esselfortium Posted December 19, 2023 I know I wasn't asked, but personally, I'm mapping for Doom because I like mapping for Doom. I don't care about mapping for some other game. (Though when I was a kid I really wanted a Doom-style map editor for THPS, but that's neither here nor there...) If I can do more advanced geometry, lighting, layouts, etc., within the familiar context of Doom mapping, I'm happy with that, even if some people think it's pointless or misplaced effort or whatever. 6 Share this post Link to post
fruity lerlups Posted December 19, 2023 4 minutes ago, Egg Boy said: I am not opposed to more complex features at all, but I do think its ridiculous to question why someone would choose a more limited format when they are choosing to map for Doom, a 30 year old game, in the first place. ohh yeah i see sorry, i mean at that point its missing the whole point of boom compatible maps anyway. also there's a point to be made about consistent expectations, people want to play a map with the same expectations that itll function with the engine limits theyre used to, i find myself disliking when a map employs ACS type stuff because it like goes against my expectations of how a map should progress. 1 Share this post Link to post
Egg Boy Posted December 19, 2023 3 minutes ago, esselfortium said: I know I wasn't asked, but personally, I'm mapping for Doom because I like mapping for Doom. I don't care about mapping for some other game. (Though when I was a kid I really wanted a Doom-style map editor for THPS, but that's neither here nor there...) If I can do more advanced geometry, lighting, layouts, etc., within the familiar context of Doom mapping, I'm happy with that, even if some people think it's pointless or misplaced effort or whatever. Right, this thread is getting super off topic and should probably be split, but I don't think there's anything wrong with using advanced formats, that's not what I was commenting on originally. No one here is saying its "pointless or misplaced" the crux of the discussion was about Dragonfly being asked why he doesn't just use GZDoom if he's going to make fake Boom slopes. 5 Share this post Link to post
fruity lerlups Posted December 19, 2023 at the end of the day tho, as a consumer of you talented people's art, I greatly appreciate that you are committed to this engine and its limits, so for what its worth, I want people to keep making boom compatible type stuff. I dont really play any other type of doom mods anyway, unless its Rise of the Woolball. 1 Share this post Link to post
Dragonfly Posted December 19, 2023 7 minutes ago, esselfortium said: (Though when I was a kid I really wanted a Doom-style map editor for THPS, but that's neither here nor there...) Nice to know I wasn't alone! It was cool that they had the built-in park editors but they didn't quite scratch that itch. 3 Share this post Link to post
esselfortium Posted December 19, 2023 1 hour ago, Egg Boy said: Right, this thread is getting super off topic and should probably be split, but I don't think there's anything wrong with using advanced formats, that's not what I was commenting on originally. No one here is saying its "pointless or misplaced" the crux of the discussion was about Dragonfly being asked why he doesn't just use GZDoom if he's going to make fake Boom slopes. Fair, though it's also worth noting that what we now think of as the "standard Boom compat featureset" was very much an advanced format and a moving target while Boom was still being actively developed, and only (mostly) stopped moving for a time because no one took up the helm to really push it forward much for a while after the original development team moved on, roughly until MBF21 happened a few years ago. (Though I also fully understand that a lot of mappers have come to appreciate the useful intersection of power and simplicity that Boom and 'Boom-plus' compatibilities provide as they are now.) 3 Share this post Link to post
Egg Boy Posted December 19, 2023 28 minutes ago, esselfortium said: Fair, though it's also worth noting that what we now think of as the "standard Boom compat featureset" was very much an advanced format and a moving target while Boom was still being actively developed, and only (mostly) stopped moving for a time because no one took up the helm to really push it forward much for a while after the original development team moved on, roughly until MBF21 happened a few years ago. (Though I also fully understand that a lot of mappers have come to appreciate the useful intersection of power and simplicity that Boom and 'Boom-plus' compatibilities provide as they are now.) of course, we could simply replace boom with vanilla. Q: Why make midtexture slopes when GZDoom exists? A: because midtexture slopes are badass. 1 Share this post Link to post
esselfortium Posted December 19, 2023 Just now, Egg Boy said: of course, we could simply replace boom with vanilla. Q: Why make midtexture slopes when GZDoom exists? A: because midtexture slopes are badass. Vanilla mapping is so 2013, Eggboy. Get with the times and (my) current preferences! 3 Share this post Link to post
