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Pieruskwurje

Insanity Edged

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2 hours ago, Pieruskwurje said:

 

I think feedback I've received indicates that MAP04 definitely had the most instances of people getting lost, due to the sheer nature of it being a big, dark, fully indoors, interconnected, unlinear maze. I doubt I would change the structure of the map at this point (I kinda like it like that), but I did toy with the idea of allowing the player to exit with only 2 keys rather than 3, to prevent every single part of the map requiring to be explored. Or perhaps better signposting of the exit would help?

 

Either way, I hope you find the rest of the experience to be a bit less frustrating.

 

Thank you for the response.  I must reiterate that the design is really as good as anything I could ever imagine in Doom.  That is to say that I feel it is impossible to really do any better (aside from subjective personal preferences).  I hope you are very proud of what you've accomplished with this!

 

Your design of outside areas is very impressive and has a very authentic feel.  I would've loved more combat and exploration outside...perhaps in a future map.

 

Nice work, congratulations on the success of this wad.

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