Marcelus Posted July 19, 2022 (edited) Hi All, Yes another HD sprites but this pack will be finished one day :) I am over 2 years working on HD sprites for doom games. Now are finished 2/3 sprites. I did objects and intems and also pick ups in HD. Not monsters or player weapons. All sprites are new from zero. No upscaled or edited sprites. Working with GzDoom and Zandronum. All are did with respect for original game and art. Hope you like it. :) For best result please set in GzDoom options. "adjust sprite clipping = allways" and "sprite bilboard = Y/axis" About blurred sprites. Some sprites are not much crisp because some have resolution limit and with too much resolution shake. Especially sprites with animation with different frames resolution. Fix not exist. Download ModDb Alternative Sprite pack Alternative sprites download ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- DOWNLOAD without black stripes for people who wants play in software mode or with sprite bilboard x/y . HD sprites for software mode --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- 2x upscaled vanilla weapons + alter skins DOWNLOAD Edited August 25 by Marcelus 48 Share this post Link to post
Marcelus Posted July 19, 2022 (edited) tomorrow will be new update patreon bonus pack Spoiler standard pack Spoiler Edited August 10, 2022 by Marcelus 1 Share this post Link to post
Hitboi Posted July 19, 2022 Amazing, these sprites look very clean, but I noticed that the BFG and Plasma Rifle sprites are a little darker on a few parts. 1 Share this post Link to post
Marcelus Posted July 19, 2022 Just now, Hitboi said: Amazing, these sprites look very clean, but I noticed that the BFG and Plasma Rifle sprites are a little darker on a few parts. yes this is not 100% 1:1 but some differences are see only with direct comparison but all feedback are welcome. If you something do not like I try it change. 1 Share this post Link to post
Murdoch Posted July 20, 2022 Nice work. Stylistically in keeping with the originals. Very cool. 1 Share this post Link to post
Arrowhead Posted July 20, 2022 Very solid work - everything looks so crisp and new! Great job on this! :) 1 Share this post Link to post
Biodegradable Posted July 20, 2022 (edited) Almost every Doom HD upscale project I've ever seen over the past two years have looked like barf to me. But this? Now THIS is very nice work, mate. These sprites are clean rather than blurry and gooey-looking, retain the art style and the tiny extra details are simply delightful! Now you have me curious with how you'd handle the demons. Truly, this all looks stellar. I'm very impressed :^) 5 Share this post Link to post
CoolerDoomeR Posted July 20, 2022 This is very fun and nice! Please you can add HD Weapon sprites please? 2 Share this post Link to post
Marcelus Posted July 20, 2022 (edited) 18 hours ago, StalkerZHS said: Will there be HD monsters too? Sorry but I do not have skill for monsters :( I also want nice looking monsters sprites in hd but all packs all unfinished or bad looking upscale. I working only on objects, items and pick ups. 2 hours ago, CoolerDoomeR said: This is very fun and nice! Please you can add HD Weapon sprites please? No. Same reason how with monsters. I do not have skill for this but I did relative fine looking upsacle pack with manual edits. Try if you want. Some weapons are edit more especially weapons where is bad looking details on original sprites but everything in doom art. All are 2x bigger than original sprites. Higher upscale is details killer. After upscale are all edit for correct shapes and add back some details. After fix and edits are all dithered. Looks better in game than on screenshots https://www.moddb.com/games/doom/addons/upscaled-classic-weapons-sprites-for-doom-and-doom-2 comparison Spoiler 9 hours ago, Biodegradable said: Almost every Doom HD upscale project I've ever seen over the past two years have looked like barf to me. But this? Now THIS is very nice work, mate. These sprites are clean rather than blurry and gooey-looking, retain the art style and the tiny extra details are simply delightful! Now you have me curious with how you'd handle the demons. Truly, this all looks stellar. I'm very impressed :^) Thank you very much :) Edited July 20, 2022 by Marcelus 1 Share this post Link to post
Marcelus Posted July 20, 2022 (edited) New download is online Add electric panel standard pack https://www.moddb.com/games/doom/addons/marcelus-hd-sprites-ver-1-0 alternative pack has more updates. Add alternative animated eye sprite, edit armor bonus. https://www.patreon.com/marcelhdsprites Spoiler Edited July 20, 2022 by Marcelus 2 Share this post Link to post
Marcelus Posted July 23, 2022 Now I am working on chainsaw. Is not finished yet 5 Share this post Link to post
Marcelus Posted July 23, 2022 Chainsaw is finished. For now is available in my patreon page if is someone interest. Public will be when I finished more sprites https://www.patreon.com/marcelhdsprites next are Two electric lamps from Doom 2 3 Share this post Link to post
Dasha W. Frost Posted July 23, 2022 Looks very good! Sad you're not gonna be redrawing monsters in HD though... But maybe somebody else in here might team up with you and make HD monsters so that the project is totally complete :) Anyways, good job! 1 Share this post Link to post
Marcelus Posted July 23, 2022 (edited) 28 minutes ago, Dasha W. Frost said: Looks very good! Sad you're not gonna be redrawing monsters in HD though... But maybe somebody else in here might team up with you and make HD monsters so that the project is totally complete :) Anyways, good job Thank you. I think this is impossible make all monsters in HD. One monster has around 60 frames. I spending 2 years with objects and still is not finished. Some people tried in past Hd monsters but all are unfinished because this is too much work. Also upscaling do not work good with doom monsters because there is not much details. I tried it mamy times but only bigger sprites looks good after upscale. Cacodemon, cyberdemon looks nice , pinky good but other monsters average or bad... :( 0 Share this post Link to post