Fonze Posted December 19, 2023 It's a bit silly to draw lines in the sand of what is and isn't "doom-y" enough when we're talking about features in source ports that have already deviated from the original engine. Also when 30 years of mapping has been going on, what even is "non-doom-y" anymore? At worst something may be "boom-y" or "zdoom-y," but that's a distinction that loses its meaning as you see more and more maps that have been made over the years. Dsda-doom≠vanilla and that's a good thing. Slopes are gud, fake slopes that use 129 visplanes are gud too. Both have slightly different aesthetics, one looking more clean while the other manifesting feelings of nostalgia over more blocky times. Oh course to say "it's a bit silly" is also not to say it's not an interesting discussion on a pedantic issue! 2 Share this post Link to post
Foxface Posted December 19, 2023 4 minutes ago, DoomGappy said: what the hell is going on Doom pictures, obviously 1 Share this post Link to post
Noiser Posted December 20, 2023 15 hours ago, Fonze said: Oh course to say "it's a bit silly" is also not to say it's not an interesting discussion on a pedantic issue! Yummy words with pointless meanings, give me all ononononon ͡ಠ ͜ʖ ͡ಠ 0 Share this post Link to post
fruity lerlups Posted December 20, 2023 22 hours ago, esselfortium said: Vanilla mapping is so 2013, Eggboy. Get with the times and (my) current preferences! look ive just got one question.. is this compatible with br- 1 Share this post Link to post
lokbustam257 Posted December 20, 2023 (edited) The source port goes wacky with the rendering, looks like a great lilith.pk3 successor 11 Share this post Link to post
Dragonfly Posted December 20, 2023 A shame that image has such extreme JPEG artifacting... the map looks incredible but the quality makes it hard to see the details! That said, it does give off a slight "old gaming magazine" feel which is kinda cool, heh. 4 Share this post Link to post
Lutz Posted December 20, 2023 17 minutes ago, Dragonfly said: A shame that image has such extreme JPEG artifacting... the map looks incredible but the quality makes it hard to see the details! That said, it does give off a slight "old gaming magazine" feel which is kinda cool, heh. Yeah, I am getting handcuffed by the 20KB upload limit -- but I'm certain the artifacts are undoubtedly hiding some gross texture mis-alignment, so it's probably for the best... 4 Share this post Link to post
Hebonky Posted December 20, 2023 Idk Ba Humbug or something ¯\_(ツ)_/¯ 14 Share this post Link to post
Denim Destroyer Posted December 20, 2023 3 hours ago, Lutz said: Yeah, I am getting handcuffed by the 20KB upload limit -- but I'm certain the artifacts are undoubtedly hiding some gross texture mis-alignment, so it's probably for the best... You might have better luck uploading the image to a third party image host then inserting the image from that URL. This can be achieved via clicking the "Insert other media" box, found at the bottom of the message field, then clicking "Insert image from URL." When I was more active this method proved to be much easier than trying to work around Doomworld's image size limitations. 0 Share this post Link to post
Deadwing Posted December 20, 2023 Someday I'll try to make maps for a 3D platforming game, but I can't deny mapping for Doom is addictive as fuck, it was one of my childhood dreams (also, I lost hours playing with the park editor in THPS2 too lol) 2 Share this post Link to post
Remmirath Posted December 20, 2023 Having fun with Zandronum (sorta) (still needs dynamic lighting and thing placement but it's 99% accurate to the original) 21 Share this post Link to post
brullov Posted December 21, 2023 I've just finished working on my first map for Doom 2. Can't wait to read your feedback. 21 Share this post Link to post
lokbustam257 Posted December 21, 2023 I feel somewhat subconscious while making this 18 Share this post Link to post
Peccatum Mihzamiz Posted December 21, 2023 My map for 200 Line Christmas 17 Share this post Link to post
Grieferus Posted December 21, 2023 On 12/20/2023 at 7:29 PM, Lutz said: Yeah, I am getting handcuffed by the 20KB upload limit -- but I'm certain the artifacts are undoubtedly hiding some gross texture mis-alignment, so it's probably for the best... For me, it says 25 MB... 1 Share this post Link to post
jaeden Posted December 21, 2023 On 12/20/2023 at 5:29 PM, Lutz said: Yeah, I am getting handcuffed by the 20KB upload limit You can just upload it on imgur and embed it here. 0 Share this post Link to post
Gez Posted December 21, 2023 1 hour ago, Grieferus said: For me, it says 25 MB... Each time you attach something to a post, it eats into your total upload limit. Eventually you reach 0. Unless you go to https://www.doomworld.com/attachments/ and delete some stuff, of course. That's why it's better to upload images to something that's not limited, like imgur or postimg. 0 Share this post Link to post
Grieferus Posted December 21, 2023 18 minutes ago, Gez said: Each time you attach something to a post, it eats into your total upload limit. Eventually you reach 0. Unless you go to https://www.doomworld.com/attachments/ and delete some stuff, of course. That's why it's better to upload images to something that's not limited, like imgur or postimg. I see. The More You Know, so to say. 0 Share this post Link to post