doomero-21 Posted December 14, 2022 video: I started this some months ago, i think gzdoom have the tools for something like this. For the moment, Diddy and Rambi are playables, but i am coding Dixie too, next videos i will show the progress of her skills. The mod works good with the lastest version of gzdoom. The bandicam decreace a little the frame rate, but is very smooth playing on pc. One of my plans at the future is include Donkey Kong as playable character too with a cheat code. 23 Share this post Link to post
Walter confetti Posted December 14, 2022 I see a earlier version of this on zdoom forums, great stuff! 1 Share this post Link to post
Ludi Posted December 14, 2022 When can I do the Squawks section Animal Antics in GZDoom? :^) 0 Share this post Link to post
doomero-21 Posted December 14, 2022 (edited) 2 hours ago, Ludi said: When can I do the Squawks section Animal Antics in GZDoom? :^) well for that part i need first, make the prevoius levels, but the style of mapping here is different, the floor is a texture (the image of the level), the camera focus from a hight place and aiming the floor. 0 Share this post Link to post
Kan3 Posted December 15, 2022 Can't wait to see this project come to life! I loved the first 3 DK country for super nintendo when I was a kid *_* 0 Share this post Link to post
taufan99 Posted December 21, 2022 Hey, I remember your Mortal Kombat TCs years ago! Glad to see you still make new stuff around. 0 Share this post Link to post
kalensar Posted December 21, 2022 This is one of those times where I'm happy that I can collect myself after watching a demo video. Otherwise all you would be getting is consecutive sentences of WTF... WTF...WTF in variation of tempo, and without abbreviation format. Its not the fact its Dk2 that causes it to be neato, but just how 100% accurate the whole experience appears to play. Thats a level of craftsmanship that is always amazing. 0 Share this post Link to post