Dasha W. Frost Posted July 25, 2022 @Marcelus, well, I wouldn't say that it's just flat out impossible, like you said, but it sure will require insane amount of time and effort put into a project like that, this is true. I'm pretty sure this is exactly the reason why none of them are complete. And I totally agree with you on the subject of upscaling. That said, there are some very dedicated Doom enthusiasts around who invest incredible amount of hours (and potentially years) into modding/mapping, so I would think that someone might be actually willing to help with that. But I sure understand. I was even thinking about possibly making an HD mod myself, but considering time it will require to complete, I'd rather make my very own mod with my own set of monsters... Sad but true :/ 0 Share this post Link to post
Marcelus Posted July 25, 2022 (edited) 7 hours ago, Dasha W. Frost said: @Marcelus, well, I wouldn't say that it's just flat out impossible, like you said, but it sure will require insane amount of time and effort put into a project like that, this is true. I'm pretty sure this is exactly the reason why none of them are complete. And I totally agree with you on the subject of upscaling. That said, there are some very dedicated Doom enthusiasts around who invest incredible amount of hours (and potentially years) into modding/mapping, so I would think that someone might be actually willing to help with that. But I sure understand. I was even thinking about possibly making an HD mod myself, but considering time it will require to complete, I'd rather make my very own mod with my own set of monsters... Sad but true :/ From 3d models would be easy possible do static screenshots and after sprites but I think good looking 3d monsters models also do not exists. I did for me upscale monsters via dccix2 from g_mic plugin only how test. Try if you want. Post 4 has download. I removed some monsters because looks bad after upscale but other are relative ok. Pk3 file. Nothing special but not bad how others upscale packs. This is only upscaling without edits. https://forum.zdoom.org/viewtopic.php?f=46&t=67765&start=90 Or if you intetest there is many info, screenshots or comparison from my hd sprites project... ........................................................................................................................................................................................................ I use upscaling how tool not how final solution. Dcci works good with sprites I use it before many times with manual edits Hexen Hexen has also good textures with manual edits in this pack. Retro look with ditheting but 2x bigger. Edit shapes and details after upscale. https://forum.zdoom.org/viewtopic.php?f=46&t=72133 Doom 64 https://forum.zdoom.org/viewtopic.php?f=46&t=71914 Edited July 25, 2022 by Marcelus 1 Share this post Link to post
Marcelus Posted July 28, 2022 (edited) Finished energy cell pack All ammo sprites are finished. 3 Share this post Link to post
Marcelus Posted July 29, 2022 (edited) Update for download All ammo and all weapons are finished :) Standard pack Moddb Bonus Pack Patreon Spoiler (edit) more edits on alternative soul sphere Spoiler Edited July 30, 2022 by Marcelus 5 Share this post Link to post
Dasha W. Frost Posted July 30, 2022 @Marcelus, oh wow, thank you so much for the links! I'll take a closer look at them all hopefully soon, especially the first one. Just wanted to let you know... I didn't realize that at first that I played Hexen with your HD mod already! I just finished Hexen in co-op not long ago, and I found somebody's video on YouTube that also included links to HD monster sprites and items, so I downloaded them, and we played. It turns out those were made by you! :D Very, very good job! 1 Share this post Link to post
Marcelus Posted July 30, 2022 14 hours ago, Dasha W. Frost said: @Marcelus, oh wow, thank you so much for the links! I'll take a closer look at them all hopefully soon, especially the first one. Just wanted to let you know... I didn't realize that at first that I played Hexen with your HD mod already! I just finished Hexen in co-op not long ago, and I found somebody's video on YouTube that also included links to HD monster sprites and items, so I downloaded them, and we played. It turns out those were made by you! :D Very, very good job! Thanks !!! 0 Share this post Link to post
Marcelus Posted July 31, 2022 (edited) Big electric lamp from doom 2 is almost done. I changed angle on bottom part . Is not flat and now is more "3D"... Finished Edited August 1, 2022 by Marcelus 6 Share this post Link to post
Marcelus Posted August 1, 2022 (edited) Alternative version Spoiler Edited August 1, 2022 by Marcelus 3 Share this post Link to post
TheMagicMushroomMan Posted August 3, 2022 That alternative soul sphere is badass. Would be beautiful in a fantasy-themed map. 2 Share this post Link to post
Ludi Posted August 3, 2022 Neat project! Way better than those old "HD Remaster" wads from the oughts. 1 Share this post Link to post
Marcelus Posted August 4, 2022 On 8/3/2022 at 8:36 AM, michealrockshim said: oh... nice remastering... thank you On 8/3/2022 at 9:50 AM, TheMagicMushroomMan said: That alternative soul sphere is badass. Would be beautiful in a fantasy-themed map. yes is not much "doom style" :) On 8/3/2022 at 10:26 AM, Sr_Ludicolo said: Neat project! Way better than those old "HD Remaster" wads from the oughts. Thank you 0 Share this post Link to post
Marcelus Posted August 4, 2022 (edited) Both lamps are finished Small lamp was complicated especially again bottom part but hope you like it. Screenshots Spoiler Now are on my patreon page. Public will be when I finished more sprites Patreon Edited August 4, 2022 by Marcelus 4 Share this post Link to post