ANERFFan Posted June 1 (edited) how did you get that stamina mechanic? i checked the credits and i cant seem to find it. (just asking) (cant really see my replys idk why) Edited June 1 by ANERFFan 0 Share this post Link to post
ANERFFan Posted June 1 how did it get popular and why cant i see the replies 0 Share this post Link to post
Aeddes666 Posted June 1 On 5/20/2024 at 1:22 PM, !-PRO-log-! said: Lost in Darkness 2.1 Is possible to add an "unload" function? Similar to the pump action on shotgun? 0 Share this post Link to post
!-PRO-log-! Posted June 2 10 hours ago, Aeddes666 said: Is possible to add an "unload" function? Similar to the pump action on shotgun? In the future there will be an option to unload the weapon. But not in 2.1 1 Share this post Link to post
!-PRO-log-! Posted June 2 15 hours ago, ANERFFan said: how did you get that stamina mechanic? i checked the credits and i cant seem to find it. (just asking) (cant really see my replys idk why) The stamina mechanic was made by me. The display on the hud is taken from the JPMobility mod. 0 Share this post Link to post
!-PRO-log-! Posted July 13 (edited) Lost in Darkness [2.1] 1. 17 New Enemies: (These are mostly actor names in code) 1) The thing 2) Green spider 3) Tar stalker 4) Robot - explodes after killing 5) Jaws(actor name "Nicr") - creates phantoms 6) Hangman 7) Aberratinmoron 4 8) Bloody skeleton 9) Ghoul - if you turn your back, his speed will increase 10) Carrion 11) Victim 12) Angel - don't turn your back on him 13) Mannequin 14) Lost spirit 15) Fallen 16) Bloody slime hand 17) Skulker is back 18) A small version of the green fly. Replaced by a swarm of flies 2. Objects that spawn enemies: If you get too close 1) Cage on the ceiling: - The thing 2) Cocoon: - Green spider 3) Tank: - Bloody skeleton 4) FleshPortal: - Victim, PM_Nightmare If you break it 5) Mannequin: - Lost spirit 6) Angel: - Skulker 3. Environment objects: Almost all are destructible 1) Radiation warning sign. Sometimes appears in the radiation zone 2) 5 types of tombstones. Needed to obtain "ammo" for an alternative attack of the crucifix 3) A bonfire in the form of a barrel with logs. Burning/not burning. Can be set on fire with a lighter 4) Tires 5) Boots 6) 2 Types of statues 7) 3 Types of broken stone columns 8) 4 Types of dropper. A dropper of blood can be used to restore health 9) Bucket 10) 7 Types of balloons 11) Flying paper 12) 2 types of light bulbs on the ceiling 13) Armchair 14) Pipes. Replace original pillars in doom 15) 4 types of scattered paper and 3 types of garbage made of flat texture lying on the floor 16) Small individual glass chips. If you step on them, they will make a noise that attracts enemies. 17) Burning fluff. Burnt with a lighter 18) Smoke cloud large and small 19) Glass shards in one flat texture. They also make noise 20) Statue with a bowl. You can drink holy water from it or pour it into a jar 4. Corpse Gore: 1) Corpse with a cross 2) Child's corpse 3) Semi-living mutated corpse 4) 7 corpses of a man in shorts 5. Items: 1) Empty jar. Can be filled with holy water from a bowl or thrown like a bolt to distract an enemy. You can put it down quietly if you sit down 2) Device for destroying anomalies 3) Body armor 4) Armor plate 5) Energy for alt attack crucifix 6. New hand sprites added by Patis and shotgun by Shrike 7. New item sprites 8. Added animations for using a syringe, book, armor and pill 9. Updated animations for raising and lowering weapons for various actions 10. New and expanded sounds for weapons and other things from Shrike 11. Kick function 12. Climbing onto ledges. But the jump height is reduced 13. The lighter can be used to ignite fires and burning fluff 14. Crucifix's alternate attack requires separate energy 15. Using a cross on tombstones will help generate energy for an alternative attack of the crucifix 16. Mechanics of stun from shots and explosions |depending on the size of the room (only for shots from the player)| in which the player is located. If you are wearing a gas mask or are underwater, you will not be stunned. 17. Enemy intelligence has been updated. Their reaction to noise. Different sounds make different noises, to which enemies react differently... Enemies go to the location of the noise. And now enemies can forget about the player if the player hides 18. Added visual effects when using medicines, bleeding and controller attacks 19. An overdose can occur from a syringe and tablet if you use more than one of them in a short period of time. Be guided by your heartbeat. From the syringe the player will be slow for a while 20. Player movement has been changed. Now the speed of movement does not depend on the weapon you are holding. Slippage has been reduced. When you press the run button and move backwards, your speed will increase slightly, which is useful when fighting enemies. Removed sliding after using dash 21. New hud 22. New menu 