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Mordeth

Doom Pictures Thread 2023

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19 hours ago, Paf said:

doom56.png.cc7411acacf4a3bccf05b85fe05f1cd0.pngdoom60.png.7739991283dfc1e0dba017d841f260f5.pngdoom57.png.9048c841a26c14bdc45b05074b23e0fd.pngdoom58.png.a1c916d6e93489d0caf3b97b1344fb25.pngdoom59.png.78d21faf2aa396819b04d5ff85ba5b11.pngdoom61.png.2a24769113b90774007d99c017e0c2a5.png

server room or something, kinda bland at the moment but i don't know what to add, so probably just gonna lower the brightness anyway


There's a minimalism to it that I like, rather Doom 3-core.

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56 minutes ago, kevansevans said:

So as a backstory, I have recently been taking psychedelics as a form of self-therapy to help better combat my anxieties and depression. (I will not go into too much detail, and please do not contact me about them). During my last trip, I saw the world in greyscale, but everything had a rainbow outline to it, and all I could think about was how I could make a shader with it and I needed to share that particular experience with people. I'm still hammering out the minutia, but here are some stellar shots I've managed to take:

 

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Bastion of Chaos by BridgeBurner

Screenshot_Doom_20231017_002745.png.28e6cb435a67fcd150013f16f5b1f657.png

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Technicolor Antichrist by MajorArlene

Screenshot_Doom_20231017_130231.png.60f8724cbf522e86be84ca0c2fe83db2.png

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Screenshot_Doom_20231017_132418.png.c83562ab8e9c763257099dca080349fb.png

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Screenshot_Doom_20231017_132433.png.7fae37c30694237121d76019ec85e104.png

 

Don't know if I'll make something with it. It'll need a lot of texture/sprite work to make certain assets less noisy and more pleasing to look at.

huh. i like it

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17 minutes ago, Lil_Ruff said:

Swarm Deathmatch Map10. Cool painful hallway to BFG
SlQtg9c.png

 

Oh cool I had no idea someone made Post Hell into an actual Doom level. Needs more fire tho.

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1 hour ago, Lila Feuer said:

My daily struggles summed up in one screenshot.

Of trying to kill alot of fatasses?

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7 minutes ago, OniriA said:

Of trying to kill alot of fatasses?

 

Making it out of a seemingly impossible situation, but just barely scraping by on the skin of my teeth.

 

Or having to visit a walmart.

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4 minutes ago, Lila Feuer said:

Making it out of a seemingly impossible situation, but just barely scraping by on the skin of my teeth.

 

Or having to visit a walmart.

 

Relatable.

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Spoiler

image.png.4167761d696c0ca93c2dd937e832ec73.png


not sure if this even qualifies as a Doom picture, but some random idea I had for a monster/demon & the story that accompanies it, not that sure about giving it random body parts as hands (jaw, human hand, forehead without eyes), so that may change in the future, may also give it an exposed heart (it doesn't move and has no legs as it is inbeded into a part of the Earth), I was very much inspired by the Leviathan in Ultrakill, as well as in Shin Godzilla as well as deep sea blind fish

 

UPDATED: made some changes to it.image.png.c198ca3ea0b5f24ea2565409c6a2c60b.png

Edited by Craneo

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@Quin I feel very compelled to sit down and use that UAC laptop. Given it's the year 21xx there's no doubt it's more than capable of running Doom!

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1 hour ago, jaeden said:

Some new screenshots from my WIP project.

 

g4muaxl.png TT9gRC6.png

 

CzDrI1d.png p8L9Kn1.png

 

OON0idv.png McxGqm6.png

 

AcSxCO9.png rUlwZVR.png

 

kSstNTO.png tyvoXOX.png

 

y4wVt9D.png 959juiH.png

 

MUTV8qz.png FmNKgVH.png

😍🔥👍

Edited by Dangerous Keen 4

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2 hours ago, Lunar Sovereign said:

Yup map 14. I've been slowly working my way through it.

 

Noice I'm at the early parts of map 9 and tbh considering skipping to 10.

I get map 9 is testing your cqc ability but that combined with the layout is just ugh, lol.

Plus I've heard a few say maps 10 and 11 are their favourites.

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On 10/25/2023 at 1:10 AM, Craneo said:

So I don't know if anyone remembers the HD sprites thread that Thief666 made years (if not a decade) ago? Well today I had the idea of using the HD Caco sprites from that project and adapt them into Doom 64's style, I claim no credit as all I did was downscale it, recolor it and edit some frames (including the death frames)
image.png.25736cd2d6532714026492ca2ac42369.png

 

This looks so natural it should've always been this way.

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