PanDeFrutas2007 Posted December 20, 2022 (edited) A re imagination from the 3rd chapter of DOOM: Inferno u need zdoom, lzdoom or gzdoom to play this (curiosamente ya tenia listo este wad hace 3 meses xd)Download BadassHell.rar New levels Yes Sounds No Music no Graphics Yes DehackedBEX Patch No Demos No Other Other files required None Play Information Game Doom 2 Single Player Yes Cooperative 2-4 Player No Death match 2-4 Player No Other game styles None Difficulty Settings Not implemented Construction Base New from scratch Known Bugs no Copyright Permissions Authors may NOT use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. 3 Share this post Link to post
Delisk Posted December 21, 2022 You are doing a lot of "first map" mistakes here, you are not the first and will not be the last to make them. Opening a door directly into the sky just looks silly Same for super tall door, put the door in door frame if the room ceiling is taller than the door texture You need to user "lower unpegged" on your door track texture to prevent them from moving The sky texture should the applied to the tallest ceiling, the room after the red key just looks weird. You have a lot of misaligned textures use auto align to fix this Putting the lava texture on the floor does not make it hurt the player, this is a separate setting, as it stand falling just make you stuck, I would recommend adding a teleporter to get the player back up after he fall. Hopefully you will learn form these mistake and make better maps in the future. 2 Share this post Link to post