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Arsinikk

ENDOOM Appreciation Thread

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On 10/7/2022 at 6:47 AM, t.v. said:

hmm, I messed up my answer to Graf Zahl, in the previous post.

Here is what I intended:

 

"Thanks! I have attached them to this message. May I ask what you want them for?

 

ANSI harmony and revolution.zip

shot42.png.2f049bbba0f7d452580b80b2757d5726.png

 

Are you ok with us shipping the Harmony ENDOOM screen as part of our base resources when Harmony is loaded?

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Are you ok with us shipping the Harmony ENDOOM screen as part of our base resources when Harmony is loaded?

Sure, go ahead!

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On 10/7/2022 at 2:47 PM, t.v. said:

"Thanks! I have attached them to this message. May I ask what you want them for?

 

ANSI harmony and revolution.zip

 

To put them in my copies of the WAD's of course!

 

I also can add the one for Harmony to GZDoom's internal resources.

 

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To put them in my copies of the WAD's of course!

 

I also can add the one for Harmony to GZDoom's internal resources.

That sounds great. Feel free to do so.

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Most people don't really understand the difference between ansi and ascii art. Strictly speaking the ascii character set is 7bit, and it has ~32 non-printable characters. So ascii art is artwork using only the 96 characters from 32-127. Anything other than that is usually 'ansi art'. The ansi name comes from the set of escape code that allows one to color the text, so ansi art isn't really a good term either, as you can have ansi escape codes and only ascii characters. On systems that supported ansi escape characters, one tended to also have the 128 extra characters. So, ansi in the context of artwork means "richer" text than ascii. Colors, more characters, blinking, cursors movement etc.

Ansi escape codes also allow for primitive animations over slow links. By updating the cursor position and redrawing the screen you can animate the screen. They're usually called ansimations. Sadly not possible in ENDOOM screens. Big ansi art files that show up as very little artwork is usually designed to be rendered at 2400 bits per second or something else that is fairly slow bandwidth. Programs can emulate this.

One sometimes see the term high-ascii/extended ascii used on artwork in b/w that uses the characters from 128-255. In most cases this means cp437. In Norway and other nordic countries we often used code page 865 on computers. It is mostly the same as cp437, but swaps out some rarely used characters for øؤ. Most cp437 art is therefor cp865 compatible. Cp850 is another popular European code page. High-ascii isn't a computer standard in any way and as far as I know no major platform used that term to describe those characters as it doesn't make much sense. A more correct term would have been to call it codepage 437 (cp437) art or msdos art when it uses the extra characters and add ansi if it used ansi escape codes. However code page 437 is an ansi standard, hence the term ansi art.

In utf-8 the first 127 characters are the same as ascii, and the last bit is used to denote a multi byte character encoding. Therefor all ascii art displays just fine as utf-8. All of the characters in cp437 etc are found in other "positions" in utf-8. You can easily convert to/from cp437 and utf-8, making most ansi art display just fine on modern terminal programs if converted correctly.

image.png.b37a02e247ea10c47083a93acf0efa37.pngRipped from Roy/SAC's page:

Just about all fixed width textmode art art is made for either an amiga character set, codepage 437 set on PC or petscii. Cp437 probably being the most common one. Petscii is found on older commodore machines and use pet/c64 character set. If you see line drawing art that looks slightly off, chances are that it was made for amiga, not pc. Amigas were more popular in Europe and the demo scene is much bigger here, so one has a lot more amiga artwork than one might expect based on sales numbers.

For Doom use though, one should assume cp437 and the ibm vga bios font. That is how 99% of the users got the artwork displayed it back in the day. Since that screen mode has non-square pixels (35% taller), artwork might look slightly squashed or stretched depending on whether the artist had a different text rendering from yours. This is fairly noticeable when round object stop being round and look like ovals.

The reason I write about all this is that if you're looking for inspiration for ENDOOM screens, it helps to know what you are looking at. Many web pages display artwork quite badly. Dedicated text mode places like textmod.es tend to do a decent job.

All in all, most of the art look best on 4:3 CRT in the 720x400 pixels text-only mode.

PS: You're right about ENDOOM being 4000 not 8000. Quick napkin math error from my side! Thanks for the correction.

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I've only made one ENDOOM screen that wasn't made using ENDEDIT's copy + paste image function, and it was for my I.M. Meen total conversion:

 

NcHttMY.png


It's fun stuff, but can be quite time-consuming... especially when you're trying to draw a wicked mugshot like Meen's.

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Y'all just fucking taught me about the copy paste feature in ENDEDIT. FUCKING WHAT. I WISH I KNEW THAT EXISTED SO LONG AGO YOU HAVE NO IDEA >:///////

Anyway since y'all are sharing your endooms, leme share my first (Extremely basic) Endoom:
 

Spoiler

noblink.png

(Blinking removed.)

It's not great but it was my first (full) wad and first endoom so I'll take it.

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I thought I'd share my latest ENDOOM that I made for Boxcutter.

It was my first time using the copy/pasting image ENDEDIT feature:
endoom-boxcutter.png

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When making text versions of art I have a technique that works for me. I have one copy of the source image directly below Pablodraw. It is scaled to and positioned to tbe in the same position as the ansi artwork when I alt-tab. This image could be scaled say 60% wider and 40% taller, since ansi art uses tall pixels.

Another image is a non-scaled version to more clearly understand the artwork when drawing. If the source is lo-res, I will often integer scale it up by a factor of 2 to 10. In some cases I have multiple images up, often of text mode art to get inspiration. It's often used as a lookup to see what characters / colors work well in combination.

I might have a doodle or in-game image that I  copy, but I use techniques and colors from other ansi artworks. This is more important when doing 'nu-skool' art.When you use _.,-s%S and so on to create smoother curves.

Basically: One image to get proportions and element placements right and another one to clearly see all the details.

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14 hours ago, Arsinikk said:

Extremely simple ENDOOM based off of the previous 100 Line Massacre ENDOOM:

endoom-200lnm.gif

I'd really like to remix/redo this one! Are there any more n*100 line projects coming?

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12 hours ago, zokum said:

I'd really like to remix/redo this one! Are there any more n*100 line projects coming?

I may have a certain project currently in the works that may have something relating to the Line Massacre series of WADs. It's very hush hush at the moment, but I could private message you if you're interested in doing an ENDOOM. :)

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11 hours ago, Arsinikk said:

I may have a certain project currently in the works that may have something relating to the Line Massacre series of WADs. It's very hush hush at the moment, but I could private message you if you're interested in doing an ENDOOM. :)

Sure!

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I kept forgetting to post this, but here's the ENDOOM for the community project 100 Line Christmas:

endoom-100lnmas.gif

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20 hours ago, Arsinikk said:

I kept forgetting to post this, but here's the ENDOOM for the community project 100 Line Christmas:

endoom-100lnmas.gif

I would have loved to make you an endoom, but I saw your notice too late due to the christmas holiday. Maybe the next project? Also, 100 lines, is that 100 linedefs?

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23 hours ago, zokum said:

Maybe the next project?

I did send you a discord link DM for my next project, that you can make an ENDOOM for. (starts with 123)

 

23 hours ago, zokum said:

Also, 100 lines, is that 100 linedefs?

Yes, all my projects that have "Line" in the title refer to "Linedefs"

 

i.e. 100 Line Massacre, 200 Line Massacre: The Slaughtering, 100 Line Christmas, etc.

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6 minutes ago, Shepardus said:

What's the second one from?

Not sure but I think it's from one of the beta versions of Doom.

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3 hours ago, Shepardus said:

What's the second one from?

From Doom CE

Edited by Individualised

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