23. Removed statistics at the end of the level 24. Added quotes when starting a new game and when dying 25. Added death screen 26. Updated bleeding. It now takes away from 15 to 30 HP. The interface displays the level of bleeding 27. Added dynamic music when meeting cultists. Can be disabled in settings 28. Built-in LiveReverb addon 29. When wearing a gas mask, all sounds become muffled 30. Added constant slight screen shaking. It increases when aiming. When bleeding becomes even greater. The squat is minimal. Can be disabled in settings 31. Added a setting to disable display of the selected inventory item. Useful when playing with GearBox 32. Added tags for weapons and items. Added icons for weapons. Useful for GearBox 33. When dying, the player's body may begin to shake 34. New sounds and spark effect have been added for the cross's alt attack. 35. While crouching, the speed of stamina recovery increases, while wearing a gas mask it decreases. 36. When drinking holy water from a jar, the player will leave it in the inventory 37. New fire effect anomaly frying 38. Shortness of breath sound and screen swaying when stamina is low 39. Camera animation when jumping from ledges 40. Damage from floors (lava, acid) is disabled and the chemical suit is removed | perhaps temporarily 41. Updated armor system 42. Added the ability to chancel a melee weapon hit/throw by pressing the opposite mouse button Many more different bug fixes and shortcomings These are all the main changes 43. Built-in mod adding various shaders 44. Added the ability to pick up a mine after installation Edited July 24 by !-PRO-log-! 3 Share this post Link to post
Obsidian Plague Posted July 13 (edited) is it just me or is this mod crashing gzdoom for whatever reason? 0 Share this post Link to post
Protagonist Corvus Posted July 13 5 minutes ago, Obsidian Plague said: is it just me or is this mod crashing gzdoom for whatever reason? You must have a version 4.11.3. 0 Share this post Link to post
Obsidian Plague Posted July 13 Just now, Broadsword Jim said: You must have a version 4.11.3. 4.12.2, actually 0 Share this post Link to post
!-PRO-log-! Posted July 13 Just now, Obsidian Plague said: 4.12.2, actually 4.12 is ruthlessly broken. Don't use it. 1 Share this post Link to post
Aeddes666 Posted July 14 (edited) Played it today. All i have to say is that the waiting worth the product! WTF, for those who like horror, this is THE mod. Just have one observation: is too easy to get bleed effect. Sometimes looks like if i blink, will start to bleed. Maybe tone down the bleed chance, a bit... Some videos. Spoiler Edit. Even with armor. Edited July 15 by Aeddes666 2 Share this post Link to post
!-PRO-log-! Posted July 15 (edited) Lost in Darkness [2.1.1] 1. Fixed a bug with no sound when glass objects were destroyed 2. Fixed bugs and crashes with iv drip 3. Fixed a bug with 100% chance of bleeding 4. The bleeding has become slower 5. Slightly reduced HP for the controller (cultist in black robes) and possibly fixed the bug with getting stuck in walls 6. When changing an armor plate in a body armor, the old plate is thrown below and not from the center of the screen 7. Added a patch fixing the large hud for some players 8. Fixed audio interruptions for some enemies 9. The IV drip effect no longer overlaps the Hud 10. Slightly increased the noise of the barrel explosion 11. Fixed the ability to hit the ghost(skulker) for the first few seconds after the angel statue is destroyed 12. Episode selection has returned 13. Completely removed fly swarm spawn (not sure) 14. Damage of hangman and tar stalker has been reduced 15. Fixed typo "poer" to "pour" 16. Adjusted the attack radius of the angel statue 17. Fixed the effect appearing on the screen when pouring water from a bowl into a jar. Now it appears when drinking water from a statue's bowl 18. The armor has become a little weaker 19. Fixed a bug where the player would receive damage when destroying harmless objects. For example, a balloon. Edited July 15 by !-PRO-log-! 3 Share this post Link to post
Aeddes666 Posted July 15 Nice. The bleed effect is ok now. Thanks for the great mod! (Update 2.1.1 at map 19) Spoiler 0 Share this post Link to post
Aeddes666 Posted July 16 The cobwebs aren't burning and are doing damage while trying to burn. GZDoom 4.11.3 LiD 2.1.1 (Check at 00:35) Spoiler 2 Share this post Link to post
!-PRO-log-! Posted July 19 (edited) Lost in Darkness [2.1.2] 1. Adjusted spawning of enemies, ammo, items 2. Mastermind and 64 pinky remember the player longer 3. The robot, its attacks and frames have been slightly adjusted. A bug has been fixed due to which the robot could only shoot straight ahead 4. Paper gets wet on water surfaces 5. Display of the technical item responsible for stunning in the inventory is disabled 6. The vest can now prevent bleeding 2 times again 7. Fixed a bug in the animation when the player crossed himself in the wrong direction 8. Fixed when enemies and objects attached to the ceiling could descend along with the elevator underneath them 9. Fixed bugs with lighting a fire and burning fluff with a lighter 10. Other minor fixes 2 Share this post Link to post
