animated and may leads into unwanted behaviors (although not impending gameplay, at least not technically).@RastaManGames Maybe you can put it somewhere so future mappers don't have hard time to animate those :v 2 Share this post Link to post
Rykzeon Posted December 24, 2022 23 hours ago, TwelvNighn said: Its my bday today Happy birthday 2 Share this post Link to post
RastaManGames Posted December 24, 2022 (edited) @Rykz For now there is just ANIMDEFS, but ANIMATED/SWITCHES bulk can be done easily. All "moving" textures are defined already. It is half work done. @TwelvNighn Happy birthday, comrade! 1 Share this post Link to post
TwelvNighn Posted December 24, 2022 5 hours ago, RastaManGames said: @Rykz For now there is just ANIMDEFS, but ANIMATED/SWITCHES bulk can be done easily. All "moving" textures are defined already. It is half work done. @TwelvNighn Happy birthday, comrade! you are a day late, lol. forgot to edit my profile 1 Share this post Link to post
IcarusOfDaggers Posted December 24, 2022 (edited) @Johnny Cruelty Here is the properly compiled Alpha version of the wad. It still needs a lot of work, but this should ease things from now on. I did not find a name for your 2 maps, so I used placeholder names for them (Map01 and Map02). You can change the names in UMAPINFO.txt. All assets are present now. I struck my map down and removed it from the project. It does not fit the theme of the rest of the maps in this project. Also, per Killerrate request: On 12/20/2022 at 2:53 AM, Killerratte said: There isn't anything being done with the project and it's not going anywhere. I want my map removed. I already compiled it together before he made that request. So that is now up to you @Johnny Cruelty @TwelvNighn I had fixed a bunch of bugs in your map, that were caused by untagged doors. Nothing else was changed, but the doors you intended to work, now work. @not shion Map05: I found a bunch of HoM bugs. I did manage to fix most of them, but not all of them. One of them may be due to engine limitations and needs most likely a redesign. In DSDA, if you test the map and it has flashing red sectors or walls, those are HoM's marked by Boom engine. Make sure to fix those or redesign those areas. Map06: it was too cryptic to test properly, but as much as I could test (i did NOT get the exit, I did get all the cyberdemon fights.) and I looked around in Ultimate Doom Builder, the map should work. Make sure to recheck this map as well. Progression here is extremly tricky, cryptic and quite infurating on some of the platforming sections. @Clippy @Killerratte I did not find any bugs in your map. @Rykz Your map is now on MAP09 slot. This should (in theory) be my last post on the project. Here is the compiled Alpha version of the wad. https://doomshack.org/uploads/Hell Cartel 2 Alpha Compilation.wad Edited December 24, 2022 by IcarusOfDaggers 2 Share this post Link to post
Johnny Cruelty Posted December 24, 2022 sorry guys I'm back, I've been so busy with a lot of things some highlights -I found myself, I go by "She/Her" now I am involved with a project called "POSTAL 3D" the weapons demo is gonna be released tommorrow I turned 17 and I passed my first semester I'll try out that alpha 3 Share this post Link to post
IcarusOfDaggers Posted December 24, 2022 12 minutes ago, Johnny Cruelty said: sorry guys I'm back, I've been so busy with a lot of things some highlights -I found myself, I go by "She/Her" now I am involved with a project called "POSTAL 3D" the weapons demo is gonna be released tommorrow I turned 17 and I passed my first semester I'll try out that alpha You started this project, it is now up to you to finish it. Good luck. I'm gonna peace out. 2 Share this post Link to post
Johnny Cruelty Posted December 24, 2022 well guys... looks like Hell Cartel 2 is almost done... Just needs final touches like implementing Names, songs and stuff @R0rque. can you please implement the songs into the levels? 0 Share this post Link to post
LadyMistDragon Posted December 25, 2022 Will you still be doing some Doom mapping? Great to hear about that btw, there's a strangely high proportion of trans girls in this community! 2 Share this post Link to post
Johnny Cruelty Posted December 25, 2022 48 minutes ago, LadyMistDragon said: Will you still be doing some Doom mapping? Great to hear about that btw, there's a strangely high proportion of trans girls in this community! perhaps.. I am kinda working on a secret level for POSTAL 3D 0 Share this post Link to post
TwelvNighn Posted December 25, 2022 11 hours ago, IcarusOfDaggers said: @TwelvNighn I had fixed a bunch of bugs in your map, that were caused by untagged doors. Nothing else was changed, but the doors you intended to work, now work. thx bro, appreciate it 0 Share this post Link to post
Proxy-MIDI Posted December 25, 2022 15 hours ago, Johnny Cruelty said: well guys... looks like Hell Cartel 2 is almost done... Just needs final touches like implementing Names, songs and stuff @R0rque. can you please implement the songs into the levels? Hello there. Merry Christmas. And ja. I need to have the file of the project with the MIDIs inside to be able to implement these. ;) 1 Share this post Link to post
Johnny Cruelty Posted December 25, 2022 3 hours ago, R0rque. said: Hello there. Merry Christmas. And ja. I need to have the file of the project with the MIDIs inside to be able to implement these. ;) icarus posted the latest file here in this thread 0 Share this post Link to post
Proxy-MIDI Posted December 25, 2022 Well... Huh... I had a bad surprise when I opened the wad file. I heard there were only one song on the twelve that I've made. Is that normal... ? @Johnny Cruelty 1 Share this post Link to post
Johnny Cruelty Posted December 25, 2022 4 hours ago, R0rque. said: Well... Huh... I had a bad surprise when I opened the wad file. I heard there were only one song on the twelve that I've made. Is that normal... ? @Johnny Cruelty huh didn't you put in the songs yourself? 0 Share this post Link to post