mancubian_candidate Posted June 5, 2023 Same, want to play Episodes 2 and 3 but waiting on IDGames 😄 1 Share this post Link to post
cannonball Posted June 27, 2023 I was wondering how this was proceeding, if the final version was already in progress to IDgames. I do have an update (Nothing major but addresses a fight that can be easily cheese at the moment), if IDgames is pending then no worries as the map can remain as it is. 3 Share this post Link to post
netcurse2000 Posted July 8, 2023 I finally finished episode 1. Liked most of the maps, except for a couple of pieces. Favorite maps - 01, 05, 06, 11, 20. First map is a great start to the episode.  4 Share this post Link to post
Auron Posted July 8, 2023 (edited) Here is the widescreen status bar I made for this trilogy. It worlks for both Jamal Jones and Rowdy Rudy wads. JJones-RRudy_wideSTBAR.zip Edited November 7, 2023 by Auron 4 Share this post Link to post
netcurse2000 Posted July 23, 2023 Looks like I got a softlock on E2M5. Door near the blue key won't open. Way back is closed. Shooting at the skull switch from a distance is useless.    0 Share this post Link to post
Bald Cyberdemon Posted August 21, 2023 finally, after all this year: Â 6 Share this post Link to post
Doomkid Posted August 23, 2023 On 6/28/2023 at 6:51 AM, cannonball said: I was wondering how this was proceeding, if the final version was already in progress to IDgames. I do have an update (Nothing major but addresses a fight that can be easily cheese at the moment), if IDgames is pending then no worries as the map can remain as it is. I'm only just now seeing this - please do submit any fixes or updates if you'd like, this wad is not quite in its final form yet (though, the current version I will ensure is always preserved as I know some people have already recorded demos for it.)  On 7/9/2023 at 2:41 AM, netcurse2000 said: I finally finished episode 1. Liked most of the maps, except for a couple of pieces. Favorite maps - 01, 05, 06, 11, 20. First map is a great start to the episode. On 7/23/2023 at 7:08 PM, netcurse2000 said: Looks like I got a softlock on E2M5. Door near the blue key won't open. Way back is closed. Shooting at the skull switch from a distance is useless. Thanks so much netcurse, glad you mostly enjoyed it!  On 7/9/2023 at 6:19 AM, Auron said: He's the widescreen status bar I made for this trilogy. It worlks for both Jamal Jones and Rowdy Rudy wads. JJones-RRudy_wideSTBAR.zip Awesome, thank you for making this. 7 Share this post Link to post
TheShep Posted August 23, 2023 It's crazy this is the third most viewed thread, 2nd most for overall project (threads 2 and 3 are both JJ related). Can this topple D2ISO? Maybe. 3 Share this post Link to post
cannonball Posted August 23, 2023 Here you go;Â Â https://www.dropbox.com/scl/fi/j7mv8qz1prfpbn38p7ud2/puglyf.wad?rlkey=z2e093nv2jtl2rkyt31ri6d5u&dl=0 Â Essentially the only real change is that the lowering blood floor rises to the ceiling when you open up the building near the start with the revenant horde + extras, removing a way of cheesing the fight. 2 Share this post Link to post
Cammy Posted August 24, 2023 The notification that new stuff got posted here is a good reminder that I should finish up that vanilla-fied version of e2m32. Hopefully the final build isn't far away - let's get this wad wrapped up and sent off! 2 Share this post Link to post
Mark Bloom Posted August 24, 2023 Once again I'm offering my assistance in fixing found bugs for maps with authors that not responding. However I don't know how far I'm allowed to alter the maps. 2 Share this post Link to post
netcurse2000 Posted October 1, 2023 Finally finished episode 2. Difficulty has increased significantly. But difficulty curve is not as clear as in episode 1. For example, map05 seemed to me much more difficult than the next few. And the maps are generally more abstract than in the first episode. Favorite maps - 03, 10, 15. I would especially like to mention map15. An atmospheric map where the focus is more on exploration rather than combat. It’s not for nothing that access to the secret levels is from here. But I still haven’t found the red key... 2 Share this post Link to post
Mark Bloom Posted November 4, 2023 I don't want to be this guy, but what's the status on the project? It's been 10 month and still no idgames release :( 2 Share this post Link to post
Muleke_Trairao Posted November 7, 2023 On 6/5/2023 at 3:49 AM, Muleke_Trairao said: Waiting patiently for the new version! Wish you guys a smooth development! :) After all these months, screw it, I'mma play the current version. :P No rush, though! 0 Share this post Link to post
Muleke_Trairao Posted November 7, 2023 On 2/16/2023 at 10:33 PM, s4f3s3x said: I'm having a problem on E1M31:   Hide contents I got 100% kills, items and even secrets but only 3 Wolfenstein doors opened in long fireblue hallway in the beginning. What am I missing? Also found the secret exit, but even there, the bars are still up! The hell!  ( :'-/ ) My response below (it's not a solution, just sharing some experience): Spoiler  I am having the same problem regarding the secret exit. :/ Got 100% kills, found 9 out of 13 secrets, and got the 3 skull keys. I noticed that there is another teleporter I gotta find to get to the secret exit area. Check these screenshots.   0 Share this post Link to post
Cammy Posted December 25, 2023 Happy to announce that, with Doomkid's permission, @Mark Bloom and I have picked these megawads up and are fixing them up for a final release! We have Episode 1 in a release candidate state, which you can download in this new thread. Episodes 2 and 3 will follow closely after it!  Thank you to everyone who's been waiting for these wads, to all the mappers who worked so passionately on them, and to @Doomkid for making this all possible in the first place. Merry Christmas! 9 Share this post Link to post
Rykzeon Posted December 31, 2023 Sorry guys, I just got my monitor replacement few days before XMas. Now I'm back. For my map, I used GZDoom_Builder_Bugfix-r3107 with DeepBSP (normal) as node builder. To let the level editor rewrite their nodes, just save as it to another file name. I did this everytime I made few changes in my map so I have my map timelapse. Also my keyboard kinda funny keeping typing XZ* for no reason (and sometimes my computer get sleep like the keyboard did tell my computer that I pressed power button) 0 Share this post Link to post