!-PRO-log-! Posted August 21 (edited) Lost in Darkness [2.1.3] 1. Added noise from walking and jumping off ledges 2. Added silent walking 3. The spawn system of useful items has been changed. Now it depends on the number of enemies on the level. For example, if there are no enemies at all, then there will be almost no medicines and ammo either. Also, useful loot will be found more often in secrets due to the spawn points of bonus spheres, in which items now sometimes appear 4. Fixed large hitbox on ceiling light bulb 5. Added 15 new quotes for cultists. Improved cultists' AI. They now react to the death of their comrade. Artificial intelligence is still being improved. 6. Enemies remember the player longer. Their intelligence has been slightly improved. 7. The thing (the monster in the cage) now wakes up only from noise 8. Fixed a bug where it was possible to set fire to an object without holding a lighter 9. Fixed a bug where when an object was kicked, he would fly off in the wrong direction from the player. Also, objects fly a little further from the kick. 10. Added spawn of a new monster that I forgot to add in update 2.1. It looks like a spider girl. 11. 5 new decorations in the form of pieces of meat in the form of a sprite lying on the floor have been added. They were also supposed to be in update 2.1, but I forgot to add them. 12. Added new configuration recommendation to readme file 13. Other bug fixes and shortcomings Edited August 21 by !-PRO-log-! 3 Share this post Link to post
!-PRO-log-! Posted August 25 Lost in Darkness [2.1.4] Bugs and crashes fixed. Minor balance adjustments 4 Share this post Link to post
GooseyGuy Posted August 27 i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working 0 Share this post Link to post
Matt Eldrydge Posted August 27 Try asking in the mod's topic. The dev is more likely to see your comment there. 0 Share this post Link to post
Rex705 Posted August 28 Really cool mod sadly I'm just no good at it :( I can't get past the first map. Monsters just one-shot me after I empty every bullet I have into them. It's so dark that sometimes I just randomly fall over dead. 0 Share this post Link to post
Craneo Posted August 28 50 minutes ago, Rex705 said: It's so dark that sometimes I just randomly fall over dead. Perhaps it could be said that you are LOST IN DARKNESS! 🥁 2 Share this post Link to post
Rex705 Posted August 29 (edited) How does the cross work? The ghost gets me every time the cross does nothing to them. Maybe I'm not aiming right? need more practice. Also, it would be nice and help immersion more to remove or move the stamina bar thing it looks silly. Edited August 29 by Rex705 0 Share this post Link to post
Rex705 Posted August 29 Well, I survived my first map lol I'm getting better. 3 Share this post Link to post
!-PRO-log-! Posted August 30 16 hours ago, Rex705 said: How does the cross work? The ghost gets me every time the cross does nothing to them. Maybe I'm not aiming right? need more practice. Also, it would be nice and help immersion more to remove or move the stamina bar thing it looks silly. Here you can see the work of the cross 1 Share this post Link to post
Kappes Buur Posted August 30 On 8/27/2024 at 2:20 PM, GooseyGuy said: i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working Download Lost in Darkness [2.1.4] from the above link, save it to a folder of your choice and unzip. Load Lost in Darkness [2.1.4].pk3 into gzdoom-4-11-3 or gzdoom-4-10-0 Spoiler 0 Share this post Link to post
Shepardus Posted August 30 On 8/27/2024 at 2:20 PM, GooseyGuy said: i have the latest version of gz doom. i downloaded the mod, but when i draged it onto gzdoom i just got normal doom. when i checked the file i saw it had only 15 items and they were all text. i'm not that experianced with modding but damn, that stuff makes no sense. so can someone tell me how to get the mod working You need to extract the zip file. There are multiple PK3s within the zip, and GZDoom doesn't load nested PK3s/zip files. Read the readme to figure out what files you're supposed to load. 0 Share this post Link to post
!-PRO-log-! Posted September 6 (edited) Lost in Darkness [2.1.5] 1. Work on fixing crashes has been done 2. Fixed incorrect operation of noise from hitting something with a melee weapon 3. Fixed incorrect operation of walking noise 4. Fixed bugs with enemy intelligence 5. Fixed a bug with a mimic that disappeared 6. Removed the sound of the player breathing underwater 7. Fixed a bug with the sound of a spray that did not stop 8. Added an item to the readme 9. Other minor fixes Edited September 15 by !-PRO-log-! 2 Share this post Link to post