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Nirvana

Doom Podcast - An Evening with Nirvana

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Today I'm talking to Obsidian, host of the Abyssal Speedmapping Sessions, the MAYhem community project series, as well as a number of other community projects, creator of Maskimxul, Countdown to Extinction, and Candlemass, to name just a few of their projects over the years.

 

We talk about creating atmosphere in Doom wads, features Obsidian would like to see used more, and how to run good community projects.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/06bXydHNaJoZmlcGjfhGl9?si=d3e786ddb649414f

 

Twitter: https://twitter.com/nirvanapodcast

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Today I'm talking to Tango, most well known for his popular weapon mod Supercharge and accompanying mapset Paradise. You may know him as a contributor to BTSX 1 and 2, Plutonia 2 or a number of other community projects over the years.

 

We discuss balancing Supercharge, how Doom multiplayer could be improved, and the merits of changing up your mapping process.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/12BnqgzBsLHjtFAEx1677g?si=dd2bccd890fb477a

 

Twitter: https://twitter.com/nirvanapodcast

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Today on the show I'm talking to SoBad. You likely know him as a friendly face on Twitch, for his Doom wad let's plays on Youtube, as well as his analytical content. You might also know him as the creator of map 5 of the Balls of Steel Community Project that came out fairly recently.

 

We talk about SoBad's love of analysis, the testing process for Doom maps, obviously we discuss Dave, and we go on several lengthy tangents.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/58oqHtTK4Tv27zafM7zn5A?si=2a728ec507444f28

 

Twitter: https://twitter.com/nirvanapodcast

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15 minutes ago, TheMagicMushroomMan said:

Doomkid? Who the hell is that? You need to find well-known members of the community if you want your podcast to succeed!

He's just some hippie with a beard, don't mind him.

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I really like the podcast Nirvana! You've got a knack for kickstarting interesting conversation! Keep up the good work and someday you'll be able to land a guest people have actually heard of :P

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Today on the show I'm talking to Major Arlene. She's a Doom Youtuber, a Cacoward contributing writer, and creator of GzDoom maps like Technicolor Antichrist Box, The Deep, and most recently, Break//Point//.

 

We talk about learning UDMF mapping, Arlene's first ever map, her early influences, and newer projects like Break//Point// and Dancing in the Abyss.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/2Ryr7Xi6aLsoI95uLC0gCX?si=b091bfe95cfa481b

 

Twitter: https://twitter.com/nirvanapodcast

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I enjoy listening to your podcasts. I normally don't listen them cause the majority of podcasts I come across are based off subjects I personally don't like.

 

Like Politics, sports, etc.

 

Doom, music, movies and video games are my go to. So, what you're doing basically grabbed my attention. 😁

 

Keep up the great work! Maybe one day we'll have a chat.

 

Have an amazing 2023!

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Today on the podcast we're talking speedrunning, and I am speaking with Looper. Known primarily for his world record runs for the Doom 2 d2all category, he is also an accomplished runner for a number of other wads, with a number of Hell Revealed 2 Nomo world records and nearly 300 demos total submitted to DSDA.

 

We discuss Looper's first NoMo demos, his love of Doom multiplayer, and we get into the details of the Doom 2 UV Speed d2all.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/3AOMy2FfqiXGkSsEnlXjtU?si=c2ac26d85065452a

 

Twitter: https://twitter.com/nirvanapodcast

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Great podcast. Thanks Nirvana and Looper.

 

Just as a minor clarification. the Red Key Door on map 27, the 'far' side of the door is a DR Open Door (Also monsters,) and the linedef does face away from Doomguy and the archvile. So apparently monsters can activate doors with the linedef facing away from them.

 

That is something that Decino needs to do a video on!

 

[Edit] I also didn't know that the trick of pressing switches from far away was called a 'Zero Press' until now.

Edited by Kyka

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6 hours ago, Kyka said:

[Edit] I also didn't know that the trick of pressing switches from far away was called a 'Zero Press' until now.

I prefer to call it "imp\se glide".

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Today I'm talking to Matt Tropiano, also known as Mtrop. A long-time community member, you'll likely know him for wads like Coffee Break and Forsaken Overlook, as well as a major contributor to the Adventures of Square 1 and 2. He's also created a number of useful tools for the community over the years including Doom Struct, WadTools and Wadmerge.

 

We discuss Mtrop's early TNT-influenced years, his move from big maps to small maps and back to big maps again, and the creation of his various Doom utilities.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/7qAod0sLmi8vhqtlgAyS4y?si=46c34446ac504983

 

Twitter: https://twitter.com/nirvanapodcast

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YES!

 

I always need more of this in my life.

 

Listened to all 34 episodes in just about two weeks.

 

Has been crucial to me getting a better understanding of "high-quality" DOOM content.  Informative, entertaining, and chill as can be.

 

Thanks for the easy times!  Keep 'em coming!

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Today on the podcast I am talking to Alfonzo. Mapper for a wide variety of community projects such as Doom the Way Id Did 1 & 2, Abyssal Speedmapping Sessions, and more, provider of midis to Mutiny and the Alfonzone and the host of Doom Radio, the Doom podcast that started it all.

 

We discuss Alfonzo's early wad reviewing days, single player and multiplayer mapping, his process for midi making, and of course, Doom Radio.

 

Youtube:

 

Spotify: https://open.spotify.com/episode/32RtfD6ft1inwSuft1qcef?si=5251700d8aa44d99

 

Twitter: https://twitter.com/nirvanapodcast

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Good interview.

 

I agree with SUPPORT3.  SUPPORT3; 24 map units; click the 'Clear Alignment' button, is one of the best go-to techniques for patching up seams everywhere on the fly.  Learning that helped me go from a messy and inefficient speedmapper to a much more clean one imo.

 

Also, one thing that might not've been mentioned is that Alfonzo founded the Doomworld Ironman League, now hosted by @NaZa, which kept people (like me) on the hook and kept me checking in on Doom at least once a month, and it might even be the main reason a couple of us are even still around in the first place.

 

Thnx Alfonzo.

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11 hours ago, Alfonzo said:

I felt very humbled to be offered a spot on your show, Nirvana, thanks! It's so great to know that there's talent out there in podcast land keeping people connected in this way and stimulating discussion. It really is invaluable.

 

Look at the thoroughness of these corrections! A true professional. Was great having you on and really enjoyed having a chat about the era of Doom radio etc. Hoping to see you make a triumphant return soon!

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Yes!

 

This episode was particularly grand, featuring a guest who seems to know his way around a microphone!  Love to hear the comfort level steadily increase throughout the episode. 

 

Always looking forward to more!

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